Author Topic: Resources for crafting a HK-A1 ... game seems to be running in deficit  (Read 2492 times)

Offline Tripple "TriMoon" Moon

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #30 on: November 16, 2014, 08:42:15 am »
Actually, it's always been truly free to play. However, the change you quoted above will make that MUCH easier to do than it is now.
If your definition of free play is being able to walk around without being able to make anything then sure, for the rest of the global population its not...
A game that requires real cash into the economy to be able to progress is NOT free-2-play.
Selling to other players, as a free player, to gain any demanded AWD does NOT change this fact...
This sheme has been tried by Entropia already, no problem is this game tries to be a clone of that, it just needs an honest label of "Free to enter game" in that case...
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Offline Anti "Ether" Danilevski

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #31 on: November 16, 2014, 09:24:28 am »
Actually, it's always been truly free to play. However, the change you quoted above will make that MUCH easier to do than it is now.
If your definition of free play is being able to walk around without being able to make anything then sure, for the rest of the global population its not...
A game that requires real cash into the economy to be able to progress is NOT free-2-play.
Selling to other players, as a free player, to gain any demanded AWD does NOT change this fact...
This sheme has been tried by Entropia already, no problem is this game tries to be a clone of that, it just needs an honest label of "Free to enter game" in that case...


You should have read what I wrote just a few posts above. We are going to move from 100% AWD economy to AWD+pnotes economy, and this will let you play absolutely for free, even on high levels. And nothing like this will ever happen in PE.
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Offline Tripple "TriMoon" Moon

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #32 on: November 16, 2014, 10:21:38 am »
You should have read what I wrote just a few posts above. We are going to move from 100% AWD economy to AWD+pnotes economy, and this will let you play absolutely for free, even on high levels. And nothing like this will ever happen in PE.
Thanks i did read that actually, hence my post: https://my.afterworld.deelogic.net/survival/gameplay-discussions/resources-for-crafting-a-hk-a1-game-seems-to-be-running-in-deficit/msg13132/#msg13132 ;)
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Offline Anti "Ether" Danilevski

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #33 on: November 16, 2014, 06:39:48 pm »
You should have read what I wrote just a few posts above. We are going to move from 100% AWD economy to AWD+pnotes economy, and this will let you play absolutely for free, even on high levels. And nothing like this will ever happen in PE.
Thanks i did read that actually, hence my post: https://my.afterworld.deelogic.net/survival/gameplay-discussions/resources-for-crafting-a-hk-a1-game-seems-to-be-running-in-deficit/msg13132/#msg13132 ;)


So, you are unhappy with the system that a) isn't in the game yet and b) system that you know almost nothing about. Well, then I'm out of this discussion, you are free to be happy or unhappy with anything you find fitting, though. And this is your first (and last too) warning about offtopics, this thread is about absolutely different thing.
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Offline Caliopus "Calio" Jones

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #34 on: November 19, 2014, 02:24:47 pm »
At the next update (today, actually) there are more fixes to the loot: quantities were serioously raised (actually, tripled) while cost of those items have been decreased (also by x3). This is not the last tweak though, and maybe later those amounts will be changed again.

As of this past weekend in Turukhansk (at a time when it was not bugged in terms of damage and healing), Mrazoid Bugors were dropping well under 100 gms per kill (largest was 75 gm of med plants. average was closer to 50gms). Apprentices were dropping about 10 gms.

As of this past weekend in the swamp near the BU south gate (also at a time when it wasn't bugged), Bolotoid apprentices were dropping about 4 gms if a single drop (x3 for triple drops).  Spiders may have been dropping slightly more, but not by much.


The game is still running at a major loot deficit.
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Offline Anti "Ether" Danilevski

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #35 on: November 19, 2014, 06:42:42 pm »
At the next update (today, actually) there are more fixes to the loot: quantities were serioously raised (actually, tripled) while cost of those items have been decreased (also by x3). This is not the last tweak though, and maybe later those amounts will be changed again.

As of this past weekend in Turukhansk (at a time when it was not bugged in terms of damage and healing), Mrazoid Bugors were dropping well under 100 gms per kill (largest was 75 gm of med plants. average was closer to 50gms). Apprentices were dropping about 10 gms.

As of this past weekend in the swamp near the BU south gate (also at a time when it wasn't bugged), Bolotoid apprentices were dropping about 4 gms if a single drop (x3 for triple drops).  Spiders may have been dropping slightly more, but not by much.


The game is still running at a major loot deficit.


Nothing were changed since the last 'good' update, nor added, nor removed. We didn't touch loot for a couple of weeks. But I'll check it later. But I think problem is that players got used to nearly unlimited resources that were dropping before, and now, when there are limits, don't see how to handle it.
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Offline Event "Janе" Horizon

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #36 on: November 19, 2014, 07:24:03 pm »
With the recent updates to loot quantities, I have come to the conclusion that the drop quantities are likely provide sufficient materials for at least crafting.
There are other uses for loot that still need to be measured once the game allows loot to be converted to PNotes.


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Offline Paul "Cuey" Darkmane

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #37 on: November 19, 2014, 07:44:15 pm »
Yeah but a main ingredient used in hk ingredients "water" i have not seen any drop,so people cant make hk's if they don't have any water dropping... and while were at it batteries for scanner,iv only seen 1% batteries drop that cant be right ?!?!?
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Offline Anti "Ether" Danilevski

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #38 on: November 19, 2014, 08:08:50 pm »
Yeah but a main ingredient used in hk ingredients "water" i have not seen any drop,so people cant make hk's if they don't have any water dropping... and while were at it batteries for scanner,iv only seen 1% batteries drop that cant be right ?!?!?


This is right, there are no water in the loot. In the next update water will drop from the same monsters as it have been earlier.
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Offline Jarod "Brickwit" McBrickerton

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #39 on: November 20, 2014, 12:04:43 am »
Thanks for that information, I think a lot of us were pulling our hair out over it. ;-)

And speaking of batteries, is there an ETA on when the charged batteries from before C300 will be returned? Should we expect to only be able to loot 0/[low]% batteries from now on?
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Offline Anti "Ether" Danilevski

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #40 on: November 20, 2014, 07:21:26 am »
Thanks for that information, I think a lot of us were pulling our hair out over it. ;-)

And speaking of batteries, is there an ETA on when the charged batteries from before C300 will be returned? Should we expect to only be able to loot 0/[low]% batteries from now on?


We are still thinking if we are going to change something, or leave it as it were before. Soon, anyways, it will be decided and fixed.
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Offline Jarod "Brickwit" McBrickerton

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Re: Resources for crafting a HK-A1 ... game seems to be running in deficit
« Reply #41 on: November 21, 2014, 05:34:32 am »
Okay, thanks again.
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