AfterWorld Survival Forum

Discussions => Knowledge Database => AfterWiki discussion => Topic started by: Jarod "Brickwit" McBrickerton on January 14, 2014, 04:52:53 am

Title: Mob damage data needed!
Post by: Jarod "Brickwit" McBrickerton on January 14, 2014, 04:52:53 am
Hello everyone!

In case you haven't already seen it, there's an effort to make it easier for everyone to find the best amount of mob damage for skilling avoidances in this thread (https://my.afterworld.deelogic.net/survival/knowledge-database/mob-hit-points-in-amount-of-damage-per-damage-type/). With the tools posted you can see which mobs to look for when you want to skill a particular type of damage avoidance (acid, burn, cold, cut, electric, frag, impact, penetration, and stab).

The problem is that there's still a lot of missing and out-of-date data on the wiki's various mob pages! Some pages are filled out quite well and the damage progression follows a fairly regular pattern as the mob's maturity increases. Other pages have most of the data filled but some of the data doesn't match the progression at all. Still other have one, two, or even NO max damage data at all!

I realize that there are probably plenty of players that don't have much interest in creating a wiki account, or entering all of the data they have on the various pages, or both. Because of that I'm asking for the community's help.

If you have max damage data that you know is accurate (no guesses or "should be" data please) and are willing to share it, please reply with the mob's name, maturity, and max damage amount. The max damage is best found by noting the avoidance strike-through hits and adding to that number the amount of damage reduced by armor if you were wearing any. Obviously, it's easiest to find the max damage data by not wearing armor while hunting, but this is not always the best way to preserve clones so just take note of what armor you were wearing when you took note of the mob's max damage.

An example of what would be most helpful:

Mob: Fouliscum
Maturity: Leader
Max Dmg: 44.7 (current wiki data)

Since the amount of damage fluctuates by a fair amount from strike-through to strike-through, your figures may not be the absolute max damage. So if you would check the wiki's mob page (all mobs are listed here (http://wiki.afterworld.ru/wiki/Category:Creatures)) to see if your data is the highest before posting it would save us wiki mods/contributors some time. If not, it would still help to have your data.

Thanks in advance!
Title: Re: Mob damage data needed!
Post by: Rebel Leader "Madseend" Troubles on January 14, 2014, 10:06:13 am
this is good initiative i will do my best to go out and test some mobs out here


started with elslug young


Mob : Elslug
Maturity: Young
Max Dmg 15.7


*note i tested on 2 youngs for about 10 minutes , i thought for about 7 or 8 minutes 15.6 was highest and then i got 15.7 so that makes me wonder what is the change off getting a max crit and how long should you test for a good riliable result?


Mob: Foulito Alba
Maturity: Aprentice
Max Dmg: 19.8


*note i tested this even longer with more mobs got the 19.8 only after long time

Title: Re: Mob damage data needed!
Post by: Zaelkaer "Allfather" Vampyre on January 14, 2014, 04:27:36 pm
I had a recent thought that although the low number of the range isn't that important, it's still nice to know for kicks and giggles so perhaps send in 2 numbers, example, low:34.6 high 44.7 just a thought
Title: Re: Mob damage data needed!
Post by: Rebel Leader "Madseend" Troubles on January 14, 2014, 06:03:12 pm
I had a recent thought that although the low number of the range isn't that important, it's still nice to know for kicks and giggles so perhaps send in 2 numbers, example, low:34.6 high 44.7 just a thought


hmmm that is way harder because then avoids and other skills really do count so what maybe 10 for someone maybe 0.5 or 1 for another
or am i wrong here?
Title: Re: Mob damage data needed!
Post by: Event "Janе" Horizon on January 14, 2014, 08:20:54 pm
@Madseend: Using the avoidance strike-through method, where the damage is randomly distributed within +/-13% of the average - you need 57 avoidance strike-through's to be 95% confident of the result.
(or at least that is how I interpret http://www.raosoft.com/samplesize.html (http://www.raosoft.com/samplesize.html))
Title: Re: Mob damage data needed!
Post by: Jarod "Brickwit" McBrickerton on January 15, 2014, 05:03:59 am
Thanks for the figures so far! I've also found that it takes quite a bit of time to determine the highest possible damage from a ST (typing strike-through every time is just too much work, haha).

