AfterWorld Survival Forum
Discussions => Knowledge Database => Topic started by: Event "Janе" Horizon on August 19, 2012, 12:41:28 am
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IMPORTANT: the map below assumes you have visited all outposts available in C210
(http://i758.photobucket.com/albums/xx230/janesavon/C209_ReviveBoundaries.png)
If you do not have all outposts - then the picture is entirely different ... e.g. see the 3 point map below
(http://i758.photobucket.com/albums/xx230/janesavon/3_points.png)
Note: this map is based on the concept that a player will revive to the closest outpost.
I am currently looking into providing a interactive map that can adjust itself to cater for this situation. As the world becomes more complex - this will be needed to reduce players travel time.
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Nice updated map, thanks Jane.
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Sweet! Thanks
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Updated to include QA1 boundaries
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Plus the NU gates, I see. NU (QA1) sure is odd-shaped!
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Original post updated.
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Nice, so a player will be able to supply which towns he or she has visited and the map will determine where the player will revive based on the current coordinates?
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Nice, so a player will be able to supply which towns he or she has visited and the map will determine where the player will revive based on the current coordinates?
That is the idea ... whether I can make that the reality is something we'll need to see!
(the current map needed a bit of 'help' to make it complete).
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Good luck with it! 8-)
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Just a reminder that the map in the first post (https://my.afterworld.deelogic.net/survival/index.php/topic,573.msg2721.html#msg2721) has the points of interest to people (even if not everyone can benefit from the revive boundaries)
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Which tool did you use to create the maps?
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It uses something I developed myself.