AfterWorld Survival Forum
Discussions => Knowledge Database => Topic started by: Damn "Im" Good on December 29, 2013, 08:29:03 pm
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I'm thinking of getting rid of some skills but still want to be able to craft everything I can now. Is there a list already made somewhere that shows all the skills that can be requirements to craft? I know each person has different requirements for the same item (one person might need computers 5, another goods yield 8, etc) so I don't expect a precise list of what skill type and amount is needed for crafting a specific item. I'm just looking for an overall list of the skill names so I don't end up extracting one of them.
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Electronics
Computers
Goods Yield
Information
Materials Technology
Science
These are what I've been asked for so far :) I'm sure there will be others, but it's a start !
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not sure that is even true. I think every person has a different list of basic skills they need top use. I think this is a very random system.
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not sure that is even true. I think every person has a different list of basic skills they need top use. I think this is a very random system.
yep i think this is correct :D
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Yep unfortunately there's no way of knowing which skills you need unless you kept track of them along the way - which I don't think more than a couple of people have done, myself excluded! Without that list you don't know what will prevent you from crafting something until you extract some and then try to craft something, usually the high-level stuff.
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I know its very random but isn't it limited to only certain skills? Like you never need rifle or first aid or avoids to craft anything right? I always thought its only skills gained from refining and research and even some of those like natural resources refining and experimentation I have never heard of people needing. I easily could be wrong though.
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I can only remember needing Computers, Science, and possibly Materials Science - which all fall into the Science category - but there may have been more. Has anyone ever needed a non-Science skill to pass a crafting block?
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iirc, I had to have Mechanics - which only comes from Fire-arm Rifleman.
It was a right pain to get, and I needed help from Soc. Mates who hunted. :(
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When I tried to craft a run of greenhorn bats for the first time the other day, it wouldn't let me because it said I didn't yet have intellect 3 (only have it at 2+). So intellect would seem to be a necessary skill for crafting (at least for me).