AfterWorld Survival Forum
Discussions => Ideas and suggestions => Topic started by: Cobra "The Guru" Guru on March 12, 2014, 09:32:53 pm
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Hi, I'm a crafter, at least I like really much crafting and I want to keep improving.
My only concern is the duplication system of cd's in order to get new copy, to keep going crafting items, parts.
I find the recycling of old cd's getting only 5gr of acrylit granules too low as tro craft a blank cd it is needed 24gr of acrylit granules.
Either improve the amount of cd's drop other than getting them by crafting as when u craft some parts you have sometimes not enough amout of awd spent to loot a new cd's.
or increase the recycling to like 50% which would be 12gr of acrylit granules.
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creating blank cd's is a bit harder than we would like :/ if you would either raise the recycle gr amount, or lower the blank gr amount, either way, it would be a hugeee help!
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Cd's drop randomly for every 20awd spent (pay to win mechanism) regardless of amount or time spent crafting the item. Definately can see the need for the cd's to be included in the future list of things to be fix and mod versions of guns like the zb8+ need to be far more accessible without the requirement to spend huge amounts of awd crafting large amounts of weapons that will over flood the market. These are another couple of gaps that need to be analysed by the dev team and fixed for smoother progression.
As for the blank cd's themselves I see no reason why they shouldn't be part of the loot system from cyborg creatures. The construction of blank cd's is a requirement for a profession so wouldn't really like to see that change as it's a fair requirement but there needs to be an increase in number blank cd's for crafters to maintain their asp's/mfp's stocks.
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I don't see how crafting in 20+ AWD increments is pay to win at all. To me it's pay more to get more back and nothing more. And if you plan your large crafting amounts correctly you can often get extra ASPs/MFPs and complete crafting levels very efficiently at the same time.
But I certainly agree that it's too expensive right now to create ASPs and MFPs because of the cost to create blank CDs. I too hope that the devs will be rebalancing this system along with everything else.
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I don't see how crafting in 20+ AWD increments is pay to win at all. To me it's pay more to get more back and nothing more.
Good example may be spending in excess of 300awd (incrementally) in search of obtaining 1 mfp. Because of the random drops it's really based on how much awd is spent to get that particular cd thats really only worth 10 awd (if thats not pay to win then I just don't understand the concept). The gear you end up crafting may have some value but if you don't get the disc you require then you've wasted your money as you won't be able to continue crafting til you either sell the gear or donate. I know theres numerous ways around this but I'm just speaking specifically about obtaining the cd's without the need to buy off others.
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I don't see how crafting in 20+ AWD increments is pay to win at all.
Where does the AWD come from? ^^
Greetings - Zwarky
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I know about the 20 awd minimum to loot a cd but even with this amount there are still some issue.
I'll take an example.
ASP v1 Steel pick : allow to craft 12 times 8*3/100% steel pick. each craft of 8 pick > 20 awd
=> 12 cd's looted
MFP Pick blade : allow to craft 2 times 50 pick blades => 2 cd's
If the loot is like often for me crap cd's I'll have for 100 steel pick 3/100% 14 cd's => not eanough to craft 3 blanc cd's.
So I need to be able to loot at least 1 mfp hilt or pick blades to keep going my crafting of steel pick.
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thought only asp would give new cds?
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no, all craft superior to 20 awd even using mfp
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I don't see how crafting in 20+ AWD increments is pay to win at all.
Where does the AWD come from? ^^
Greetings - Zwarky
In the end, that AWD comes from us paying to play the game regardless of whether we buy AWD directly or sell to other players for that AWD. So AWS isn't pay to win, it's pay to play because AWD is directly related to real-world money. There's a way to play without buying any AWD at all, which technically makes it an F2P game (though not easily, as we all know), but if they wanted to make a true F2P game we'd be seeing tons of ads or sponsors or a publisher or any of the other nuisances of the rest of the F2P game world.
I don't see how crafting in 20+ AWD increments is pay to win at all. To me it's pay more to get more back and nothing more.
Good example may be spending in excess of 300awd (incrementally) in search of obtaining 1 mfp. Because of the random drops it's really based on how much awd is spent to get that particular cd thats really only worth 10 awd (if thats not pay to win then I just don't understand the concept). The gear you end up crafting may have some value but if you don't get the disc you require then you've wasted your money as you won't be able to continue crafting til you either sell the gear or donate. I know theres numerous ways around this but I'm just speaking specifically about obtaining the cd's without the need to buy off others.
Pay to win means that by paying real-world money you can buy your way to the top of the game. Spending 300+ AWD on crafting in the hopes of getting a 10 AWD CD is just paying to play in a particular way. If the devs had a shop where you could directly buy all of the CDs you wanted at a premium price, crafting would be pay to win. Instead, you or another player has to work to loot the CD while playing the game (in this case, crafting) and if you buy the CD from another player all you get is a quicker path to one requirement for making the item.