Author Topic: "Disciplinary Camp"  (Read 2875 times)

Offline Rebel Leader "Madseend" Troubles

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Re: "Disciplinary Camp"
« Reply #15 on: February 14, 2013, 11:22:17 am »
hmmm something doesn't seem right here...my oppinion is that the guy who was killed 5 times in a row by the same player should be sent there ( he needs correction to be more carefull or to just avoid pvp if he/she is not up to it :D ...you know, if you are low level/stupid/etc. just avoid pvp)) and go grind a little more or practise )


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I am a bit confused - I thought the rule was if a player kills ANY 5 players over a period of 1 hour ... rather than kills a CERTAIN player 5 times.
The same player 5 times in 1 hour
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Offline Paul "Cuey" Darkmane

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Re: "Disciplinary Camp"
« Reply #16 on: February 14, 2013, 11:35:45 am »
I am a bit confused - I thought the rule was if a player kills ANY 5 players over a period of 1 hour ... rather than kills a CERTAIN player 5 times.

I asked the same question here https://my.afterworld.deelogic.net/survival/official-news/development-status-update-%282013-02-03%29/msg5993/#msg5993 ... gl
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Offline dale "dalewj" ofj

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Re: "Disciplinary Camp"
« Reply #17 on: February 14, 2013, 11:51:44 am »
Ya people will get stuck and chain kiled this is the reason for this rule.  It is a good one, maybe even a bit too tight.  Maybe the time could be expanded.  5 times in 6 hours seems more resaonable to me 
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Offline Sifalio "Sifis" Kritikakis

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Re: "Disciplinary Camp"
« Reply #18 on: February 14, 2013, 03:11:42 pm »
I must agree with Dale, even 5 kills within a day would be even better!
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Offline Rebel Leader "Madseend" Troubles

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Re: "Disciplinary Camp"
« Reply #19 on: February 14, 2013, 07:09:28 pm »
I must agree with Dale, even 5 kills within a day would be even better!
have to disagree  5 in 1 hour is not that many. It also depends what kind off kills it are, there is a big diffenrence between killing some one near revive (revive killing) or killing some one in a battle between socs or corpsor freelancers and the killed person returning to the fight.
also if the killed person has the choice for a other route but does not want to take that i think it is ok.
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Offline Event "Janе" Horizon

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Re: "Disciplinary Camp"
« Reply #20 on: February 14, 2013, 08:57:39 pm »
I must agree with Dale, even 5 kills within a day would be even better!
have to disagree  5 in 1 hour is not that many. It also depends what kind off kills it are, there is a big diffenrence between killing some one near revive (revive killing) or killing some one in a battle between socs or corpsor freelancers and the killed person returning to the fight.
also if the killed person has the choice for a other route but does not want to take that i think it is ok.
I think you have a point there ... perhaps the rule should be 'closer a player is to a their nearest revive point, the few kills it takes to send an PK to camp.".
For example
  • if the revive point is within the PK radar range. the PK can kill the player a few times (e.g. just 2 per hour) before DC is invoked.
  • if the revive point is NOT within the PK radar range (e.g. 1.5 times the distance so the player has a chance to sneak past the PK) then the number of kills before DC is higher (e.g. 4 per hour)
This would make a noob-killer work harder as they would have to guess at the which direction the player will go.


This could also be extended to be 'any player' killed rather than the same player 5 times - preventing a PK for camping on a revive point out of boredom and killing any lower  player that turns up.


Society fights should take place in an Arena - DC could be reused for that purpose.
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Offline Jarod "Brickwit" McBrickerton

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Re: "Disciplinary Camp"
« Reply #21 on: February 14, 2013, 09:32:10 pm »
Alternatively if the game could automatically track how quickly a player kills another player a more dynamic system could be set up.

If a player kills someone with less than five shots more than once or kills several players this way they could automatically go "camping." But if the player needs more than five shots and/or the killed player has done at least 50% damage to the killing player it should take 10 kills to be sent to the DC.

It should require consecutive one-sided kills too. If the previously-killed player then kills his/her killer the counter should be reset to take consensual battles into consideration.
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Offline Event "Janе" Horizon

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Re: "Disciplinary Camp"
« Reply #22 on: February 14, 2013, 09:53:54 pm »
Alternatively if the game could automatically track how quickly a player kills another player a more dynamic system could be set up.

If a player kills someone with less than five shots more than once or kills several players this way they could automatically go "camping." But if the player needs more than five shots and/or the killed player has done at least 50% damage to the killing player it should take 10 kills to be sent to the DC.

It should require consecutive one-sided kills too. If the previously-killed player then kills his/her killer the counter should be reset to take consensual battles into consideration.

Neat - very much like the hidden attributes on Pets :)
The rule then can be 'the easier you kill players - the more likely you are to be sent to DC".
Sort of like when you block a pet by sending it against non-attacking mobs ... eventually it stops maturing. Instead of maturity stopping - the player is sent to Disciplinary Camp until they have picked enough stones to 'balance' the attribute.
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