Author Topic: Suggestion: Skills Advancement terminal in each outpost  (Read 847 times)

Offline Event "Janе" Horizon

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Suggestion: Skills Advancement terminal in each outpost
« on: November 11, 2013, 06:43:56 pm »
Currently if you have a blocked skill - the only outpost that has the Skills Advancement terminal is Saransk. This is a long trip (or a Teleport) for most players (unless they can skill within the Saransk region).

For New Citizens, this can be a pain as they block multiple skills faster than more experienced players (due to the skill level power series).

If newcomer skilling is going to be available in non-Saransk areas, it would be nice to have a Skills Advancement terminal available to players in the zones outpost (rather than requiring them to travel to Saransk).

[edit: corrected Newcomer to be New Citizen as it only these that get skills]
« Last Edit: November 11, 2013, 11:21:38 pm by Event "Janе" Horizon »
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Offline Hugo "Lossehelin" Santos

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #1 on: November 11, 2013, 07:54:08 pm »
Agreed. We could get a tier skill terminal. For example, they players could skill up to a certain level in NU, let's say up to level 5.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #2 on: November 11, 2013, 08:42:00 pm »
Perhaps the "advanced" outpost would have these terminals.


ie. for example surgut and saransk west, are more primitive, because you can revive there, but you can't teleport from there or to there.


ie. how about every outpost that has a teleport, also has sufficient technology for the advancement terminal and chip terminal?




but honestly, probably no matter what, to save time i would just use 2 clones. (one clone to get to Sar, one clone to get back). If what you are doing makes you profit (ie idk picking, skilling, mining, whatever, then usually the cost of clones is negligible to the time you save, unless it is a short distance) and ofc unless you need to transport items
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Offline Old "Snowy" Leopard

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #3 on: November 11, 2013, 09:40:44 pm »
It always used to be a challenge to get to Saransk to unblock.  Do we really need to make things easier?
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Offline karl "oele" maier

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #4 on: November 11, 2013, 10:27:35 pm »
I agree with Hugo's idea .. if you are a new player it is almost impossible to get to sar .. you dont see it on your map and the mobs will kill you the first 10 or so tries ( took me more like 20 tries) . Having a limited skill terminal in NU would make sense .
But thats just me.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #5 on: November 11, 2013, 10:44:11 pm »
thing is, you can unblock ahead of time, if you want to save the trip(s) (but for that need sau)
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Offline Event "Janе" Horizon

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #6 on: November 11, 2013, 11:19:59 pm »
Unblocking ahead of time requires SAU and the knowledge of which skills will block faster than other skiils based on the activities undertaken. Neither of which are likely to be available to new citizens.

Note: of the 9 outposts - 5 have teleports.
Though it would make sense for each teleport to be connected to every other teleport outpost where a player has DNA registered - I have not checked if this is so.
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Offline karl "oele" maier

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #7 on: November 11, 2013, 11:45:36 pm »
For advanced unblocking ( or your first unblocking) you still have to go for a first time to saransk .. the limited terminal in NU .. say up to lvl 5 .. would give new players the chance to get a bit more " meat on the bones " for the walk or to meet an experienced player to take them there. It should be by no means a equivilent to the one in saransk.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #8 on: November 12, 2013, 04:34:40 am »
I agree that :


* the game should not be easy for veterans (ie how is is fine)


* the game Should be easier for newcomer/new player


---------------------------
If we do want people to stay long term, then small things that make it easier for newcomer is in my opinion a good thing
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Offline rumbling "kl4ws" god

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #9 on: November 12, 2013, 05:10:09 pm »
For advanced unblocking ( or your first unblocking) you still have to go for a first time to saransk .. the limited terminal in NU .. say up to lvl 5 .. would give new players the chance to get a bit more " meat on the bones " for the walk or to meet an experienced player to take them there. It should be by no means a equivilent to the one in saransk.

Saransk is the Zion of AfterWorld... and the tech necessary to advance your skills should only be available there.
I wouldn't like to have it in every corner of an outpost except only as stated above.
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Offline Vlad "Aquilla" NightStalker

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #10 on: November 13, 2013, 01:31:00 am »
For advanced unblocking ( or your first unblocking) you still have to go for a first time to saransk .. the limited terminal in NU .. say up to lvl 5 .. would give new players the chance to get a bit more " meat on the bones " for the walk or to meet an experienced player to take them there. It should be by no means a equivilent to the one in saransk.

Saransk is the Zion of AfterWorld... and the tech necessary to advance your skills should only be available there.
I wouldn't like to have it in every corner of an outpost except only as stated above.


Better PDA can connect to Skill unblocking terminal (like Storages), and player can unblock skill remotely... 
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Offline Event "Janе" Horizon

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Re: Suggestion: Skills Advancement terminal in each outpost
« Reply #11 on: November 13, 2013, 03:29:07 am »
I can understand the need to be in an outpost to be able to use a Terminal that must access the storage in that particular outpost (i.e. storage or crafting).

I cannot understand why I need to go to one particular outpost to use the SAU, SNI chips & P.A.N.E that I have in my personal inventory (it would be like needing to go to an outpost to be able to equip items / repair items in your inventory).

So I am with Aquilla on this - PDA makes a lot of sense. What better device to handle these nano-technologies than the one being carried around and charged with the items in your inventory.
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