Author Topic: Void SNI idea  (Read 693 times)

Offline Vlad "Aquilla" NightStalker

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Void SNI idea
« on: November 08, 2013, 02:23:47 am »
Once player got any SNI (e.g Material Science SNI ) can convert it to Void SNI (may be losing some % of skills)..


Than player mixing Void SNI with any Skill SNI (e.g Rifle SNI) and got more Skills he needed.
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Offline Jarod "Brickwit" McBrickerton

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Re: Void SNI idea
« Reply #1 on: November 08, 2013, 03:22:36 am »
You mean like a blank or universal SNI? That would be pretty interesting as long as it was balanced with losing some of the skill points...

Adding this new kind of SNI with an existing SNI would require the ability to combine SNIs too, which I'm definitely in favor of. I'd like to be able to split SNIs too, though I think both combining and splitting would have to be done at the terminal and you'd have to pay a 1 AWD fee.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Void SNI idea
« Reply #2 on: November 08, 2013, 03:30:59 am »
I am against this, as it means you could just CSI and then get every skill you want out of it or uber yourself one skill at a time. Do you think 100% cut is same value as 100% pen? No, no set ratio of % lost will account for all skill types and the difficulties of getting them and their values
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Offline Event "Janе" Horizon

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Re: SNI conversion idea
« Reply #3 on: November 08, 2013, 04:17:19 am »
Cool - I can then turn skills that I can get at a  rate of 10 hours per SNI into SNIs that take 100 hours per SNI.
Sounds a real game changer with absolutley no downsides.
LOL


I am sure the developers will implement this really soon.
We need more well researched, deeply thoughtful post lit the OP.
Preferably under 10 words.
LOL
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Offline Vlad "Aquilla" NightStalker

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Re: Void SNI idea
« Reply #4 on: November 08, 2013, 04:32:13 am »
I am against this, as it means you could just CSI and then get every skill you want out of it or uber yourself one skill at a time. Do you think 100% cut is same value as 100% pen? No, no set ratio of % lost will account for all skill types and the difficulties of getting them and their values
When the raider brawlers was in the Saransk West, i skilling fraq and pen there... So, cut and pen same. It depends from how dev's spawn mobs, only.   
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Offline Jarod "Brickwit" McBrickerton

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Re: Void SNI idea
« Reply #5 on: November 08, 2013, 04:46:42 am »
D'oh, I forgot about the SNI grinders... I guess that's why it's not already possible to convert one skill to another!

Still, I really do hope that they make it possible to stack and split SNIs at the terminals. I've collected a number of SNIs with different values but for the same skill and they are kind of annoying to keep track of. The bigger reason for doing this though is so that I can insert the exact amount of skill points I want instead of the amount that someone decided to extract.


It depends from how dev's spawn mobs, only.   
This is a good point but it'll always be easier to skill avoids than Rifle, Melee, and Landscape Comprehension. Even converting SNIs to generic category or profession skills would make it a lot easier to raise the hardest-to-gain skills like Blasttechnics and Flora.
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