AfterWorld Survival Forum

Discussions => Ideas and suggestions => Topic started by: Zaelkaer "Allfather" Vampyre on November 03, 2013, 04:33:20 am

Title: Stimpack
Post by: Zaelkaer "Allfather" Vampyre on November 03, 2013, 04:33:20 am
I  have an idea to create a new item(s) that are consumables, that have a time duration effect. Craftable items. (similar to that of "redbull"). A stimulant that for example, for 2 hours, enchances your physical attributes by 10% and increases your skill and sau drops by 20%, increases the chance of a global by 5%. Of course, this stimulant should be fairly expensive to craft, so that it isn't used freely but rather at a calculated risk so that depending on what you're doing maybe it would be worth it.


(If there will be a rep system, then there could be a legal consumable (for a lower effect/cheaper), and an illegal consumable (for a higher effect/more spendy).


Thoughts on these type of "items"? I have no specifics in mind, just the general idea.
Title: Re: Stimpack
Post by: Jarod "Brickwit" McBrickerton on November 03, 2013, 04:45:55 am
Similar "buff" items have been suggested in the past, though not as a super-buff like what you're suggesting. Overall the idea was well-received by the community at the time and I'd guess that nobody would be opposed to it today either. The pros/cons of single vs. multiple boosts from a single item - probably an injectable of some sort utilizing the different syringes that can already be crafted - would be an interesting discussion though.