AfterWorld Survival Forum
Discussions => Ideas and suggestions => Topic started by: Jonas "Druqa" Holgersson on December 26, 2012, 10:41:17 pm
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I think kill missions would be awsome, the reward could be a diploma of some sort or a title.
Is it only me or does other people too get very motivated by actually having a mission to work after?
Cheers Druqa
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2nd-ed. One of my ideas that i was going to post later, was this
Have some sort of "profile" window, that a player can look at by looking up a player (somewhere) maybe PDA, maybe at some other place, idk. Each player, can choose checkmark boxes of what they want or do not want to be displayed, on their profile. How this suggestion, is related to the above suggestion, is this ->
Have kill ribbons. On the profile, award a ribbon for every 10th, 100th, and 1000th kill of each mob. They have to be small to fit them all, the only potential difficulty is that if there is a separate ribbon for each level of maturity, then there would be a helluva lot of ribbons.
For missions, it would be nice to have them, I am unsure of what could be a possible fair reward. I haven't posted my version of suggestion for this yet because I haven't thought it all through yet. But, perhaps with collaberation, others can help refine this idea into a presentable one. :)
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I think kill missions would be awsome, the reward could be a diploma of some sort or a title.
Is it only me or does other people too get very motivated by actually having a mission to work after?
Killing 100 Corythodroid for a P-Note would be
at least more interessting then collect Stones.
Greetings - Zwarky
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I may be mistaken however I thought I saw a post (probably in closed section) stating that we will be ale to convert loot into P.Notes at some stage in the future?
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Sounds like P Notes are quickly becoming the alternative method of currency, which i think might be a good thing. Whether there is a reward or not (P Notes would be an acceptable reward in my opinion)(ex. officer says "There has been an infestation of slugots north of Saransk! Exterminate 30 of them and recieve a P Note reward." type of thing)
but in any case - (perhaps the "passport" screen? would be the subistute of a profile page), i would still like to see some sort of ribbon reward (nothing but a little image), so that you can collect ribbons for killing mobs (10th, 100th, 1000th, why not go on even? 10k, 100k) this would give a little personal incentive to go after those ribbons. I would call it "ribbon hunting", no benifit except some personal satisfaction.
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These sound like cool ideas to me. 8-)
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Here's the way i see it - if you create incentive for the killing of mobs, ie (the ribbons + pnote reqwards (perhaps a very simple 1 time award? 1 pnote for 10 kills of 1 mob, 10 pnotes for 100 kills of 1 mob, 100 pnotes for 1000 kills of 1 mob), and can only be done once (any maturity? counts towards kill count?)(this would make it easy at first to collect a few pnotes, but then more challenging))
as i was saying, the way i see it- it would provide a reason to hunt, hunting needs guns, ammo, hk, which require use of awd in terminals to create. and the only reward is some ribbons + pnotes. although pnotes may have value, pnotes are not awd
so for the devs is a win, awd in, no awd out
but is also a win for us
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well .....if the loot pool will contain some items like "fang" or a specific "bone" ( ofcourse those must be imposible to trade like surv points) and could be exchanged 100/1 pnote or any other amount then the WO will give to each one a pnote in exchange, beside the fact each mob has a diferent requested number of "bones" , is not same to hunt foulitos or razors, even 100 Bugors can be a chalange for everione( spam of mobs & dificulty = not that easy)
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My thinking is that mob loot will be vastly diversified when all is said and done. From what was discussed many, many moons ago there will be lots and LOTS more stuff to craft down the road (stuff that requires many more loot items than what we see today) so we're only seeing the tip of the iceberg with what loot is available today. At some point it's possible that no two mobs will give the same loot except for extremely common things like animal/mutant blood and the like. Once everything is in place every mob will be hunted for its very specific loot.