Author Topic: Suggestion: Allow SAU gain on blocked skills [WITHDRAWN]  (Read 905 times)

Offline Event "Janе" Horizon

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Suggestion: Allow SAU gain on blocked skills [WITHDRAWN]
« on: November 17, 2013, 07:03:22 pm »
Currently if you have a skill blocked against an activity - you gain no SAU (as you do not gain skill points on blocked skills).

For example - avoid skilling on Slugroaches, avoidance skills gained Cut, Stab (Acid from females). For male Slugroaches, when Cut is blocked the players skill gain is cut by 50% as is their SAU gain. When Stab is also blocked, the players skill gain is 0% as is their SAU gain.

My suggestion is that SAU is gained at the open-skill level for blocked skills.
The allows a player to 'eventually' unblock their skiils without having to switch to another activity.
This also allows the decay of items (HK, armor, weapons) while doing blocked skill actions to return some value (instead of the decay being a waste of AWD).


See thread for reasons for withdrawal of suggestion.
« Last Edit: November 18, 2013, 03:21:13 am by Event "Janе" Horizon »
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Allow SAU gain on blocked skills
« Reply #1 on: November 17, 2013, 10:52:19 pm »
Against. Don't think i even need to explain why
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Re: Suggestion: Allow SAU gain on blocked skills
« Reply #2 on: November 17, 2013, 11:14:15 pm »
Against. Don't think i even need to explain why
The suggestion is about improving game play ... if your objections have words 'economy' or 'farming' in them then I do not need to explain why these are not relevant as they have been discussed in other threads ad nauseum.
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Offline Serenity "SerenityFireFly" FireFly

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Re: Suggestion: Allow SAU gain on blocked skills
« Reply #3 on: November 17, 2013, 11:45:55 pm »
Against, it would Ruin AW. - Wouldn't be helpful to AW at all.
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Offline Paul "Cuey" Darkmane

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Re: Suggestion: Allow SAU gain on blocked skills
« Reply #4 on: November 17, 2013, 11:52:45 pm »
Against ...I dont agree,im not personally opening each skill as they block to then have others who cant manage their own unblocks with sau gained from activities or putting their hands in their pocket to buy sau to unblock,for them to be able to gain sau still on blocked skills would be unfair ... thats their own fault.. if they open a level as it blocks and not many in advance they will find they will be ok for sau till the higher levels.. gl
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Offline dale "dalewj" ofj

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Re: Suggestion: Allow SAU gain on blocked skills
« Reply #5 on: November 18, 2013, 12:21:26 am »
ya against it also.  there has to be a buy in cost to become uber.  this is it.
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Offline karl "oele" maier

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Re: Suggestion: Allow SAU gain on blocked skills
« Reply #6 on: November 18, 2013, 12:29:11 am »
Against.. even so i'm a newby and would profit from that change . To me it is part of the game .. to plan ahead ( i go hunting .. are my skills all unblocked and/or wont block 2 mobs down the road ) .. to household with my sau and find different options to gain them ( buying , research or refining ) . Like so many other parts of the game which make it " difficult " it is also what brings me back.
But thats just me.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Allow SAU gain on blocked skills
« Reply #7 on: November 18, 2013, 01:05:54 am »
It's just simple really. what i would do is create a new account. i would unblock my certain skills to certain exact levels that would get me at 100% sau rate on med kit and on weapon, and then never unblock any of my skills and just use auto click and turn it into a sau farm. Some effort is required to continue this farm, granted, but its a farm nonetheless. if a suggestion cannot be exploited then im fine with it but i see this as exploitable and thats why im against it.


and besides... in the last month there have been a lot of requests to make things really easy...
like for this one, why not get skills too even if it's blocked? you wont advance a level but you can still get skills, why not
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Offline Event "Janе" Horizon

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Re: Suggestion: Allow SAU gain on blocked skills
« Reply #8 on: November 18, 2013, 03:20:12 am »
Hmmm - didn't think to balancing blocked skills to keep SAU rate at 100%.

SAU farming occurred in AWA. It will occur in AWS as soon as there are enough mob to support it.
And just like in AWA - people will simply eject skills to ensure that their Skill and SAU gain is maximized.

Which I guess is an  argument against this suggestion ...  allowing SAU on blocked skills, stops a player gaining skills and SAU at the same time. And therefore reduces their ability to 'profit' from the game.

