Author Topic: A players perspective on Afterworlds development  (Read 3552 times)

Offline Famous "Gig" Gigolo

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Re: A players perspective on Afterworlds development
« Reply #30 on: May 22, 2014, 11:13:32 pm »
No delusions here Jane, Thanks.


I enjoyed Alpha.. I hated Survival to begin with, until i really started to play the game.. I'm sure if all i did was play on the forum, search wiki for alternative methods to write simple words and stand in front of the market terminal, I would hate the current version too ;)
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Offline karl "oele" maier

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Re: A players perspective on Afterworlds development
« Reply #31 on: May 23, 2014, 01:49:58 am »
Why don't I play anymore ???? Because it sucks .. but let me explain before you all start hollering and screaming.
I don't care if the game is RCE , FPS or what not .. I don't play to make money but to have fun.
I don't care ( a lil maybe) about the loot wipe/rebalancing , no SNI , changes in SAU/ P-notes .. weapons or skills as such .. if they are necessary so be it.
BUT .. with all those changes coming almost at once ( and with not much details how exactly the changes are)  I lost my direction .. I feel like someone threw me in a black hole. I don't know
 anymore what makes sense in the game .. and my personal goals of achievements in the game are at the moment in limbo .. and that's no fun .. so I have to wait till the changes are
implemented.
If I would play right now how would I react to newcomers ? Answer their questions if I don't have answers for myself ? It would have a very negative impact on new players.
So for my own and the games good I stay dormant ( and silent ) for now .. but not to worry .. just like a bad penny I will come back .. lol
 
 
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Offline Zaelkaer "Allfather" Vampyre

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Re: A players perspective on Afterworlds development
« Reply #32 on: May 23, 2014, 07:37:14 am »
I am watching and waiting.. if the game becomes fun, i'll come back.. meanwhile i'm addicted to LoL. AW is my "grown up game" that i will come back to eventually
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Offline The "Fifth" Entity

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Re: A players perspective on Afterworlds development
« Reply #33 on: May 23, 2014, 10:31:55 am »
  • Microtransaction-based economy will stay.
  • Skillsystem will stay. Meaning, atm what you can do and what you can't do depends on your skills and this general principle will not change. It's possible some new areas/activities will be added where you need less skills to be able to participate, or where the existing items/skills will work differently.
  • The general direction of the game development will change (in fact, it has changed already) - instead of RCE MMORPG we will go towards FPS* MMORPG.
    Some ppl won't like that change, others never cared about the RCE aspect, most ppl want ot see what future brings and make up their mind depending on the new content and fun-factor.
In the big picture nothing has changed. In AW fully functional RCE (with the withdrawal function) always was only a hypothetical possibility to be implemented in some unforeseeable future, and it's still a possibility in some hypothetical unforeseeable future.

*) I'm a little uncertain about the exact meaning. The term "First Person Shooter" (FPS) has lost its original meaning long ago, so nowadays it's a bit unclear what exactly was meant when that term is used by somebody.
Historically the games started out either more action-oriented and gave the player 1st person view only; or they were more about strategy and used 3rd person view. Nowadays most games tend to have both options, so has AW from the very beginning.
Either way, the general direction towards more action and fast-paced gameplay seems to be clear.
« Last Edit: May 23, 2014, 10:33:30 am by The "Fifth" Entity »
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Offline Zen "ZenX" Star

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Re: A players perspective on Afterworlds development
« Reply #34 on: May 23, 2014, 03:19:44 pm »
Yes, the useage of FPS is unclear to me also.
I know what it used to mean, I am not sure in which context Anti uses it in.
It traditionally means you see the game through the eyes of the avatar,
I am not sure why this is a significant change and why you would make it solely a first person perspective, what does it matter and how does that seriously effect the game.
Fist person, not first person, why change it?

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Offline Event "Janе" Horizon

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Re: A players perspective on Afterworlds development
« Reply #35 on: May 23, 2014, 09:43:41 pm »
I think FPS is used as an indication of the weapons system rather than the play style.
Perhaps also an indication that the game play will be more responsive and realistic.

Anti, could you please comment more about what you're calling "FPS?" Also, it's sad to hear that there are still people using alts after all this time, but it's not exactly surprising either. If nothing else I hope this change makes them all stop running alts from now on!

FPS - First Person Shooter. We came to conclusion that the current combat gameplay is outdated, boring and won't be intersting for the newcomers who got used to modern combat games. So we are moving towards a more realistic way to fight. More realistic also means faster, without those 1-2 seconds delays between shots. Of course, damage per each shot would be nerfed, as well as armors and mobs damage. Those changes would also affect skills, death system, loot, PvP and almost everything else in the game. This change (to FPS gameplay) is coming next as soon as server clusterization is finished and will require several months of work, so don't expect it too soon.

FPS - First Person Shooter. We came to conclusion that the current combat gameplay is outdated, boring and won't be intersting [...]

With this future changes to FPS ... Does we keep
both Ways (First Player View + Third Player View)
to play the Game? Or does it get change to First
Player View only?

Greetings - Zwarky

Though it's not related to the thread, I should reply because I've answered concerning FPS above: both views will be available.

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