Author Topic: Mobs and their drop: rebalancing  (Read 8047 times)

Offline Axle "Axle" Platinum

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Re: Mobs and their drop: rebalancing
« Reply #45 on: March 20, 2014, 08:42:41 am »
Neither wolves nor rudeod's attack as a group since the change to survival  ;)


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Offline The "Fifth" Entity

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Re: Mobs and their drop: rebalancing
« Reply #46 on: March 20, 2014, 09:05:09 am »
Neither wolves nor rudeod's attack as a group since the change to survival  ;)
I see. So that's why the rudoeds near NU never attack as a herd now. And i was thinking the spawn density was too low... :)
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Offline Event "Janе" Horizon

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Re: Mobs and their drop: rebalancing
« Reply #47 on: March 20, 2014, 09:09:26 am »
Neither wolves nor rudeod's attack as a group since the change to survival  ;)

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Offline Mr. "Snuffy" Snuffleupagus

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Re: Mobs and their drop: rebalancing
« Reply #48 on: March 21, 2014, 02:38:17 pm »
Since we are discussing the mob balancing, Is the avoidance strike through also to be re- balanced? As it stands what is the point of having avoidance skills and armor if the mob is going to hit you with an avoidance strike through 90% of the time anyways.
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Offline Jarod "Brickwit" McBrickerton

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Re: Mobs and their drop: rebalancing
« Reply #49 on: March 22, 2014, 05:06:25 am »
I'm curious about avoidance strike-through rebalancing too. I've noticed a strong increase in the number of these from every single mob within the past few months and it makes hunting much more difficult in general.

On one hand this is a great way to tackle macro-run accounts. On the other it makes hunting significantly more dangerous, including for mobs that used to be easy prey.
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Offline Jarod "Brickwit" McBrickerton

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Re: Mobs and their drop: rebalancing
« Reply #50 on: March 31, 2014, 06:16:00 pm »
I extend time of receiving your thoughts until end of the March. Feel free to participate and send me your data, if you are willing to become part of the future balance.
I almost forgot to send my filled out copy of this after doing all the work of going through each mob in my mind! I just sent it off though and I hope this will be a reminder to anyone else that may have forgotten too. ;)
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Offline Leopold "Shaqan" Mutter

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Re: Mobs and their drop: rebalancing
« Reply #51 on: April 10, 2014, 09:13:27 am »
Since the SAU is going to go away..

Are we going to get "pnote globals" as replacement to "SAU globals"?
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Offline Devastating "Kestas" Power

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Re: Mobs and their drop: rebalancing
« Reply #52 on: May 26, 2014, 10:46:17 am »
omg cant even read this tread ....... r u serious this is the point of the rebalancing and this rebalancing need to discard all loot?
It looks like someone cant understand it himself and ask more same lvl ppl to do this job. Anti try to understand the basics of everything dont jump on rates (get a cycle first the adjust :D )


I see ppl is talking about respawn will it be 1-2 ppl hunting place again? or u think of game for 100 players at same spot hunting same mob?


Get a constant hp - price to kill awd - loot acquired kgs (rarity makes the price in pnotes)


What i could say to u Anti make a project with all aspects.
Jobs to be done with full info about how they will start go and what need to achieve and share this info with ppl who wants to help with rebalancing. Else u wont get result u r trying to get. Ok i spared as much time i could in here for the project of 5 we will :)


« Last Edit: May 26, 2014, 11:00:18 am by Devastating "Kestas" Power »
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Re: Mobs and their drop: rebalancing
« Reply #53 on: May 26, 2014, 11:53:39 am »
You seems to be an expert of game creation. Why don't you just create a game yourself and make it perfect to all your needs?
 


omg cant even read this tread ....... r u serious this is the point of the rebalancing and this rebalancing need to discard all loot?
It looks like someone cant understand it himself and ask more same lvl ppl to do this job. Anti try to understand the basics of everything dont jump on rates (get a cycle first the adjust :D )


I see ppl is talking about respawn will it be 1-2 ppl hunting place again? or u think of game for 100 players at same spot hunting same mob?


Get a constant hp - price to kill awd - loot acquired kgs (rarity makes the price in pnotes)


What i could say to u Anti make a project with all aspects.
Jobs to be done with full info about how they will start go and what need to achieve and share this info with ppl who wants to help with rebalancing. Else u wont get result u r trying to get. Ok i spared as much time i could in here for the project of 5 we will :)
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Offline Anti "Ether" Danilevski

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Re: Mobs and their drop: rebalancing
« Reply #54 on: May 26, 2014, 11:57:53 am »
omg cant even read this tread .......


So don't.
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Offline Event "Janе" Horizon

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Re: Mobs and their drop: rebalancing
« Reply #55 on: May 26, 2014, 09:16:17 pm »
...
Jobs to be done with full info about how they will start go and what need to achieve and share this info with ppl who wants to help with rebalancing
...
That is exactly what Anti is doing with the Dedicated logic developers.
I am sure there have been many heated discussions internally about what goes where.
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Offline Manuel "Quim" Miranda

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Re: Mobs and their drop: rebalancing
« Reply #56 on: July 08, 2014, 09:33:59 am »
Since the SAU is going to go away..

Are we going to get "pnote globals" as replacement to "SAU globals"?

Probably no, money dont fall that easy from the sky.
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Offline The "Fifth" Entity

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Re: Mobs and their drop: rebalancing
« Reply #57 on: July 08, 2014, 04:12:24 pm »
For what it's worth i can confirm Kestas actually is an expert in MMO design and seen it from both sides.


Then again, one kingdom can only have one king. Let the devs do their job they way they see is best and hope it'll be something unique. Who needs just another cheap carbon copy anyway? ;)
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Offline Event "Janе" Horizon

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Re: Mobs and their drop: rebalancing
« Reply #58 on: July 09, 2014, 12:54:51 am »
For what it's worth i can confirm Kestas actually is an expert in MMO design and seen it from both sides.

Then again, one kingdom can only have one king. Let the devs do their job they way they see is best and hope it'll be something unique. Who needs just another cheap carbon copy anyway? ;)
I like the discussions. Lots more has been discovered here by amateurs asking questions than via a single experienced persons comments.

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