AfterWorld Survival Forum
Discussions => Knowledge Database => Topic started by: Johnny "atslash" Luck on November 20, 2013, 07:51:35 pm
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I have been working on a project for a couple days to help keep track of things I find in AW.
I am using Google Earth as the base software, along with dales big map.
The point of this project is to get a full outline ready for use when a more stable fully converted game to torque 3d is released.
There are 2 things you need for this to work for you.
Download and install Google Earth (http://www.google.com/earth/download/ge/agree.html)
AfterWorldResources.kml (http://popatopdad.com/AWRM.kml) file
All you need to do is install google earth and then double click on this kml file, it will open in google earth and show you a map of afterworld along with many many way points.
Included waypoints will be
All available Afterworld Creatures
Drill down of mob type (Animal, Cyborg, Human, Mutant etc)
Drill down on mob name and their level's and locations
all above ground ores and minerals
below ground minerals as they are found
Afterworld buildings and structures, including terminals within the structures
There will also be a popup of basic information as well as direct links to each respected wiki page.
Here are a couple images to show you.
General View of Google AfterWorld
(http://i42.tinypic.com/taovwz.png)
The popup with general information
(http://i43.tinypic.com/x3zhaf.png)
Clicking the wiki logo in the popup will take you to the wiki page
(http://i41.tinypic.com/20s6d21.png)
Plenty of room to grow as aw map grows
(http://i40.tinypic.com/23lcuig.png)
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wonderful work @IT
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Sounds very interesting ...
Greetings - Zwarky
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really good idea!!
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I take as my base map gets better you can change the face of GEarth to use it.
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absolutely, it only takes about 5 minutes to put in a new map and to do a 3 point alignment to make the coordinates accurate.
Just as a precautionary note..
the higher the detailed map the better but... it will also cost more bandwidth each time you open google earth. At the moment it takes me about 10 seconds for your map to load. I did it will the full photoshop file and it took about 5 minutes to load. Google earth can hand that np.. its just my home connection cant :) So i shaved it down to about 16MB
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Brilliant CrushinIT!
Great work :)
Zen
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oh I doubt it but are there a way of making an option for the background image? OR is there a way to seperate the image and the points above it and combine them?
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I'm not really sure how it works and how i can be a part of it but it sounds/looks like a great database/map!
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@ Dale
I'm not quite sure what your getting at.
Each part of the new map that gets discovered and added into the game, we can add it to google earth. Expanding the AW map coverage around the world. The current map, has to, and only takes up that small portion of the globe. Because of coordinates in game match real life coordinates it allows us to put into perspective how big the aw map is versus the rest of the world. As for the globe itself, I got tired of looking at earth. So I overlaid a 1 black px and stretched it around the globe.
If you mean why dont we stretch the current map around the entire globe, its because you would not have accurate coordinate system.
@ Everyone
I will put up the bare first release of the kml file in a few minutes.
the kml file is an open file, its basically just a xml file easily editable by notepad ++ or just load into google earth and edit a bit easier.
you can make your own map... in case you need to mark specific areas that you want to keep secret.
Every day that I add a new marker I will upload the new version. Sat, Sun, Mon there will be no new updates, those are my work days.
Currently I am working on all mob spawns on the map
up next are...
Buildings
above ground ore locations
underground ores (as I skill and progress)
I would like help with coordinates in the future, but for now it will just be me entering all the data. later on I will accept coordinates from you guys but they will have to be verified as true so we can keep the integrity of the map in check.
as always you can help dale make a cleaner map to use.
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First post updated with the first release of the kml file. If you have google earth already installed, just download the kml file and double click it. it will auto open in google earth.
You will need to allow a few seconds for the map and markers to load. It will skip and be jumpy till it all loads.
This first release only has a sikach spawn included. I will be updating the kml file continuously (very often) tuesday - friday.
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wow realy nice
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Very well done, thanks for your efforts CrushingIT!
