Author Topic: Mining Ideas  (Read 1487 times)

Offline Vlad "Aquilla" NightStalker

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Mining Ideas
« on: November 02, 2013, 01:10:55 am »
NPC must buy UG resources in towns
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Offline Zaelkaer "Allfather" Vampyre

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Re: Mining Ideas
« Reply #1 on: November 02, 2013, 02:46:06 am »
A Specific NPC, sounds good. It would be nice if these NPCs were inside "shops" and not just walking around outside. I would also add it would be nice to be able to BUY things from the NPCs as well. but then it would be a partially dev driven economy rather than Just a player driven economy, but i am ok with a standardized pricing or "minimal value" type of thing. Then players can choose to sell above or below NPC values.


typically a NPC should buy for cheap, and sell for high.


Only question is what will NPC pay with, because will not be awd.
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Offline dale "dalewj" ofj

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Re: Mining Ideas
« Reply #2 on: November 02, 2013, 11:59:13 am »
what positive is a NPC buying UG?   I can sell it easy enough to players wen the economy is good.   In AW UG is directly related to crafting.   I am always talking to people who are asking me to mine something for them.
 
anyone who has tried to crafting understands the need to mine or become friends with a miner directly.
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Offline Vlad "Aquilla" NightStalker

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Re: Mining Ideas
« Reply #3 on: November 02, 2013, 01:09:14 pm »
what positive is a NPC buying UG?   I can sell it easy enough to players wen the economy is good.   In AW UG is directly related to crafting.   I am always talking to people who are asking me to mine something for them.
 
anyone who has tried to crafting understands the need to mine or become friends with a miner directly.
1. To limit mining supply. So, mining resources price will be stable on market. If dev will control prices by NPC.
2. Start AWD circulation.
3. Saving time... Somebody don't like to wait till his items selling long time... Just drop it to NPC for suggested price.
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Re: Mining Ideas
« Reply #4 on: November 02, 2013, 01:17:11 pm »
great, day that happens ill be gone.  You want to remove the skills created and used by the current players so you cant get stuff the way you want it.  Sorry for a person who doesn't play the game... you get no respect for your ideas from me.
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Offline Vlad "Aquilla" NightStalker

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Re: Mining Ideas
« Reply #5 on: November 02, 2013, 02:11:56 pm »
great, day that happens ill be gone.  You want to remove the skills created and used by the current players so you cant get stuff the way you want it.  Sorry for a person who doesn't play the game... you get no respect for your ideas from me.
Relax man, i don't need your respect. LOL

Don't understand, where you read that i want remove skills? Skilling system not  ideal in game, too many players get skills "unusial" way.
Current player too low in AW , developers can compensate them.
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Offline Andrew "Hurricane" Drago

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Re: Mining Ideas
« Reply #6 on: November 02, 2013, 05:17:07 pm »
1. To limit mining supply. So, mining resources price will be stable on market. If dev will control prices by NPC.
2. Start AWD circulation.
3. Saving time... Somebody don't like to wait till his items selling long time... Just drop it to NPC for suggested price.
Ad.1. Prices controled by devs. Cool. Do you know what happened iRL when prices was controlled? Soon devs will pay you for mining resources.
Ad.2. Not a circulation - the flow. From devs to players.
Ad.3. If you dont want to wait, why dont give it away ? You'll save lot of time.

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Offline Andrei "Andrei" Popov

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Re: Mining Ideas
« Reply #7 on: November 02, 2013, 05:34:14 pm »
Quote
NPC must buy UG resources in towns


M8, what do you know about UG, how can you offer any suggestions about it when you are just noob in UG???
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Offline Event "Janе" Horizon

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Re: Mining Ideas
« Reply #8 on: November 02, 2013, 10:23:17 pm »
As there is is no rational to the OP of this topic (just a 'I must have statement') - no one in their right mind will take any notice of it.
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Offline Vlad "Aquilla" NightStalker

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Re: Mining Ideas
« Reply #9 on: November 03, 2013, 10:14:02 am »
Quote
NPC must buy UG resources in towns


M8, what do you know about UG, how can you offer any suggestions about it when you are just noob in UG???
LOL i see u professional in UG minig )
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Offline Vlad "Aquilla" NightStalker

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Re: Mining Ideas
« Reply #10 on: November 03, 2013, 10:22:06 am »
1. To limit mining supply. So, mining resources price will be stable on market. If dev will control prices by NPC.
2. Start AWD circulation.
3. Saving time... Somebody don't like to wait till his items selling long time... Just drop it to NPC for suggested price.
Ad.1. Prices controled by devs. Cool. Do you know what happened iRL when prices was controlled? Soon devs will pay you for mining resources.
Ad.2. Not a circulation - the flow. From devs to players.
Ad.3. If you dont want to wait, why dont give it away ? You'll save lot of time.
Ad.1 Don't khow what happened iRL. In this game selling UG resources to NPC just for compensating decay of mining tools and saving time players.
ad.2 Curculation in game..
ad.2 I just delay UG mining. Use UG resources for crafting for myself only. This is means that i STOP gaming, if dev's want players stop gaming? i don't know why they create this game.
   
