Currently, all crafted items have a minimum list price, the craft cost, which you cannot sell below.
Which means if there is a glut of items (e.g. resulting from the
craft loot or lose it directive) there is no way to compete with other crafters (i.e. to try reclaim some of the AWD spent rather than trying to recover all of it) other than list the item at the same price as all others are listing them.
I understand this was put into place to prevent players accidentally placing items on sale at the default 0.33 AWD price.
However, perhaps this could be changed to never put in a default price and then ( a ) insist that a price is entered ( b ) ensure that the price is at least 0.33AWD ( c ) warn the player if they list items at less than the craft cost.