Free version of Dalewj's second book (Diaries of Afterworld) is now available!
Actually, it's always been truly free to play. However, the change you quoted above will make that MUCH easier to do than it is now.
Quote from: Jarod "Brickwit" McBrickerton on November 14, 2014, 08:37:51 pmActually, it's always been truly free to play. However, the change you quoted above will make that MUCH easier to do than it is now.If your definition of free play is being able to walk around without being able to make anything then sure, for the rest of the global population its not...A game that requires real cash into the economy to be able to progress is NOT free-2-play.Selling to other players, as a free player, to gain any demanded AWD does NOT change this fact...This sheme has been tried by Entropia already, no problem is this game tries to be a clone of that, it just needs an honest label of "Free to enter game" in that case...
You should have read what I wrote just a few posts above. We are going to move from 100% AWD economy to AWD+pnotes economy, and this will let you play absolutely for free, even on high levels. And nothing like this will ever happen in PE.
Quote from: Anti "Ether" Danilevski on November 16, 2014, 09:24:28 amYou should have read what I wrote just a few posts above. We are going to move from 100% AWD economy to AWD+pnotes economy, and this will let you play absolutely for free, even on high levels. And nothing like this will ever happen in PE.Thanks i did read that actually, hence my post: https://my.afterworld.deelogic.net/survival/gameplay-discussions/resources-for-crafting-a-hk-a1-game-seems-to-be-running-in-deficit/msg13132/#msg13132
At the next update (today, actually) there are more fixes to the loot: quantities were serioously raised (actually, tripled) while cost of those items have been decreased (also by x3). This is not the last tweak though, and maybe later those amounts will be changed again.
Quote from: Anti "Ether" Danilevski on October 30, 2014, 02:40:27 pmAt the next update (today, actually) there are more fixes to the loot: quantities were serioously raised (actually, tripled) while cost of those items have been decreased (also by x3). This is not the last tweak though, and maybe later those amounts will be changed again.As of this past weekend in Turukhansk (at a time when it was not bugged in terms of damage and healing), Mrazoid Bugors were dropping well under 100 gms per kill (largest was 75 gm of med plants. average was closer to 50gms). Apprentices were dropping about 10 gms.As of this past weekend in the swamp near the BU south gate (also at a time when it wasn't bugged), Bolotoid apprentices were dropping about 4 gms if a single drop (x3 for triple drops). Spiders may have been dropping slightly more, but not by much.The game is still running at a major loot deficit.
Yeah but a main ingredient used in hk ingredients "water" i have not seen any drop,so people cant make hk's if they don't have any water dropping... and while were at it batteries for scanner,iv only seen 1% batteries drop that cant be right ?!?!?
Thanks for that information, I think a lot of us were pulling our hair out over it. ;-)And speaking of batteries, is there an ETA on when the charged batteries from before C300 will be returned? Should we expect to only be able to loot 0/[low]% batteries from now on?