Author Topic: Crafting Idea  (Read 1703 times)

Offline dale "dalewj" ofj

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Crafting Idea
« on: December 03, 2012, 05:25:57 pm »
On this weeks MMOFTW at the end of the video (Its 5 minutes long compelt)  they talk about what would be a cool crafting idea.



Take a look and tell us what you think about the idea
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Offline Event "Janе" Horizon

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Re: Crafting Idea
« Reply #1 on: December 03, 2012, 06:51:12 pm »
Scroll the video to minute 4.

The idea being presented is to not have set 'recipes' for crafting instead you have a more real life approach which allows you to combine items with any other items, based on some rules. These same rules determine the attributes of the result -but do not dictate what the end result will be.

This is non-deterministic crafting (the game engine does not determine exactly what can be made)

So instead of the game dictating that A+B=C, players might discover a combination  A+Z=CZ which has features of C but also other features unique to that combination.
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Offline Zaelkaer "Allfather" Vampyre

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Re: Crafting Idea
« Reply #2 on: December 04, 2012, 07:31:08 pm »
I see it as an idea of being able to have (within limits) randomness of attributes, based of a percentage chance, i would suppose. It would allow for uniqueness of items, which yes, yes, yes. again, yes. I would totally support that. Of course these items would be limited to what you crafted them at. For example, 0/100, 3/100 or whatever. I also think that for these /unique items, the crafter should be able to name the item. It would allow weapons, for example, to be slightly personal. Whatever you want to call it, it doesnt effect anything, its just a name, but it would be cool.
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Offline kittykali "godslayer" deathslayer

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Re: Crafting Idea
« Reply #3 on: January 08, 2013, 07:54:07 pm »
I see it as an idea of being able to have (within limits) randomness of attributes, based of a percentage chance, i would suppose. It would allow for uniqueness of items, which yes, yes, yes. again, yes. I would totally support that. Of course these items would be limited to what you crafted them at. For example, 0/100, 3/100 or whatever. I also think that for these /unique items, the crafter should be able to name the item. It would allow weapons, for example, to be slightly personal. Whatever you want to call it, it doesnt effect anything, its just a name, but it would be cool.

you realise that imply a reconstruction of the database, with many tables altered or with new tables added just to contain the randomness. i don't think the game item database was created that way. and i doubt they will start modifying.
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Offline dale "dalewj" ofj

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Re: Crafting Idea
« Reply #4 on: January 08, 2013, 08:36:17 pm »
you realise that imply a reconstruction of the database, with many tables altered or with new tables added just to contain the randomness. i don't think the game item database was created that way. and i doubt they will start modifying.

An indirect quote from the devs many times.  'Don't think we have limits, tell us what is a good idea and make us think of how to do it.'  This is why we play an indie game, because we want input and anything can be done with a few dozen years of time :)
« Last Edit: January 08, 2013, 09:58:48 pm by dale "dalewj" ofj »
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Offline Zaelkaer "Allfather" Vampyre

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Re: Crafting Idea
« Reply #5 on: January 08, 2013, 09:31:15 pm »
I don't think they need to make tables at all, i'm sure there is a way to make a script - construct weapon with dmg  10>30 , reload 0.999>2.0 type of thing. Then once constructed, sorry - crafted, then only the inventory/item needs to be added to the "database". but don't take my word for it, i don't know anything about programming

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Offline Event "Janе" Horizon

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Re: Crafting Idea
« Reply #6 on: January 09, 2013, 02:26:19 am »
Don't underestimate the awesomeness of the Dedicated Logic team ;)
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Offline kittykali "godslayer" deathslayer

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Re: Crafting Idea
« Reply #7 on: January 09, 2013, 09:14:46 am »
I don't think they need to make tables at all, i'm sure there is a way to make a script - construct weapon with dmg  10>30 , reload 0.999>2.0 type of thing. Then once constructed, sorry - crafted, then only the inventory/item needs to be added to the "database". but don't take my word for it, i don't know anything about programming

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it all depends how they store the item now.
version 1:
table items
item_id 23433333;item_type HK-1;repairs 1;condition 72;owner_id cdsd-8765;other values
table type
id 1; name HK-1;description blablabla;min_heal 1;max_heal 7; item_activation 2.000;other values

version 2:
table items
item_id 2343333;item_type HK-1;repairs 1;condition 72;owner_id cdsd-8765;min_heal 1;max_heal 7; item_activation 2.000;other values

diference between versions is that in version 2 you get more room to customisation but make bigger table with higher response time from querrys.
version 1 is a little hard to add the randomness because imply some new variable that modify the default ones.

the values i put there and names are just for exemplification and don't represent real values in game. i hope that was able to explain my view.

another problem will appear when you try to buy/sell that item; it will still be listed as hk-1 3/100 but you will have tens of unique items. you have to inspect each of them to verify who give best mods for lowest price.

but i do think will be a nice addition to the game. just i think is harder to implement than some think.
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Offline Serenity "SerenityFireFly" FireFly

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Re: Crafting Idea
« Reply #8 on: January 09, 2013, 10:15:53 am »
if the online shop is paid by real cash it adds a boost to game economy and helps devs more, they may get tax'd on it, but as soon as the donation stops and it becomes paying to play instead of donating then that will also be tax'd as income instead of donations.

i still think its a good idea the online shop for real life cash, as it gives people a chance to get what they want for cash, and it gives devs money in there pocket... e.g armour cdd's instead of crafting for cdd's the money cost to craft to get 25% chance of a cdd the cash could be spent just getting them straight of shop, same with other items etc.. i know Cuey personally spent a lot of awd just to gain cdd's  and asps/mfp's in all professions even when the drop rate weren't 100% on the asps/mfp's/cdd's he spent it, some may not wanna put cash in... and its about helping the game progress, make the game more money, and get more people interested in it... in Aion craft system a person pays kinah for the recipie of what they want to craft instead of drops it could work here people paying Cash to get asps/mfp's/cdd's aswell as a chance rate of it dropping from crafted item.
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Offline dale "dalewj" ofj

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Re: Crafting Idea
« Reply #9 on: January 09, 2013, 11:59:16 am »
if the online shop is paid by real cash it adds a boost to game economy and helps devs more, they may get tax'd on it, but as soon as the donation stops and it becomes paying to play instead of donating then that will also be tax'd as income instead of donations.

i still think its a good idea the online shop for real life cash, as it gives people a chance to get what they want for cash, and it gives devs money in there pocket... e.g armour cdd's instead of crafting for cdd's the money cost to craft to get 25% chance of a cdd the cash could be spent just getting them straight of shop, same with other items etc.. i know Cuey personally spent a lot of awd just to gain cdd's  and asps/mfp's in all professions even when the drop rate weren't 100% on the asps/mfp's/cdd's he spent it, some may not wanna put cash in... and its about helping the game progress, make the game more money, and get more people interested in it... in Aion craft system a person pays kinah for the recipie of what they want to craft instead of drops it could work here people paying Cash to get asps/mfp's/cdd's aswell as a chance rate of it dropping from crafted item.

Is this in the wrong thread?    Unless we are buying database stores for the database
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Re: Crafting Idea
« Reply #10 on: January 09, 2013, 07:43:24 pm »
... in Aion craft system a person pays kinah for the recipie of what they want to craft instead of drops it could work here ...
In Aion you get paid kinah for doing quests - when Survival pays AWD for doing quests (and actuay has quests to do) - then that would make more sense.l
D&D + 100s of others also have the buy you crafting ability concepts (yet-another-one-of-those-rubber-stamp online games concepts)
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