Author Topic: AfterWorld Survival C216 Release Notes [2013-02-06]  (Read 8610 times)

Offline Gebeleizis "Hultaan" Kapnobatai

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #15 on: February 06, 2013, 09:39:18 pm »
hi,

me and STORM we have found a strange bug, earlier to find it we shoot each other and we were in L3 , one of ud died in test, but when we get into swamp from L3 to L4 every time STORM runed into me i looted him, and he looted me , we could transfer valuable this way few times, so basicaly each hit was a transfer from the one to other once the loot was on me , next was on him, and so on, works each time when someone runs into someone not sure if that involve the death test made earlier

must be cheched


just tested whit another player Irie, and i can loot practicaly everyone , i just need to run into him and is done, and if i re run into him second time the loot has been transfered to him back, and so on...

guys dont be rude one to each other ^^
« Last Edit: February 06, 2013, 09:53:59 pm by Gebeleizis "Hultaan" Kapnobatai »
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Offline AW "Dr.Butler" SSB Officer

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #16 on: February 06, 2013, 10:12:35 pm »
hi,

me and STORM we have found a strange bug, earlier to find it we shoot each other and we were in L3 , one of ud died in test, but when we get into swamp from L3 to L4 every time STORM runed into me i looted him, and he looted me , we could transfer valuable this way few times, so basicaly each hit was a transfer from the one to other once the loot was on me , next was on him, and so on, works each time when someone runs into someone not sure if that involve the death test made earlier

must be cheched


just tested whit another player Irie, and i can loot practicaly everyone , i just need to run into him and is done, and if i re run into him second time the loot has been transfered to him back, and so on...

guys dont be rude one to each other ^^

Thanks!
This one should be fixed as of now.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #17 on: February 06, 2013, 10:19:44 pm »
got a private msg about a bug at Skill Terminal , the new skill cant be chiped off or something, didnt get the chance to see all msg, game crashed, someone can check this pls? and confirm
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Offline Sifalio "Sifis" Kritikakis

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #18 on: February 06, 2013, 10:23:21 pm »
found a loot info bug i think!

When looting, the items displayed inside loot window contain the quantities existing in inventory! Including the new loot!
the picture says it all :)
Check loot , inventory and notification window!

EDIT:
in every server relog or crash i am loosing one clone! Please do something to either inform us just a little before, or during restart, immune us so we are not killed! I have already lost many clones!
« Last Edit: February 06, 2013, 10:27:41 pm by Sifalio "Sifis" Kritikakis »
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Offline dale "dalewj" ofj

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #19 on: February 06, 2013, 10:30:31 pm »
I am running from Norilsk by the fence to get back into NU.  The pvp message keeps popping in saying im changing zones but im staying in either level 2 or 3.  Note image

I think it has somethign to do with the barrier in NU.  inside or outside NU if im near the barrier the alerts keep rolling on and on.  And i am getting level 1 and 2 inside NU.  1 anything i come near the barrier. and 2 jsut as i enter the exit.  Havent gone inside jsut inside the exit.
« Last Edit: February 06, 2013, 11:20:14 pm by dale "dalewj" ofj »
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Its been fun everyone will miss you all.   I'm at  dalewj.com and in every social network im dalewj. 

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Offline Janis "Givy" Ipatenko

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #20 on: February 07, 2013, 09:36:27 am »
Seems after update C216 there is even less mobs.
When will be more mobs in game?
When will be new items to craft and loot?
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Offline Sifalio "Sifis" Kritikakis

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #21 on: February 07, 2013, 10:25:34 am »
Additionally,

Any information regarding the time when will we have UG mining implemented?

 :)
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Offline Bold "Bertram" Blanshard

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #22 on: February 07, 2013, 10:41:16 am »
I'm a bit surprised how much of NU is now PvP. There doesn't seem to be much of the Lead/Copper/Iron/Pharr zone which is not PvP, and some is even Lvl 3. This is especially dangerous for those who have been to Norilsk.
More than half the Slugroach Farm by the exit gate is PvP. (There is going to be a lot of swearing in the chat channel, when it starts working).
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Offline AW "Dr.Butler" SSB Officer

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #23 on: February 07, 2013, 12:34:03 pm »
The PVP level in NU is the same as it was previously.
The only change comparing to C215-behaviour is that it now displays the actual PvP level (which is bugged and we are working on it). The whole NU area (except around forcefields) is PVP Level 0.
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Offline Bold "Bertram" Blanshard

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #24 on: February 07, 2013, 01:12:49 pm »
I can only repeat that I am getting the message that I have moved from Lvl 0 to Lvl 1 at a considerable distance from the Force Field. So far in fact that about 1/3 of the area of NU must be PvP. This is more than a Display bug, if you say only a narrow strip along the Force Field should be PvP.
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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #25 on: February 07, 2013, 01:52:13 pm »
The servers has been restarted in order to apply PVP-related fixes. It should now display a message only when the PVP level changes.
Known bug: no message added to chat when leaving PVP area (entering LVL 0). This will be fixed with next update.

"Disciplinary Camp" have also received a couple of bug-fixes.
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Offline Jarod "Brickwit" McBrickerton

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #26 on: February 08, 2013, 08:10:49 pm »
Changes/fixes:
  • AfterWorld can now be started in "maximized" mode (configured via Options dialog)
  • Options dialog now remembers all settings from "Misc" panel
The "Maximize game window on startup" option would be better suited for the Video tab instead of the Miscellaneous tab. It's already pretty crowded there but maybe some of those options can be moved around and/or combined together? There's already an "Auto Detect Quality" button on the Quality tab and the overall Quality pull-down could be moved to that tab along with the AF and AA options so all Quality options are on one tab. Then there would be plenty of room for the Maximize option too.

And one of the Miscellaneous options is still not being remembered. I still have to disable the "Enable in-world item outlining on HUD *" option every time I close the game and re-open it, though it is saved as long as I don't close it.

Also there are no longer any notes showing what * and ** mean after an option's text.
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Offline Jarod "Brickwit" McBrickerton

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #27 on: February 09, 2013, 12:18:55 am »
I've just realized that I haven't received any of the bonus items from the New Years promotion. I'll open a new Help Desk ticket (my first one!) and reply again when the issue is resolved.
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Offline Cho "Thor_Force" Wolf

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #28 on: February 09, 2013, 09:24:23 am »
Hi everyone!

First I'd like to say that I'm very happy about the news! :)

But there is a little bug that makes the game strange!

When I look at other players, I saw them without eyes! They just have an hole and I can see in the head! Sometimes there's a little part which is white.

Seems like a little bug ( not very important but if Devs got a few time to change that! :) )

Thanks devs, I'm really happy to see you working so hard on afterworld! each news is nice :)

(I have a photo of the bug! It's a bit frightening!!

[/url][/img]



here it is :)
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Offline Zwarka "Zwarky" Stonehenge

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Re: AfterWorld Survival C216 Release Notes [2013-02-06]
« Reply #29 on: February 09, 2013, 11:15:06 am »
It's a bit frightening!!

Uhh ... played with Werewolves during
the Full moon ... for unknown Reason I
get afaid of leave the Outpost Building
in the Night now ...



Greetings - Zwarky
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