Since the more skilled you are, the more of both skills and SAU you have 'spare', gaining SAU on blocked skills now sounds a bad idea.

We should encourage player to unblock skills so they can reach the point where they can dump SAU and Skills on the market ... like they did in AWA.

So I think I'll withdraw the suggestion.
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Offline Rebel Leader "Madseend" Troubles

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Re: Suggestion: Allow SAU gain on blocked skills [WITHDRAWN]
« Reply #9 on: November 18, 2013, 07:01:09 am »
Against it, but i do think there has to be done something against the growing sau problem.
There is a huge shortage on sau and that is not good for the game. i know off many people who are in need of millions witch are just not there.
Also for new players who want to buy in it is impossible now because off the sau

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Offline Event "Janе" Horizon

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Re: Suggestion: Allow SAU gain on blocked skills [WITHDRAWN]
« Reply #10 on: November 18, 2013, 07:38:54 am »
According to the posts - the lack of SAU is all the players fault.
So no need for a fix.
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Offline Rebel Leader "Madseend" Troubles

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Re: Suggestion: Allow SAU gain on blocked skills [WITHDRAWN]
« Reply #11 on: November 18, 2013, 08:08:25 am »
According to the posts - the lack of SAU is all the players fault.
So no need for a fix.
i think that is a little short minded if people decid to stop playing and want to sell there skills or just want to chip out to make some cash tens off millions off sau are lost. Sau that is payed for a ava that is never used again and millions and millions off sau lost to game.
anyway something like a sau terminal where you can buy sau from game or possibility to chip out sau just like skills would be fine for me.
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Re: Suggestion: Allow SAU gain on blocked skills [WITHDRAWN]
« Reply #12 on: November 18, 2013, 06:52:39 pm »
Reviewing the comments, I have come to realize that there is a misunderstanding of what SAU is.

SAU is for Dedicated Logic benefit (not players).
SAU locks value into an avatar.
SAU is not skills.
SAU is irrevocably consumed.

SAU & blocking could be removed from the game without impacting on game play.
Though I expect this would result in demands of 'compensation' for SAU already consumed, showing a lack of understanding of the basis of SAU  :-X
« Last Edit: November 18, 2013, 06:54:39 pm by Event "Janе" Horizon »
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Offline Zaelkaer "Allfather" Vampyre

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Re: Suggestion: Allow SAU gain on blocked skills [WITHDRAWN]
« Reply #13 on: November 18, 2013, 08:07:43 pm »
It's the demand for SAU that gives it value and the reason it "costs" so much. If you actually collect your own sau at good rates, you would never have to buy sau and so essentially it would be free.


But however because of players chipping out, chipping in, not using good sau rates on their items, so on, there is more skill out there than there is SAU. I think the current system us fine, But, there is definitly a lack of sau.


the playerbase is who decides the value of sau is... in AWA the playerbase commonly sold sau at 0.45awd/k, here in the AWS, anywhere from 0.5-1.0awd/k depending on the circumstances. at the moment the price is roughly 0.5-0.6, but it might change who knows.


What im trying to say is - globals are random. you can't count on them for being a regular sau income.


So what if devs doubled the sau income?? instead of 1-10 sau gained, let it be 2-20 sau gained per item use, and instead of roughly 3-7 sau on average when item is 100% sau rate, let it be like 8-18 sau on average when item is 100%sau rate.


give us 1.5x or 2.0x the sau dev, and it would make sense that there is more, and then the price should drop at the same ratio.
if there is 2.0x sau income, then the sau price should be 1/2. So instead of 0.5awd/k sau, playerbase will probably sell at 0.25awd/k


thoughts?
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Re: Suggestion: Allow SAU gain on blocked skills [WITHDRAWN]
« Reply #14 on: November 19, 2013, 12:45:12 am »
thoughts?

My interpretation of the replies is that players want to be able to sell SAU.
This means that a shortage of SAU is a good thing.
The higher your skill level - the better you are at farming SAU.

Ideally, all players should be encouraged to learn the techniques for skill and SAU acceleration.
Perhaps a few 'how to' guides would be appropriate.

e.g. guides for:
How to accelerate your skill gain
How to maintain and maximize your SAU gain.
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