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Quote from: Dodo "Sharky" Ratiu on February 14, 2013, 08:40:38 amhmmm something doesn't seem right here...my oppinion is that the guy who was killed 5 times in a row by the same player should be sent there ( he needs correction to be more carefull or to just avoid pvp if he/she is not up to it ...you know, if you are low level/stupid/etc. just avoid pvp)) and go grind a little more or practise ) Dodo The potential regular low level & stupid I am a bit confused - I thought the rule was if a player kills ANY 5 players over a period of 1 hour ... rather than kills a CERTAIN player 5 times.
hmmm something doesn't seem right here...my oppinion is that the guy who was killed 5 times in a row by the same player should be sent there ( he needs correction to be more carefull or to just avoid pvp if he/she is not up to it ...you know, if you are low level/stupid/etc. just avoid pvp)) and go grind a little more or practise ) Dodo The potential regular low level & stupid
I am a bit confused - I thought the rule was if a player kills ANY 5 players over a period of 1 hour ... rather than kills a CERTAIN player 5 times.
I must agree with Dale, even 5 kills within a day would be even better!
Quote from: Sifalio "Sifis" Kritikakis on February 14, 2013, 03:11:42 pmI must agree with Dale, even 5 kills within a day would be even better! have to disagree 5 in 1 hour is not that many. It also depends what kind off kills it are, there is a big diffenrence between killing some one near revive (revive killing) or killing some one in a battle between socs or corpsor freelancers and the killed person returning to the fight.also if the killed person has the choice for a other route but does not want to take that i think it is ok.
Alternatively if the game could automatically track how quickly a player kills another player a more dynamic system could be set up. If a player kills someone with less than five shots more than once or kills several players this way they could automatically go "camping." But if the player needs more than five shots and/or the killed player has done at least 50% damage to the killing player it should take 10 kills to be sent to the DC.It should require consecutive one-sided kills too. If the previously-killed player then kills his/her killer the counter should be reset to take consensual battles into consideration.