Author Topic: Fresh critical bugs  (Read 3058 times)

Offline Sifalio "Sifis" Kritikakis

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Re: Fresh critical bugs
« Reply #75 on: January 19, 2015, 05:24:39 pm »
LOL Dale,


made me laugh :)
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Offline Jarod "Brickwit" McBrickerton

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Re: Fresh critical bugs
« Reply #76 on: January 20, 2015, 04:17:58 am »
After some testing I'm seeing some improvement in reviving.

A few issues with the revive/TravelBot has been found too, atm working on it and testing the servers. We expect the update to be released on first couple days of next week.
I don't know that you have pushed the intended fixes yet, but in the last few days I did find that even though Ctrl+D still gives the  message "TravelBot is not available at this time." and need to relog because I also cannot move, but at least now I remain in the same place and not in the NU outpost. I was just outside of Saransk when I tried this last, so it's a relief not to find myself all the way in NU when I expect to be sent to the Saransk outpost.


Unfortunately, I still get sent back to NU if I'm killed by a mob. So I hope the upcoming fixes resolve that issue.
« Last Edit: January 20, 2015, 04:21:47 am by Jarod "Brickwit" McBrickerton »
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Offline Jarod "Brickwit" McBrickerton

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Re: Fresh critical bugs
« Reply #77 on: January 20, 2015, 09:16:55 pm »
We have found and resolved a few bugs on the server-side, which was causing the server to reboot. The same bugs caused mobs to disappear at some moment.
A few issues with the revive/TravelBot has been found too, atm working on it and testing the servers. We expect the update to be released on first couple days of next week.
Can we have this today please? Last night - at home on my more powerful gaming PC - the game was freezing up on me every five minutes, causing me to relog every five minutes. Each time I logged in again all mobs had disappeared but within 45 seconds or so they show up all new again. At this point the disappearing mobs is a lot less annoying that the complete lockups of the game!
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Offline Anti "Ether" Danilevski

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Re: Fresh critical bugs
« Reply #78 on: January 21, 2015, 09:23:05 am »
Patch will be released today (it's in process). Please keep us informed if those freezes/chashes would remain after that.
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Offline Jarod "Brickwit" McBrickerton

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Re: Fresh critical bugs
« Reply #79 on: January 22, 2015, 04:57:11 am »
Thanks for the hard work you're all putting in, for responding to my question, and last - but not least! - for C307. 8-)

I'll be very much on the lookout for these same bugs while traveling, hunting, and trying to revive. Would you like updated bug reports here or in a new C307 thread?
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Offline Jarod "Brickwit" McBrickerton

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Re: Fresh critical bugs
« Reply #80 on: January 22, 2015, 05:58:40 am »
Well the first bug I saw immediately was that I logged out yesterday in human form on the way from NU to Saransk. When I logged in after the C307 update I was a bot.

I decided to float my way the rest of the distance to Saransk and also did not see a single red dot even though I went directly through the areas where Rudoed, Deminers, Antelopes, and Mrazoids are normally seen.

When I got to the Saransk Outpost I went to the clone/human pads and it gave me the option to "Pick up a clone," which I did not expect to see. I closed the windows and then realized that I was able to equip items as though I was in human form, which is the opposite situation of recent weeks when I would Ctrl+D or be killed and have to relog to find myself at the NU Outpost looking human but actually being a bot.

I dropped some items in Saransk storage, then picked up something else to take to NU and left the building. Once outside I dropped from a few feet in the air and found myself in what looked like wilderness, with no buildings around me even though the map still showed me in Saransk Town. After a second the game froze for about 2-3 seconds and the outpost building finally appeared. I was able to move for another second or two, then the game froze for another 2-3 seconds and one or two more buildings appeared. This then repeated a couple more times before I decided I'm done for the day.
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Offline Vital "B1ackLake" Svichka

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Re: Fresh critical bugs С307
« Reply #81 on: January 22, 2015, 03:43:13 pm »
C307: After Ctrl+D appeared as nubot in blue sky. But remembering where translukator could pickup clone.
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Offline Vital "B1ackLake" Svichka

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Re: Fresh critical bugs
« Reply #82 on: January 22, 2015, 04:00:30 pm »
Crash when leaving outpost NU. Which logfile you need when crash happens? And where i can find it. May be it is "session-previous.cache"?
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Offline Jarod "Brickwit" McBrickerton

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Re: Fresh critical bugs
« Reply #83 on: January 22, 2015, 10:23:38 pm »
The default log file location is C:\Users\[name]\My Documents\AfterWorld Survival\Cache (for Windows XP replace Users with Documents and Settings) and the file for the most recent play session is called session-current.cache if you have not started the game again after the crash. The one called session-previous.cache is for the most recent play session before that, unless you have restarted the game, in which case it is the one you need and you won't see one called session-current.cache.
« Last Edit: January 22, 2015, 11:22:34 pm by Jarod "Brickwit" McBrickerton »
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