Author Topic: about the AV version of weapons cd's  (Read 986 times)

Offline Gebeleizis "Hultaan" Kapnobatai

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about the AV version of weapons cd's
« on: November 21, 2013, 02:31:14 pm »
hello again,
 
umm not sure how to put it this to sound right for everyone, so I try my beast
 
after each amount of awd spend to advance a blade or a gun to v10 version, I think allowing to each player customize his AV version of the finished gun is not bad in my perspective, why I say this is cause the AV version r not quite special, sometimes u can pass them and is not that thrill rush to consider the AV a final goal, anyway my idea is to allow customize the cd once u get it ( this can be also sold at his basic state and let the future owner customize it as he likes), and customization can be made in this 3 components range/dmg/reload( for blades/riffles/pistols in future) ..I think lowering the dmg will be sometimes more effective for skilling if u chose to have a faster reload gun and losing some from his range, and so on, ............a gun/ blade whit a bigger dmg and just few reloads can put u in a really good defensive position, all this at the current skill-stage of the owner, this way we can have a wide variety of guns,
 
just a thought ( HK can also be redefined whit this concept...and not to mention about mining gear witch atm cant be done AV in any way )
 
cheers
« Last Edit: November 21, 2013, 02:33:05 pm by Gebeleizis "Hultaan" Kapnobatai »
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Offline kusky "JBK" Alexander

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Re: about the AV version of weapons cd's
« Reply #1 on: November 21, 2013, 03:10:15 pm »
Good ideea !! ;)
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Offline Event "Janе" Horizon

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Re: about the AV version of weapons cd's
« Reply #2 on: November 21, 2013, 07:42:21 pm »
If you mean you can adjust one at the cost of the others then this sounds neat.
(e.g. you can increase the range of a low spec gun to give it more range at the cost of having higher reload time)



As you said - it could apply to all other AV CDs to make them more desirable.
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Offline Zaelkaer "Allfather" Vampyre

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Re: about the AV version of weapons cd's
« Reply #3 on: November 21, 2013, 08:47:32 pm »
As long as it can be balanced (and it could be balanced), then i think Yes. (Depending on the item)- the cost to get to an AV cd version is substantial, so its not like everyone can easily get to it, and once the cd is customized, you can't change it, so if u want a different spec you have to get to an AV version Again, which again takes substantial awd/resources. Another reason its good is well, AV items can only make 20 of them at 30/100 so thats 620 reps total from a cd in 20 items, so its not That much, it is a lot but not that much considering how much of the normal item you have to make to be able to get that custom cd.


overall i like it, but the dev would place limits on how far you can go, for the 3 areas in both directions (increase, decrease)
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: about the AV version of weapons cd's
« Reply #4 on: November 21, 2013, 11:37:04 pm »
As long as it can be balanced (and it could be balanced), then i think Yes. (Depending on the item)- the cost to get to an AV cd version is substantial, so its not like everyone can easily get to ...
overall i like it, but the dev would place limits on how far you can go, for the 3 areas in both directions (increase, decrease)
If you mean you can adjust one at the cost of the others then this sounds neat.
(e.g. you can increase the range of a low spec gun to give it more range at the cost of having higher reload time)



As you said - it could apply to all other AV CDs to make them more desirable.

yeah exactly if u want a faster reload u have to lose from dmg a bit or depends on how faster u want it to be, and this can be settled from percentage, to be fair and not have a gun whit the specific of the next one in line as SR,

i.e. Riffle AV dmg 10 / reload 10 / range 10, .....I chose to increase the reload 20% ,the range 10%, dmg -30%...result is a mod version of a Riffle AV whit  7dmg / range 11 / reload 12...this can be also limited to 50% maxim change from one attribute , let say I cant lower the dmg more than 50% and can not rise one attribute more than 50% , so a max possible version could look like this, Riffle AV dmg5 / reload 15 / range 10...feel free to chew this options and discuss
 
cheers
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Offline Rebel Leader "Madseend" Troubles

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Re: about the AV version of weapons cd's
« Reply #5 on: November 22, 2013, 12:36:17 pm »
sounds nice i am all for faster reload :D
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Offline Jarod "Brickwit" McBrickerton

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Re: about the AV version of weapons cd's
« Reply #6 on: November 23, 2013, 06:01:14 am »
I agree, this would add a lot of variety to the game without requiring a lot of extra work for the devs (I hope) and give crafters another great reason to work a CD up to v10.
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Offline The "Fifth" Entity

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Re: about the AV version of weapons cd's
« Reply #7 on: November 25, 2013, 07:15:57 am »
I don't think the weapons and HK's ladders were calculated for each item manually. It's quite obvious there's a mathematical formula that (at each skill level) balances speed, range and damage.
I mean, look at this:

Obviously skill level serves as a base, which is divided between the 3 attributes.

Actually the skill graph isn't linear ofc, it takes more skillpoints to reach higher levels. Therefore the data in my table is also a bit off. But it's good enough to give a general idea why those AV-versions that are closer to the main weapon (skill-requirement-wise), also have smaller difference in specs -  and vice versa.

The same formula could be used to fine-tune items "on the fly".


Consider, however:
- in PvE (for skilling) faster is better
- in PvP higher single damage is most important. Actually, you'll be lucky if u can do even few points of damage after armor/avoids. Therefore single high damage becomes so incredibly important that u will have to give up everything, both reload and the range to squeeze out that last damage point possible.


Therefore i know exactly what will happen if you release those attributes.
Instantly there will be 2 versions from each weapon: max dmg version and max reload version... and that's it, no more variety.


OK, maybe few max range tagging guns will be made too, just for fun... althou it's possible we are already pretty close to the engine limit with the Kashtan ZB-8's range.
« Last Edit: November 25, 2013, 09:22:19 am by The "Fifth" Entity »
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Offline Zaelkaer "Allfather" Vampyre

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Re: about the AV version of weapons cd's
« Reply #8 on: November 25, 2013, 08:37:50 pm »
The decay of an item is also an important factor
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Offline Jarod "Brickwit" McBrickerton

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Re: about the AV version of weapons cd's
« Reply #9 on: November 28, 2013, 07:39:28 pm »
Also important to some people are the other costs to use rifles - crafting cost (which we're saying would be increased by modifications) and ammo use. If the amount of ammo used per shot can be reduced enough to offset the increased crafting cost it would make it cheaper overall to use an AV version.
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