Grab your own free version of Dalewj’s new book (Diaries of Afterworld)!
Quote from: The "Fifth" Entity on August 05, 2013, 05:39:14 amQuote from: Serenity "SerenityFireFly" FireFly on August 03, 2013, 12:36:20 pmthere were some using it as a form of harassment trying to shoot/attempting to mob gank.Oh, so you have heard that too!? Wish i knew who those bastards were... Oh, oh, oh ... me, pick me ... I can tell you who some of the people were - got screenshots of all the foul swearing and screenshots of them bringing the mob to players.
Quote from: Serenity "SerenityFireFly" FireFly on August 03, 2013, 12:36:20 pmthere were some using it as a form of harassment trying to shoot/attempting to mob gank.Oh, so you have heard that too!? Wish i knew who those bastards were...
there were some using it as a form of harassment trying to shoot/attempting to mob gank.
Oops - never-mind - just remembered, they were banned for the behavior.
First of all, any successful game is the game played by many people. So I think that we must provide the ability to play and evolve for all our players, even for non-donaters. I see the way to make it possible, and we are thinking how to implement our ideas in the game.Next important task is to ensure a stable, growing economy in the game. We discussed it with Bank and Vic and it seems to me that we found some interesting ideas. I`m not ready to describe all here in details because I know that some our competitors are watching our project. I can tell only one thing now – AW will not use the RCE model in the form in which it is used in EU. RCE model in its pure form can`t allow to make a really massive game. As you know, it`s a great stress for many people to play EU, because they lose much money. EU is really close to casino. We want to make a game that is comfortable and interesting to play, and where players decide how much money they are willing to spend for their own development.Our game model will be closer to the the EVE-online model then to the EU model. But we want to secure growing free market economy and a relatively stable exchange rate of in-game currency. And of course AW will stay f2p project. And the last thing. We intend to further develop the PvP and mass-PvP component of gameplay. Our game must be really «survival» game where players pay high price for death. Excess adrenaline in the game adds interest.