« Last Edit: November 03, 2013, 10:27:42 am by Vlad "Aquilla" NightStalker »
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Offline Event "Janе" Horizon

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Re: Mining Ideas
« Reply #11 on: November 03, 2013, 06:49:56 pm »
i don't know why they create this game. 
My understanding of history is that they created the game as they wanted game play that EU didn't provide .. free to play, accessible, enjoyable, unique.
They haven't designed it for one particular player.
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Offline Vlad "Aquilla" NightStalker

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Re: Mining Ideas
« Reply #12 on: November 05, 2013, 01:41:30 am »
i don't know why they create this game. 
My understanding of history is that they created the game as they wanted game play that EU didn't provide .. free to play, accessible, enjoyable, unique.
They haven't designed it for one particular player.
AWS is not Like EU game.
not... free to play game... "free walking in Quaratine" game...
When I come to AW alfa that was cheapest game for hunting and PvP game without skills and cloning feature... that was Funniest days for me and my frends. At now all my friends not playing AWS too hard to play.
Developers  must to understand what they want from the game. And correct it. 
« Last Edit: November 05, 2013, 01:43:23 am by Vlad "Aquilla" NightStalker »
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Re: Mining Ideas
« Reply #13 on: November 05, 2013, 03:38:02 am »
i don't know why they create this game. 

My understanding of history is that they created the game as they wanted game play that EU didn't provide .. free to play, accessible, enjoyable, unique.
They haven't designed it for one particular player.

AWS is not Like EU game.
not... free to play game... "free walking in Quaratine" game...
When I come to AW alfa that was cheapest game for hunting and PvP game without skills and cloning feature... that was Funniest days for me and my frends. At now all my friends not playing AWS too hard to play.
Developers  must to understand what they want from the game. And correct it.

Sorry, Aquilla, I believe you are right, Free To Play (F2P) games usually come with limits (players cannot go to certain 'premium' areas; skill caps etc).

AWS currently does not require payment; nor does it place limits on how far a player can develop without paying.

In AWA, once a player reached a certain level; and/or was happy to pick stones - they could be active in AWA with no monetary input into the game.

Clones put an additional cost to these sort of players - eventually an active player has to either pick stones (a time cost) or donate (a money cost) to advance.
Note: if an active player could play with just their Newcomer clones. However, that would be a player that takes no risks and skills very slowly against sub-par mobs etc (which again is a time cost).

Thanks Aquilla, for making me think harder about the cloning system. I can now see , and accept, why Dedicated Logic chose this method.
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Offline Vlad "Aquilla" NightStalker

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Re: Mining Ideas
« Reply #14 on: November 05, 2013, 05:01:50 am »
i don't know why they create this game. 

My understanding of history is that they created the game as they wanted game play that EU didn't provide .. free to play, accessible, enjoyable, unique.
They haven't designed it for one particular player.

AWS is not Like EU game.
not... free to play game... "free walking in Quaratine" game...
When I come to AW alfa that was cheapest game for hunting and PvP game without skills and cloning feature... that was Funniest days for me and my frends. At now all my friends not playing AWS too hard to play.
Developers  must to understand what they want from the game. And correct it.

Sorry, Aquilla, I believe you are right, Free To Play (F2P) games usually come with limits (players cannot go to certain 'premium' areas; skill caps etc).

AWS currently does not require payment; nor does it place limits on how far a player can develop without paying.

In AWA, once a player reached a certain level; and/or was happy to pick stones - they could be active in AWA with no monetary input into the game.

Clones put an additional cost to these sort of players - eventually an active player has to either pick stones (a time cost) or donate (a money cost) to advance.
Note: if an active player could play with just their Newcomer clones. However, that would be a player that takes no risks and skills very slowly against sub-par mobs etc (which again is a time cost).

Thanks Aquilla, for making me think harder about the cloning system. I can now see , and accept, why Dedicated Logic chose this method.

"World of Tanks" is full "free to play" game (even I pay for some premium tanks (so virtual toys)), EU and AWs - "Free to visit" games. Please, don't think as advertisment of WoT.
Please, post about cloning feature in cost of death topic. I do not accept you thinking about it, u must think about clones like newcomer in single-player gamer, not skilled gamer.
« Last Edit: November 05, 2013, 05:05:18 am by Vlad "Aquilla" NightStalker »
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