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yeah it is harder but you also can see hult and me taking 2 off them on us without armour.
Quote from: Rebel Leader "Madseend" Troubles on April 16, 2014, 04:34:44 pmyeah it is harder but you also can see hult and me taking 2 off them on us without armour.Proof that AWS has been pay-to-win for far too long. I don't know your schedules at all, but as a person with a full-time job there simply would have been no way to get to those levels of avoidance, health, weapons, etc., etc., etc. without SNIs and now there are several players that have nothing more to gain until some major new stuff is added to the game. It's good that not everyone could do this or else this game would already be dead for lack of excitement, but in my opinion it's too bad that it was possible at all.
Actually, Mrazoid (by his stats) is stronger than Bolotoid
Quote from: Jarod "Brickwit" McBrickerton on April 17, 2014, 03:25:28 amQuote from: Rebel Leader "Madseend" Troubles on April 16, 2014, 04:34:44 pmyeah it is harder but you also can see hult and me taking 2 off them on us without armour.Proof that AWS has been pay-to-win for far too long. I don't know your schedules at all, but as a person with a full-time job there simply would have been no way to get to those levels of avoidance, health, weapons, etc., etc., etc. without SNIs and now there are several players that have nothing more to gain until some major new stuff is added to the game. It's good that not everyone could do this or else this game would already be dead for lack of excitement, but in my opinion it's too bad that it was possible at all.don't get me wrong but to me proofs exactly the opposite, when me and other players saw the game, we believed in this game, we all have full time job, more or less, either we had to hire others to farm for us, or bought skills from players who lost trust in game or, or we bought full avatars, ( those were the times don't blame us because we had this option available, was available for everyone not just us, .... us just believed worth to invest in , that's all )... and because all we had full time job and we chose to achieve some goals that doesn't mean were not available for everyone, I remember many many players complaining here and there, "this game is bad, that is bad, we don't trust anymore, we don't give a crap, bla bla bla" well we didn't, and we chose from full time job to buy, or convince others to give us for free, everyone managed to do as he could beast, that was the truth, ....so to me pay to win was stage of the game, old chapter was closed, new chapter is open, and the game will have some legends worth to exist in game, to show others how is to be there on top, and to wish to be there , if those first places were empty, would be a sad game, full of noobs and no1 would know for years how is to be that way.so the chances were equal for everyone, some toke those chances, some didn't either for lack of trust or for lack of interest, but don't point finger and blame those 10-12 players v high skilled AWS hascheers
Quote from: Gebeleizis "Hultaan" Kapnobatai on April 17, 2014, 04:00:43 amQuote from: Jarod "Brickwit" McBrickerton on April 17, 2014, 03:25:28 amQuote from: Rebel Leader "Madseend" Troubles on April 16, 2014, 04:34:44 pmyeah it is harder but you also can see hult and me taking 2 off them on us without armour.Proof that AWS has been pay-to-win for far too long. I don't know your schedules at all, but as a person with a full-time job there simply would have been no way to get to those levels of avoidance, health, weapons, etc., etc., etc. without SNIs and now there are several players that have nothing more to gain until some major new stuff is added to the game. It's good that not everyone could do this or else this game would already be dead for lack of excitement, but in my opinion it's too bad that it was possible at all.don't get me wrong but to me proofs exactly the opposite, when me and other players saw the game, we believed in this game, we all have full time job, more or less, either we had to hire others to farm for us, or bought skills from players who lost trust in game or, or we bought full avatars, ( those were the times don't blame us because we had this option available, was available for everyone not just us, .... us just believed worth to invest in , that's all )... and because all we had full time job and we chose to achieve some goals that doesn't mean were not available for everyone, I remember many many players complaining here and there, "this game is bad, that is bad, we don't trust anymore, we don't give a crap, bla bla bla" well we didn't, and we chose from full time job to buy, or convince others to give us for free, everyone managed to do as he could beast, that was the truth, ....so to me pay to win was stage of the game, old chapter was closed, new chapter is open, and the game will have some legends worth to exist in game, to show others how is to be there on top, and to wish to be there , if those first places were empty, would be a sad game, full of noobs and no1 would know for years how is to be that way.so the chances were equal for everyone, some toke those chances, some didn't either for lack of trust or for lack of interest, but don't point finger and blame those 10-12 players v high skilled AWS hascheersI'm not blaming anyone for taking the opportunity to buy what they could when they could. I'm saying that AW became a pay-to-win game when the devs make it sound like they never wanted that.What you leave out of your reasons why everyone didn't buy up a ton of skills is lack of money. If I had the money I'd have probably done the same thing while the opportunity was there, but because I'm not rich (I actually consider myself slightly better than poor, in fact, but that's another discussion) I have to scrimp by with whatever I can get from pure skilling. This means that I had far less opportunity to grow my avatar simply because I don't have a lot of money, which then means that AWS has not been a fair game for all players. That's why pay-to-win is "bad" to most people: not because most people wouldn't take the same path but because they are unable to because of real life circumstances.
I'm not blaming anyone for taking the opportunity to buy what they could when they could. I'm saying that AW became a pay-to-win game when the devs make it sound like they never wanted that.What you leave out of your reasons why everyone didn't buy up a ton of skills is lack of money. If I had the money I'd have probably done the same thing while the opportunity was there, but because I'm not rich (I actually consider myself slightly better than poor, in fact, but that's another discussion) I have to scrimp by with whatever I can get from pure skilling. This means that I had far less opportunity to grow my avatar simply because I don't have a lot of money, which then means that AWS has not been a fair game for all players. That's why pay-to-win is "bad" to most people: not because most people wouldn't take the same path but because they are unable to because of real life circumstances.
I think we need to wait until Anti & co have completed the revamp of skilling (buffs and stuff) before we can say whether the removal of chipping out has placed the current Bolotoid boss beyond the scope of a new player. My impression is that, without chipping and without armor, out the Bolotoid boss represents years of tedious avoid skilling even in the Impact mob rich AfterWorld Alpha.One probable reply to this currently un-achievable goal, is to say that it is not intended that a player survives in the game without armor; that the game will be designed to favor those that can buy / craft high damage armor to achieve survival and death of high level mobs; reaping the high value loot dropped that justifies the cost of of achieving this armor.If this vision is correct, I can foresee players initially using avoid skills to bring themselves to a point where they can survive and kill low-medium creatures for their loot and converting valuable P.Notes to armor to push themselves into the high mob killing bracket.