Author Topic: AfterWorld Rebirth Gameplay Ideas and Discussion  (Read 3054 times)

Offline Andrei "Andrei" Popov

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Re: AfterWorld Rebirth Gameplay Ideas and Discussion
« Reply #30 on: October 31, 2013, 04:31:04 pm »
Hult, don't waste your time on feeding troll  :)
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Offline Zaelkaer "Allfather" Vampyre

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Re: AfterWorld Rebirth Gameplay Ideas and Discussion
« Reply #31 on: October 31, 2013, 08:24:05 pm »
Arguments are pointless and it takes tact/wisdom/thought/consideration/respect to actually change someones mind about something. In fact persuading someone or making them "change their mind" is so difficult that i just don't see a point in trying (usually).


I like that the game is hard for a few reasons.


1. Those who got anywhere in this game, they had to put effort, time, hours, sweat, whatever it was they did, to earn it.
2. Anyone who didn't earn it but "bought" their skills, items, whatever it is they bought, they had to pay a lot for it. Meaning, this isn't a game where you pay 10 or 20 or 100 bucks and you're all the sudden at the top. No, getting to the top is either extremely difficult for nondonors, or extremely expensive for donors.
3. EVEN if someone had 1 million awd. IF- no one sells to them, they can't buy anything. IF there is nothing to buy, they can't buy it. MEANING: there is only available to buy in the game, the things that someone else worked their ass off to collect. MEANING, it's impossible to get to the top overnight.
4. all of the above presents a challenge, everyone likes to be at the top, and with how the game works, when you do get to the top, you feel like you earned it and it is satisfying




on a side note: someone once upon a time calculated how much 1 clone costs in awd and i dont remember how much it was. but it was something like 0.1-0.15awd. So.... they are close to free. 500kg stone = 1 pnote. 1 pnote = 97? micronotes. at 9micro per clone (cheapest i think price) thats 10-11 clones.


10-11 clones means you have to pick 45-50kg of rock to get a clone. IS THAT so hard :-)




Above all friends, please :( try to be respectful of others even when you don't agree with what they are saying, everyone deserves to be treated equally with respect.
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Offline Event "Janе" Horizon

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Re: AfterWorld Rebirth Gameplay Ideas and Discussion
« Reply #32 on: October 31, 2013, 11:56:12 pm »
This post Uber: level 60 rifle & defense (chip in & out) might help people with the scale of the 'buy to win' effort.

It also highlights why Dedicated Logic may require SAU for unblocking skills. When it comes to chipping-out skills - it gives an advantage to those that spend time and effort to skill up without chipping in.
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Offline Vlad "Aquilla" NightStalker

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Re: AfterWorld Rebirth Gameplay Ideas and Discussion
« Reply #33 on: November 01, 2013, 07:18:41 am »
...
10-11 clones means you have to pick 45-50kg of rock to get a clone. IS THAT so hard :-)
...
Your math is FINE.
But you forget to count if how much time needed to return to quarantine to pick rocks ... And you forget to count that to get 1 P.Note need to collect 1 stack 500 kg of rock or kill 50 slugrouches / How much time need for it?  So, you think u found lot of people wishing to hunt in game argee with you and will waste his time for crap picking in quarantine? You are just make me in  ;D ;D
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Offline Jarod "Brickwit" McBrickerton

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Re: AfterWorld Rebirth Gameplay Ideas and Discussion
« Reply #34 on: November 04, 2013, 04:41:44 am »
There will always be more people looking to try new games and not liking what they find than people who find what they're looking for. The only way to improve this by a lot is to make the game so simple that it might as well be FarmVille or some other "casual" game.

AW is not for casual gamers. It's not made to get every single person on the planet playing it. It's not made to be completely free because there's no advertising or large publisher to pay for the devs to keep it going. It is designed and coded exactly the way it's supposed to be designed and coded, except for the bugs of course.

If you don't like the game anymore because it's not what it used to be, you can either buy the needed SAU to chip out and sell your skills (it sounds like you haven't left yourself an option to earn them by playing) or you can just walk away. The devs welcome our ideas, but it's obvious they don't welcome changing their game into something else. If they were okay with that they would have signed with a publisher a long time ago.
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Offline Travis "Tredough" Williams

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Re: AfterWorld Rebirth Gameplay Ideas and Discussion
« Reply #35 on: November 08, 2013, 09:55:47 pm »
I'm glad to hear they're fixing up Quarantine and focusing on making the game playable at early stages. Seems like a good change in focus. I'm glad I wrote down my password somewhere.  ;D I never had such close friends in a game as Afterworld alpha; it will be good to see everyone again.

btw, while you wait for Afterworld's rebirth, you might check out Ensemble Online, a new cartoony browser game that's a grindy sandbox. I've been enjoying it quite a bit; first game I've played a lot since AW alpha. It's in open beta. Just a f2p cash shop game, no real money. No level caps though, and open pvp. Look me up; I'm "Traverse" in the game. I'll give you everything you need to get started.


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Offline dale "dalewj" ofj

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Re: AfterWorld Rebirth Gameplay Ideas and Discussion
« Reply #36 on: November 09, 2013, 12:03:24 am »
come see us donut!
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Its been fun everyone will miss you all.   I'm at  dalewj.com and in every social network im dalewj. 

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