AfterWorld Survival Forum

Discussions => Knowledge Database => Topic started by: Event "Janе" Horizon on August 19, 2012, 12:41:28 am

Title: C209 - Map with revive points, revive boundaries and antenna
Post by: Event "Janе" Horizon on August 19, 2012, 12:41:28 am
IMPORTANT: the map below assumes you have visited all outposts available in C210

(http://i758.photobucket.com/albums/xx230/janesavon/C209_ReviveBoundaries.png)

If you do not have all outposts - then the picture is entirely different ... e.g. see the 3 point map below

(http://i758.photobucket.com/albums/xx230/janesavon/3_points.png)

Note: this map is based on the concept that a player will revive to the closest outpost.

I am currently looking into providing a interactive map that can adjust itself to cater for this situation. As the world becomes more  complex - this will be needed to reduce players travel time.
Title: Re: C208 - Map with revive points, revive boundaries and antenna
Post by: Jarod "Brickwit" McBrickerton on August 19, 2012, 04:08:26 am
Nice updated map, thanks Jane.
Title: Re: C208 - Map with revive points, revive boundaries and antenna
Post by: Teesa "Teesa" Fisher on August 21, 2012, 07:22:19 pm
Sweet! Thanks
Title: Re: C209 - Map with revive points, revive boundaries and antenna
Post by: Event "Janе" Horizon on August 25, 2012, 05:44:47 am
Updated to include QA1 boundaries
Title: Re: C209 - Map with revive points, revive boundaries and antenna
Post by: Jarod "Brickwit" McBrickerton on August 25, 2012, 09:58:52 pm
Plus the NU gates, I see. NU (QA1) sure is odd-shaped!
Title: Re: C209 - Map with revive points, revive boundaries and antenna
Post by: Event "Janе" Horizon on August 26, 2012, 05:06:40 am
Original post updated.
Title: Re: C209 - Map with revive points, revive boundaries and antenna
Post by: Jarod "Brickwit" McBrickerton on August 26, 2012, 05:37:47 am
Nice, so a player will be able to supply which towns he or she has visited and the map will determine where the player will revive based on the current coordinates?
Title: Re: C209 - Map with revive points, revive boundaries and antenna
Post by: Event "Janе" Horizon on August 26, 2012, 05:51:06 am
Nice, so a player will be able to supply which towns he or she has visited and the map will determine where the player will revive based on the current coordinates?
That is the idea ... whether I can make that the reality is something we'll need to see!
(the current map needed a bit of 'help' to make it complete).
Title: Re: C209 - Map with revive points, revive boundaries and antenna
Post by: Jarod "Brickwit" McBrickerton on August 26, 2012, 05:57:40 am
Good luck with it! 8-)
Title: Re: C209 - Map with revive points, revive boundaries and antenna
Post by: Event "Janе" Horizon on December 15, 2012, 04:19:38 am
Just a reminder that the map in the first post (https://my.afterworld.deelogic.net/survival/index.php/topic,573.msg2721.html#msg2721) has the points of interest to people (even if not everyone can benefit from the revive boundaries)
Title: Re: C209 - Map with revive points, revive boundaries and antenna
Post by: Neshdan "Ashdavi" Toranov on December 21, 2012, 09:46:26 am
Which tool did you use to create the maps?
Title: Re: C209 - Map with revive points, revive boundaries and antenna
Post by: Event "Janе" Horizon on December 21, 2012, 10:20:14 am
It uses something I developed myself.