Author Topic: AWR: Official Updates Thread  (Read 9244 times)

Offline Anti "Ether" Danilevski

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Re: AWR: Official Updates Thread
« Reply #45 on: February 27, 2014, 01:20:30 pm »
I posted while go somewhere about an increase whit 20% of the fog cone could help us defogging a bit more from tight spaces like swamp, also helps a bit more whit defogging...if it is possible and is not much trouble,


No, it won't be changed for the reasons that I'm not going to unravel this time.
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Offline Gebeleizis "Hultaan" Kapnobatai

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Re: AWR: Official Updates Thread
« Reply #46 on: February 27, 2014, 01:26:05 pm »
No, it won't be changed for the reasons that I'm not going to unravel this time.

ty ty ... for me is enough that is there a reason to be found ^^
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Offline Mr. "Snuffy" Snuffleupagus

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Re: AWR: Official Updates Thread
« Reply #47 on: February 27, 2014, 10:25:01 pm »
Okay maybe it's just me but, Fog of War in AW is kinda pointless. I mean what is the purpose of it. I can see FOG in games like Ages of Empire it makes sense. But in AW not even close. It's like Dev learned how to code Fog of War and thought oh lets do that because we think its cool. Honestly what's the point in it if you can see red, green, blue dots on your radar anyways.  I can understand not having map show up or dots if you don't have an antenna and your in that antenna's range. Just curious and just my thoughts.

I know RCE is big topic but isn't that jumping the gun a little considering that Skill ladder is still messed up in game, Mobs with no animations, Missing mobs vital to PVP skilling,  Hit to skill level isn't correct. Still can't cut flowers, Not to mention the cost of reviving especially when its due to the game lag or game going down and no reinburstment. Impact to avoid skill isn't correct etc, etc, etc to name some minor things. So I don't think that worrying about RCE when game play is still pretty subpar compared to what the Alpha game was before it was shutdown is really necessary at this point.

These are just my thoughts. to be put out there.
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Offline Leopold "Shaqan" Mutter

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Re: AWR: Official Updates Thread
« Reply #48 on: February 28, 2014, 04:22:57 am »
When I mentioned that only Russian laws apply, I kept specifically in mind company behind the game, not players. Too early for that.
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Offline Anti "Ether" Danilevski

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Re: AWR: Official Updates Thread
« Reply #49 on: February 28, 2014, 09:39:03 am »
it's a concept that allows players to make real money while playing the game.


Then you will be very much satisfied as soon as we implement what we have designed. Again, please keep in mind, it won't happen very soon (not before we implement our most important system solutions to handle thousands of concurrent players).
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Offline Serenity "SerenityFireFly" FireFly

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Re: AWR: Official Updates Thread
« Reply #50 on: March 04, 2014, 05:42:56 am »
Good to Finally See some progress :D keep it up.
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Offline Anti "Ether" Danilevski

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Re: AWR: Official Updates Thread
« Reply #51 on: March 04, 2014, 12:45:05 pm »
Discussion concering RCE and taxes were moved here: https://my.afterworld.deelogic.net/survival/ideas-and-features-discussion/rce-discussion/


Please discuss such things in related parts of the forum. This thread is for updates - I don't want to lock this topic.
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Offline Windslow "Windslow" Warrior

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Re: AWR: Official Updates Thread
« Reply #52 on: April 03, 2014, 06:04:27 pm »

Global work: we are continuing our work on the most difficult server-side task: clusterization. It works locally, soon enough it will be released.

Maybe I'm being too keen but I'd made some estimates for myself personally regarding the clusterisation and was sort of expecting it to be ready by now.

Noticed there hasn't been comm's from DL for a while and would really like to know how this work is going. I understand that it's a big job so wouldn't mind a hint as to how far away it may be especially considering there seems to be more tasks being worked on such as pnote/sau recalculations etc.

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Offline Anti "Ether" Danilevski

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Re: AWR: Official Updates Thread
« Reply #53 on: April 03, 2014, 06:21:48 pm »

Global work: we are continuing our work on the most difficult server-side task: clusterization. It works locally, soon enough it will be released.

Maybe I'm being too keen but I'd made some estimates for myself personally regarding the clusterisation and was sort of expecting it to be ready by now.


No, your underestimating difficulty of that task. We are moving according to our roadmap (and even two weeks ahead of the plan). But it's still ready for, at the best, 75%. When it's done, you'll know and everyone will be invited to test the new system. Soon, but definitely not today.
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Offline Event "Janе" Horizon

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Re: AWR: Official Updates Thread
« Reply #54 on: April 03, 2014, 08:19:34 pm »
Thanks Anti for the update.
If you are 75% though this then you are way ahead of my expectations!
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Offline Jarod "Brickwit" McBrickerton

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Re: AWR: Official Updates Thread
« Reply #55 on: April 04, 2014, 12:47:14 am »
Glad to see that you're mostly done!

But an estimate for 100% completion being done "soon" is nice, but a bit vague. Is there any way to give an estimated number of weeks?
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Offline Anti "Ether" Danilevski

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Re: AWR: Official Updates Thread
« Reply #56 on: April 04, 2014, 05:22:00 am »
Glad to see that you're mostly done!

But an estimate for 100% completion being done "soon" is nice, but a bit vague. Is there any way to give an estimated number of weeks?


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Offline dale "dalewj" ofj

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Re: AWR: Official Updates Thread
« Reply #57 on: April 04, 2014, 11:00:01 am »
100% is the finish right? :)
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Offline Anti "Ether" Danilevski

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Re: AWR: Official Updates Thread
« Reply #58 on: April 04, 2014, 11:06:26 am »
100% is the finish right? :)


Sincerely hope so, and that's how it's planned in our roadmap.
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Offline Paul "Cuey" Darkmane

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Re: AWR: Official Updates Thread
« Reply #59 on: April 04, 2014, 04:13:12 pm »
100% is the finish right? :)


Sincerely hope so, and that's how it's planned in our roadmap.

If you read up further you said " But it's still ready for, at the best, 75%. When it's done, you'll know and everyone will be invited to test the new system. Soon, but definitely not today."
I think Brick was asking about that 100% finish of the next update not 100% finish of the entire game ... if the game has any future it will NEVER be 100% complete because it should always be having updates and new content worked on and added all the time ,so should never be 100% completed... gl
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