Author Topic: Newbie game start in AW  (Read 755 times)

Offline Nathan "Naro D" Richmond

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Newbie game start in AW
« on: April 23, 2014, 08:03:34 am »
Hehoo,
 
just wanted to start a discussion about how newbies start off in AW.
 
For me it shows itself like this:
 
Hello newbie, how are you? Please donate 10 USD to gain citizenship and full access to all terminals. Ohhh you haven't? Then pick rocks for many weeks and stay in zone NU.
 
So its forced to donate or forced to feel like an inprisoner. Some like it to feel like a prisoner, many not as we can see.
 
For me it is a reason why some or many newbs log in first time, get info about donate/pick for citizenship and dont come back afterwards.
 
When i start a game i really do not want to be forced into something eitehr donate or pick rocks. I want to start right off, get some items and run into world which is definately not possible in AW and i still got no vision shared how this will be handled in new AWR.
 
One thing we really need is many new ppl which stay, so the way to start has to be modified to easy.
 
 
Or am i totally not up to date maybe ?  ;D

Thanks for your time :)
« Last Edit: April 23, 2014, 08:16:48 am by Nathan "Naro D" Richmond »
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Offline Event "Janе" Horizon

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Re: Newbie game start in AW
« Reply #1 on: April 23, 2014, 08:20:28 am »
...I want to start right off, get some items and run into world...
And do what?
Currently, as a player with no skills you have a choice of ( a ) dying within 5 minutes of leaving NU and ( b  ) ... oh one sec ... no option ( b ).
What is your expectations?
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Offline Nathan "Naro D" Richmond

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Re: Newbie game start in AW
« Reply #2 on: April 23, 2014, 08:28:39 am »
That dieing afetr 5 min by leaving NU is anotehr story as world is made for ok skilled and ubers in meanwhile. Bute tehre are some place close to barrier with moles for newbs i recall
 
I expect tutorial, i expect direktly citizen, i expect no forced pick rocks/donate when start. Must be much more simple. I expect a betetr skillingrate of items at stage 0 to 1.
 
All in all a much smootehr easier game start ....
 
I hope i am not the only one seeing that as a problem :o
« Last Edit: April 23, 2014, 09:41:28 am by Nathan "Naro D" Richmond »
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Offline Anti "Ether" Danilevski

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Re: Newbie game start in AW
« Reply #3 on: April 23, 2014, 10:05:24 am »
You are right. This start sucks. And it's being reworked already.

At the moment, totally new starting location is finished and a new tutorial scenario is in process. And those 10 AWD will be replaced for something really valuable and important (and even if you won't buy it, you won't be forced to go for mining).
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Offline Nathan "Naro D" Richmond

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Re: Newbie game start in AW
« Reply #4 on: April 23, 2014, 10:24:05 am »
Yay Anti that sounds good  8)  !!!
 
Then i will await it even more exited and think i will see more newbies hanging around after implementation  ;D
 
 
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Re: Newbie game start in AW
« Reply #5 on: April 23, 2014, 11:28:23 am »
WOW. This information flow is getting better & better.
Hope I get a chance to push a disposable avatar through the new process!.
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Offline Nathan "Naro D" Richmond

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Re: Newbie game start in AW
« Reply #6 on: April 23, 2014, 12:02:17 pm »
Id like a chance too in new starting location and see what the valuable and important thing is :))
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Offline Jarod "Brickwit" McBrickerton

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Re: Newbie game start in AW
« Reply #7 on: April 23, 2014, 07:54:09 pm »
This is indeed great news! I always love more gameplay options and newcomers have been in greatest need of alternative options since the opening of Quarantine Zone A1 two (or was it three or four?) years ago!

Expansion of newcomer options was mentioned a year ago or so and it's fantastic to see that it's finally being worked on and will soon be ready. This change will make a night-and-day difference to the number of people that don't "rage quit" after only one attempt at playing.
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