How hard/easy is it for you to add small sections of cleared game map to your map? Is that what you were talking about when you said "it only takes about 5 minutes to put in a new map and to do a 3 point alignment" or was that in reference to a new "full" map? Since the map window is so small and fully zoomed-in area of the map can require many screenshots to get them all it can take quite a while to stitch them all together manually in MS Paint (I don't have anything more feature-rich and wouldn't know how to use it right away if I did). So if it's easy to add cropped screens of cleared map sections maybe it'd be easier to send them to you directly instead of waiting for dale to update his full map?
I think dale's question was hinting at being able to toggle the map between satellite and map views in the same way as Google Maps does on the maps.google.com. I imagine there will be a number of reasons for using this option later on when the map is much bigger.
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Excelent IT :)
Wonderful idea and work!
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Very well done, thanks for your efforts CrushingIT!
How hard/easy is it for you to add small sections of cleared game map to your map?
I am the map holder. so giving data to me , will get it updated and given in raw form to the @IT to be updated in the AWRMP (Afterword Resource Mapping Project)
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Are you using a similar method to integrate submitted clear map areas? If it's as easy for you as it sounds like it is for CrushingIT then it's better to allow you to update the main map and have him import the updates as they come. But if it's easier for him - and assuming he'll keep on top of updates as much as you do - it might be easier to give cleared map screens to him and update your map from his project.
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The link to the AfterWorld kml file does not work. Could you please upload and update the link? I would really like to see the good work put into this.
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Im the holder of the map so I can easily update my map leaving @IT to the other project he is building. The layering works well devivind the work for us.
Also note @IT might be a bit busy this week and unable to update things.
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Yes sorry been flying for the holidays. I took it down for the moment to redo and setup some other stuff. When I fly back home tomorrow I will fix the links. I'll also need dale to upload the newest map again I deleted the new on by accident. I will also be moving soon as well. Keep in mind I won't have net but on my cell. Also keep in mind this is still just a preview. I am working on some ideas to be ready for next release of aw. I don't want to add thousands of markers just yet until we see the newer stable version of aw.
Other things I am trying to figure out ...
Listing and taking orders on a website and letting people in game fufill those orders on a first filled basis.
think of it as a reverse auction.
Full AW Resource Database with pictures.
android app to search for items to get details. ( You search for Pick and it shows pictures of all items that pertain to the pick and how and where and how much it costs to make it.
all of these are just ideas atm. and may take a long while to implement successfully if at all.
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Sorry for reviving this thread but....
Maybe its better to put it on google maps, and make it public.
That way people won't need to download any updates ;)
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Are you saying that the resources should be submitted to Google for placement on maps.google.com, as a copy of Google's maps, or as something altogether different like James "JK" Kennon's used to be (http://maps.wiki.afterworld.ru/Saransk.php)?
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No idea how that looked like from JK, but skimming over the source code yes...
I know its possible to use custom imagery as map tiles using the API, i've seen other people use it in other games.
So yea a kml on google should be possible ;)
I see someone is/was already working on something similar?
http://maps.wiki.afterworld.ru/FlashMap/map.html (http://maps.wiki.afterworld.ru/FlashMap/map.html)
Too bad it's in Flash though and not HTML5...
PS:
Looking at the Survival map, see game website, it seems they are using the Russian/Asian part of the regular earth map ;)
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originally that is what i wanted to do. I wanted the main map split into 250 x 250 squares for google. I could overlay a full map onto google using a kml kmz file but i couldn't figure out how to host it on my server in tiles and allowing for easy unlimited POI's with categories and sub categories to be added. If i knew how to do i would do it.
Thats why i chose google earth because of my own personal limitations.
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originally that is what i wanted to do. I wanted the main map split into 250 x 250 squares for google. I could overlay a full map onto google using a kml kmz file but i couldn't figure out how to host it on my server in tiles and allowing for easy unlimited POI's with categories and sub categories to be added. If i knew how to do i would do it.
Thats why i chose google earth because of my own personal limitations.
You don't need to host any file yourself.
You can host the images on any image-host and use their URL in an array ;)
You can host the Javascript + data files on any host as well... eg.google docs ;)