If you're happy to take the kind of time necessary to really feel confident that's great, but realistically I think this will end up being a group effort - everyone posts the highest they've seen unless a higher figure has already been posted - since there are so many mobs and SO MANY maturity levels.

At the risk of making this the longest thread ever, it would make things easier to track if everyone posted a new reply even if they want to update their own figures. If this starts expanding quickly I'll break the thread up into animals, mutants, and robots if not more.

@Z.A.V., I thought about the lower amount too but I've seen rare occasions where hard-hitting mobs get an ST with little or no damage done even without armor. This tells me that there's a possibility that all mobs could have an ST of 5 damage or less, though the odds of this happening are extremely small compared to the typical damage. If true, there's no real point in keeping track since this would mean that the lower limit of all STs is close to 0 damage.

I'm wondering now about the reliability of ST damage after all now that I think about Madseend's point. There's some evidence (from the experiences of players who inserted a bunch of avoidance SNIs) that one or more of the non-avoidance skills may also have some impact on what damage a mob does even with an ST hit.

I'd love it if two people would be willing to stand next to each other trying to find the highest ST of a particular mob of a particular maturity. If the highest numbers closely match after 60 STs I think it's safe to say that STs truly strike through all skills. But if there's a significant difference we may have to figure out a different way to determine the true max damage of each mob.
Title: Re: Mob damage data needed!
Post by: The "Fifth" Entity on January 15, 2014, 08:25:43 am
I'm wondering now about the reliability of ST damage after all now that I think about Madseend's point. There's some evidence (from the experiences of players who inserted a bunch of avoidance SNIs) that one or more of the non-avoidance skills may also have some impact on what damage a mob does even with an ST hit.
Ahh, the Holy Grail of Avoidances. As soon as somebody finds it, he will be hit by the thunderbolt and turned into stone.


Nah, kiddin. It's a cool idea, with everyone trying to get the highest ST number it's like a small competition. Besides, ppl with lower skills actually have an advantage, better chance to "win the event" ;)
Title: Re: Mob damage data needed!
Post by: Rebel Leader "Madseend" Troubles on January 15, 2014, 01:12:55 pm
I'm wondering now about the reliability of ST damage after all now that I think about Madseend's point. There's some evidence (from the experiences of players who inserted a bunch of avoidance SNIs) that one or more of the non-avoidance skills may also have some impact on what damage a mob does even with an ST hit.
hehehe you call them non-avoidance skills i call them secondary avoidance skills.


@Z.A.V., I thought about the lower amount too but I've seen rare occasions where hard-hitting mobs get an ST with little or no damage done even without armor. This tells me that there's a possibility that all mobs could have an ST of 5 damage or less, though the odds of this happening are extremely small compared to the typical damage. If true, there's no real point in keeping track since this would mean that the lower limit of all STs is close to 0 damage.

I'm wondering now about the reliability of ST damage after all now that I think about Madseend's point. There's some evidence (from the experiences of players who inserted a bunch of avoidance SNIs) that one or more of the non-avoidance skills may also have some impact on what damage a mob does even with an ST hit.

I'd love it if two people would be willing to stand next to each other trying to find the highest ST of a particular mob of a particular maturity. If the highest numbers closely match after 60 STs I think it's safe to say that STs truly strike through all skills. But if there's a significant difference we may have to figure out a different way to determine the true max damage of each mob.


my vieuw is that secondary avoids help to lower the average dmg off the ST's if  the 2 stand next to each other with same lvl off avoids but difference in other skills and both get 60 ST the one with higher secondary avoidance skills will have way lower average dmg on ST's and on normal hits also offcourse.
Title: Re: Mob damage data needed!
Post by: Jarod "Brickwit" McBrickerton on January 16, 2014, 05:06:12 am
That's exactly what I'd like to find out, actually! If this is true - and I think it is too - it make the downsides of only using SNIs much better.

By the way, I nearly used the phrase "secondary avoidance skills" myself but I didn't want to jump ahead of the evidence. ;-)