Author Topic: Suggestion: Craft anywhere, anytime  (Read 1396 times)

Offline Event "Janе" Horizon

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Suggestion: Craft anywhere, anytime
« on: April 04, 2013, 09:17:50 am »
While waiting for Survival to be in a state where I can help - I have been playing Fallen Earth.
Though this is a bit too D & D for me - what I find useful is that I do not need to travel for hours at a time to get to a place to craft stuff.
Instead you can craft anything that you have the personal inventory for at any time (though there is a limit to how many crafting activities you can do in Free2Play account of 1 recipe at a time).
This means that where I am missing that one essential item - I go off and search for it ... then instantly start the crafting when I find the ingredient. Or, where the ingredient is in the storage locker - I travel the distance to get to the lockers - then start the crafting.

Though this would be a very big change in focus for Survival - it would be great if we could have a choice of either starting crafting from the PDA with items already in our personal inventory; or go to a town to craft from the storage there.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Craft anywhere, anytime
« Reply #1 on: April 04, 2013, 10:01:21 pm »
Too easy, i disapprove.  Whats the point of terminals then. I think its logical that to do a certain activity you have to be at a certain location
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Offline Event "Janе" Horizon

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Re: Suggestion: Craft anywhere, anytime
« Reply #2 on: April 05, 2013, 03:20:31 am »
The suggestion is to give a player a choice.
Choices can have penalties - for example PDA crafting could be more expensive and/or slower than Terminal Crafting.

Nor do I see it as being a easier form of game play - players will have to choose between loading up their inventory with crafting bits & pieces vs. general loot. Then there is the risk of being robbed while looking for that elusive item needed to complete the crafting.

This option does have an advantage - you do not need to wait near a terminal while the item cooks. Instead you have the freedom of actually doing something useful while waiting. For example, running out of ammo 30 minutes out of town will no longer be at a 60 minute turnaround to get back to skilling (all at an  additional cost to the player and profit to DL).
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Craft anywhere, anytime
« Reply #3 on: April 05, 2013, 05:41:04 am »
I guess what I am saying is that if you are able to craft from PDA at your storage location, then well things don't move magically so you would need to have something do it for you, like a robot type thing "droid from star wars" will take your inventory items and start the craft for you automatically, and if

you are able to craft at your own physical location, what I am saying is the terminal is needed because machinery is what crafts your items for you, so to do it yourself, you would need some sort of machinery yourself. for example in minecraft there's those table things you can make and (carry?) around with you. kind of like a "crafting kit". for example if you need to make ammo... well if you already had your components made, then well could you physically put together 10,000 bullets? how long would that take you? it doesn't make sense to be able to do whatever you want while you're "making ammo", it does if you are having machinery make ammo for you. Also, with crafting and terminals, you use and "insert" CD's of sorts, mfps, asps, ccds, so where would you insert these and how would you get CD bonuses back?

In other games it might work, but in this game you have to formulate something detailed because there's kinks
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Offline dale "dalewj" ofj

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Re: Suggestion: Craft anywhere, anytime
« Reply #4 on: April 05, 2013, 11:18:22 am »
im with da father in this one, plus it isnt part of the storyline
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Offline Event "Janе" Horizon

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Re: Suggestion: Craft anywhere, anytime
« Reply #5 on: April 10, 2013, 05:28:51 am »
Guess there just is no up-side of encouraging players to spend AWD by both crafting and buying resources from the market remotely.
Much better idea to place hurdles in the way of emptying a players wallet.
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Offline BenZoure "BusyBen" Jameson

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Re: Suggestion: Craft anywhere, anytime
« Reply #6 on: April 10, 2013, 12:52:50 pm »
     The idea to make it more convenient to craft anywhere isn't a bad one, but it doesn't seem to fit the devs vision.  They have already stated that crafting will be broken up further when more cities become available, so you wouldn't be able to craft a dagger pugio and axe ru medium in the same place for example.

     As time goes on and Aw develops, I'm sure the devs will revisit the issue so they can empty wallets faster.   ;)

     Another possibility, since we can see any storage from anywhere, would be to be able to remotely craft if we have all ingredients in that cities storage, then travel to pick it up later.

     This also leads to another possible use for couriers, Give a courier a sealed box that they can place into your storage in a city, then you could use the materials to continue crafting without leaving the area you want to skill in.
 
« Last Edit: April 10, 2013, 01:02:04 pm by BenZoure "BusyBen" Jameson »
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Offline Event "Janе" Horizon

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Re: Suggestion: Craft anywhere, anytime
« Reply #7 on: April 10, 2013, 08:46:13 pm »
     The idea to make it more convenient to craft anywhere isn't a bad one, but it doesn't seem to fit the devs vision.  They have already stated that crafting will be broken up further when more cities become available, so you wouldn't be able to craft a dagger pugio and axe ru medium in the same place for example.

     As time goes on and Aw develops, I'm sure the devs will revisit the issue so they can empty wallets faster.   ;)

     Another possibility, since we can see any storage from anywhere, would be to be able to remotely craft if we have all ingredients in that cities storage, then travel to pick it up later.

     This also leads to another possible use for couriers, Give a courier a sealed box that they can place into your storage in a city, then you could use the materials to continue crafting without leaving the area you want to skill in.
Though Dedicated Logic have indicated they may place different sets of craft terminals in different cities - they have not indicated why that is a vision.

One possibility is that they want to make Corporations work harder when a Corporation wants to become a city owner (via the land terminals). For example separating two terminals (say armor components from armor crafting) so a corporation would have to try to own both cities to benefit 100% from armor crafting.

In addition - I would expect a player to still have to visit a city to have the cities craft terminals registered for remote crafting (in addition to the higher cost & craft time penalty for remote crafting)
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