Author Topic: Design Timeline  (Read 1058 times)

Offline Sifalio "Sifis" Kritikakis

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Design Timeline
« on: January 21, 2013, 03:28:35 pm »
I know that I am probably asking tooooo much with this post, but I am thinking of an idea that could increase the number of players and help also on the funding of the game.

Based on the same New Year promotion idea you had, I would place a list of dates-development implementation that can be listed by the ammout of donations.

So something like:
...
$10K - underground minning implementation - 2 months after this achievement
$20K - new weapons (damage types,.....) - 1 month after this achievement
$30K - new armor (damage absorbed,....) - 1 month after this achievement
$40K - new tools (mining, picking, axes,....) - 1 month after this achievement
$50K - Vehicles introduction - 3 months after this achievement
...
...

Even place an advertisement in Kickstarter. By donating certain amounts you can get specific benefits:

...
Just like you did with new years promotion
...

Maybe this will help people to donate more money to support the game :)
and the kickstarted advertisement make more ppl join the game!

With my best regards,
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Offline Serenity "SerenityFireFly" FireFly

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Re: Design Timeline
« Reply #1 on: January 21, 2013, 07:46:39 pm »
those games that do this are in test phase aw isnt, dont see why people should pay to have the game fully functional when loads of people have paid over the years to help contribute to game... just because the first engine couldnt be used doesnt mean it should all go back to test phases again...  personally i can see alot of people leaving it it was pay to test phase again.
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Offline Zwarka "Zwarky" Stonehenge

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Re: Design Timeline
« Reply #2 on: January 21, 2013, 08:55:03 pm »
[...] I would place a list of dates-development implementation that can be listed by the ammout of donations.

And if the Donations are not high
enough, we can wait endless on
adding new Content? ;)



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Offline Hugo "Lossehelin" Santos

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Re: Design Timeline
« Reply #3 on: January 21, 2013, 10:39:13 pm »
don't agree with this. Making these steps would probably make the devs to wait to see if they could raise that money. The devs need to keep in mind that money will come in when the game is fully functional, not the other way around.
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Offline Event "Janе" Horizon

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Re: Design Timeline
« Reply #4 on: January 22, 2013, 04:48:15 am »
Based on the duration of development - I do not think that Dedicated Logic is driven by an income based vision.
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Offline Jarod "Brickwit" McBrickerton

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Re: Design Timeline
« Reply #5 on: January 22, 2013, 08:56:09 pm »
I agree with Singularity. History tells us that even when people donate thousands of dollars development does not speed up.

The reason development is slow is because of their small team size (as I think everybody knows by now). The only way to speed things up is for them to feel financially stable enough and enough in the black (i.e. making enough profit) to hire additional staff. That's a hard thing to measure (though they may have a figure in their heads already) and a harder thing to be confident in getting on a continuing basis, which is what it'll take to hire someone long-term.
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Offline Sifalio "Sifis" Kritikakis

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Re: Design Timeline
« Reply #6 on: January 23, 2013, 08:43:34 pm »
I dont want to dissagree with any of you, but my concerns are based on the reasons that ppl will donate for this game development.
In example, someone wants to donate $1000. How can he be ensured that the ammount of money donated and will be transformed to AWD, will find a way to be spent? OFC they can be spent doing nothing, but one of the reasons of a donation is to enjoy your time ingame. So a timeline will actually provide him a hint of what is about to come (and approximately when), so that he can make a plan for his avatar progress. This is not my question since I am ingame since the early stage of AWA development and have seen what is about to come, but how about the newcomers?

Respect and Enjoy :)

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Offline Jarod "Brickwit" McBrickerton

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Re: Design Timeline
« Reply #7 on: January 24, 2013, 01:00:52 am »
I completely understand why you suggested it I just think there might be a better way of getting the same results... Not that I have any suggestion myself though. 8-(
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