Author Topic: Basic idea :) how to get game "running"  (Read 1542 times)

Offline Petrus "Nobilis" Nobiliss

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Basic idea :) how to get game "running"
« on: June 08, 2013, 08:14:37 am »
1) For some time, make crafting and refining free of charge. It would make more ppl stay in game, cos now, you can actually gather stones and kill some slugs. Pretty dull, but if one can refine and craft some "starter" equipment for free (iron stuff) it would be more attractive.
2) Make slug corpses valid replacment for  medical plants, it would, let say, give newcomers some  refreshment from digging and digging.
Game have great potential, give new palyers chance to fell in love with it and for sure, they will deposit cash.
3) Or at least, give trade terminal for selling stuff directly getting few awc per 100kg of stuff., instead of player market.
(its could be swapped with idea 1)
I belive that Using point 1 and 2 or 2 and 3 would attract new people in great wave. Morover, as long as you dont have withdraw money option, this would work.  As soon as withdraw money would be implemented, cash "levels" should be moved to 0, apart from players who deposited.  Thats all ;) 

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Offline Jarod "Brickwit" McBrickerton

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Re: Basic idea :) how to get game "running"
« Reply #1 on: June 09, 2013, 02:48:32 pm »
It looks like they're working with investors to solve the money problem right now, but I agree that some minor, temporary changes would be good. Make it cheaper to play and easier to do things and there will always be people willing to come back for a while, especially since the RCE aspect is still in the air. They haven't said it won't be an RCE anymore, but AWD used to say that it could be brought out of the game so it's still there in people's minds.
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Offline Event "Janе" Horizon

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Re: Basic idea :) how to get game "running"
« Reply #2 on: June 09, 2013, 10:11:37 pm »

No Medical Plants
=> No HK
==> No Players
==> No Resources
==> No Crafting
==> No game


RCE will not resolve this.
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Offline Jarod "Brickwit" McBrickerton

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Re: Basic idea :) how to get game "running"
« Reply #3 on: June 10, 2013, 04:33:17 am »
Not having programmers to re-implement med plants won't resolve itself.

No income = no programmers = no progress = dead game.

Medical Plants won't resolve this.
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Offline The "Fifth" Entity

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Re: Basic idea :) how to get game "running"
« Reply #4 on: June 10, 2013, 05:15:54 am »
Medical Plants can be supplied without programmers
The cuttable trees aren't back in-game either.
The're was fundamental problems with the engine not being able to remember the state of each tree, they slipped "out-of state" so u could keep chopping a single tree forever... In other words there was engine-level problems with a large number of dynamic objects (medplants, cuttable trees, mobs, pickable rocks).
A while later there was an announcement the problem was solved, but... the trees and plants didn't come back, instead the mob spawns dried up too.
At some point someone increased the number of mobs tenfold, which made the whole spawns system unstable.
Finally the mob spawns were slightly decreased and became stable.


Could be there was a limit for the total number of dynamic objects the engine could manage? Could it be the current total number of mobs uses up the whole engine capacity? Only a wild guess... but it would explain the situation.


It would explain the big picture as well - the medplants are indeed one of the basic, most important elements in game economy. No medplants, no game. To make the engine capable of handling them smoothly is a programmer's task. Makes the programmer the single most important person in da house (at least, at the moment).


Nothing terribly new there ofc, nothing we didn't know already...  :-\
« Last Edit: June 10, 2013, 06:17:01 am by The "Fifth" Entity »
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Offline Zen "ZenX" Star

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Re: Basic idea :) how to get game "running"
« Reply #5 on: June 10, 2013, 06:34:28 am »
Medical plants are important to the game economy, but they are not the cure-all for the much larger problem that currently dictates the future of the game.
And, to fix the med plants I would suggest a programmer is very useful,lol.
 
This game needs programmers to survive, everything else is secondary.
 
As Fifth pointed out all intelligent people should already know this.
 
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Re: Basic idea :) how to get game "running"
« Reply #6 on: June 10, 2013, 11:24:48 am »
In case it isn't obvious to some people, the game is in crisis.
This is because there is not enough money to support programmers. To support programmers, and to encourage them to stay, Vik or whoever ends up as the big Kahoonah needs a substantial amount of money, money that would typically come from an investor.
 
So, as I see it there is one priority, with two potential pathways.
The most likely is someone/s injects substantial money, this being an investment. This is the most probable pathway for a viable future.
The alternate pathway is with programmer/s that volunteer, and they would need to be skilled and capable. This pathway is  far less likely to occur and is not probable.
 
If anyone isn't thinking a programmer is vital to the project then think again.
 
So, we get med plants back in the game, what do people think that will do???
Maybe a few will give a few dollars to Vik???
And that will enable Vik to suddenly become a programmer???
 
Think it through, the business model has limited pathways, with limited opportunities, and I can tell you right now if Vik's main priority was about getting med plants in the game he may as well pull the plug now.
(It's also of great concern that Vik was requesting $10k to fix the artwork. This was either very poor thinking or there was an ulterior agenda there.)
 
Of course, when the important work is done, like getting substantial funds and staff, then making the game more functional is a priority.Then med plants and other functions can be dealt with.
 
This isn't about different people taking different stances than others, we are staring at obvious, basic, business principles.
This is business 101.
 
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Offline Jarod "Brickwit" McBrickerton

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Re: Basic idea :) how to get game "running"
« Reply #7 on: June 10, 2013, 10:58:51 pm »
None of our suggestions are of any use to bringing the Alpha functionality back in bulk.
Making micro-changes can give an extra little boost to revenue.
Small steps towards a distant goal is easier to achieve than a larger step that cannot be made.
This applies with or without large amount of funding.
Small, Frequent, Working are the steps towards revenue and success.
My point above is that in order to bring small function back, Vik needs a programmer. If it was as simple as flipping a switch (or a variable, in this case) to re-enable med plants I'm sure Bank would have done it when he was still here or Vik would have done it before announcing the crisis to try to get more people playing again.

It's true that without medical plants we can't craft HKs, which means we can't do any mob-connected skilling (hunting, avoids, healing, etc.) and it makes it harder to do the rest too. But it doesn't prevent mining, exploring, crafting, or other activities that don't involve mobs. I haven't checked the market in a long while, so if there are no listings for med plants (not to mention HKs) I'd be happy to add some and I'm sure you can find other players willing to list them too.

Small, noticeable improvements and re-instated functionality would be a fantastic way to show that the game is still in active development. Unfortunately Vik is not capable of providing these improvements on his own (I'm sure he would if he could!), so focusing on getting one or more programmers has to be the first priority.
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Offline zero "zero911" quod

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Re: Basic idea :) how to get game "running"
« Reply #8 on: June 11, 2013, 04:51:01 am »
where i can refine med plants?
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Re: Basic idea :) how to get game "running"
« Reply #9 on: June 11, 2013, 05:23:50 am »
Don't you dry them at the Foundry?
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Offline Jarod "Brickwit" McBrickerton

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Re: Basic idea :) how to get game "running"
« Reply #10 on: June 11, 2013, 06:36:00 pm »
Yep, the foundry.
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Offline zero "zero911" quod

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Re: Basic idea :) how to get game "running"
« Reply #11 on: June 11, 2013, 06:48:06 pm »
oh thanks, i found it
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