Author Topic: Today's progress (Jule 2014)  (Read 4934 times)

Offline Anti "Ether" Danilevski

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Today's progress (Jule 2014)
« on: July 22, 2014, 12:37:56 pm »
Hello everyone.

Just a little update about what we are working on today.

First, we have finished the most difficult and time-consuming part of development: server clusterization is done; client streaming is done. Both parts are now working with each other, boosting each other's power and effeciency. Still, we need a week or so to finish it completely (which, of course, doesn't mean that there won't be bugs discovered - we except to find some and mercilessly shot them down).

At the next week we are going to begin integraiton of the new characters into the game. Both male and female characters will be replaced. At the beginning, they won't be morhpable, but soon after morphing will also be implemented and you'll be able to create different characters and faces. Can't tell you when exactly, though.

At the same time, next week, we are going to finish the mobs and loot balance and relocate mobs. We got the new system already and new items distribution, now only need to import our data into the game, export again, tune and reimport again. It's really not a big deal after two months+ of calculations and balancing. And, together with that, new pnote econony also will be deployed.

And, lastly, we have three new cities that are going to be deployed (we believe) in mid of August.

So far we are going according to our estimations with just one week late. We hope you won't mind and forgive us this delay.

If we manage to meet our previous deadlines and move with the current speed, everything will be deployed to the game server at the end of August, followed by testing. And, should everything go smooth, in September we are going to begin brining old players back.

Stay tuned, we are working every single day to make you (and us) happy! ;)
« Last Edit: July 22, 2014, 12:47:09 pm by Anti "Ether" Danilevski »
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Offline dale "dalewj" ofj

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Re: Today's progress (Jule 2014)
« Reply #1 on: July 22, 2014, 01:00:56 pm »
so reading that u are saying.  the new servers are separate from the existing ones (Which we all expected).   you are doing all this on the new servers and leaving the old servers up  (Which we all expected).   You are going to upgrade the new serve completely before letting us in to break it (end of august)?   
- I expected if the answer to this is yes you want to get to a certain point before having to attack the list of bugs u get when going to a bigger group (I can live with that). 
- If the expected is no then you will allow us on the servers but they will be test servers with nothing saved until db is moved over end o august...
- or answer three...  slowly people will be brought in to test
« Last Edit: July 22, 2014, 01:04:17 pm by dale "dalewj" ofj »
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Offline Anti "Ether" Danilevski

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Re: Today's progress (Jule 2014)
« Reply #2 on: July 22, 2014, 01:06:22 pm »
so reading that u are saying.  the new servers are separate from the existing ones (Which we all expected).   you are doing all this on the new servers and leaving the old servers up  (Which we all expected).   You are going to upgrade the new serve completely before letting us in to break it (end of august)?   
- I expected if the answer to this is yes you want to get to a certain point before having to attack the list of bugs u get when going to a bigger group (I can live with that). 
- If the expected is no then you will allow us on the servers but they will be test servers with nothing saved until db is moved over end o august...
- or answer three...  slowly people will be brought in to test


Actually, no. We will deploy the new system to the current servers. And, since we are still in alpha/beta development, we have no problems with the bug reports. We, actually, expect them and, as soon as we implement FPS system (later), we will stop adding the new features and will work only on bugfixing, until we ready for the mass release (Steam/Kickstarter).
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Offline Axle "Axle" Platinum

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Re: Today's progress (Jule 2014)
« Reply #3 on: July 22, 2014, 01:08:27 pm »
And, should everything go smooth, in September we are going to begin brining old players back.

What does this mean ?

Cheers

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Offline dale "dalewj" ofj

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Re: Today's progress (Jule 2014)
« Reply #4 on: July 22, 2014, 01:10:57 pm »
And, should everything go smooth, in September we are going to begin brining old players back

ya that's what got me off too :)  Thanks ANTI   can we expect a day of downtime when the servers are changed?
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Offline Anti "Ether" Danilevski

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Re: Today's progress (Jule 2014)
« Reply #5 on: July 22, 2014, 01:15:20 pm »
And, should everything go smooth, in September we are going to begin brining old players back

ya that's what got me off too :)  Thanks ANTI   can we expect a day of downtime when the servers are changed?


Not yet. I'll inform everyone as soon as I'll have the exact date via separate notification.
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Offline Anti "Ether" Danilevski

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Re: Today's progress (Jule 2014)
« Reply #6 on: July 22, 2014, 01:20:39 pm »
And, should everything go smooth, in September we are going to begin brining old players back.

What does this mean ?

Cheers

Axle


This means that we will begin sending information to the players who played AW before and who has left, tired of lack of development. Also, we will ask everyone to contact with the players who played before and invite them back. Very likely that we would create some kind of rewards for those who played all that time and rewards for those who would return. I believe it may be a good number of players and a lot of fun for everyone.

PS: I don't reply to the blue-colored text, so changed yours to black. I'm using blue one so no one would miss my answers, so please don't confuse them.
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Offline Axle "Axle" Platinum

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Re: Today's progress (Jule 2014)
« Reply #7 on: July 22, 2014, 01:27:12 pm »
And, should everything go smooth, in September we are going to begin brining old players back.

What does this mean ?

Cheers

Axle


This means that we will begin sending information to the players who played AW before and who has left, tired of lack of development. Also, we will ask everyone to contact with the players who played before and invite them back. Very likely that we would create some kind of rewards for those who played all that time and rewards for those who would return. I believe it may be a good number of players and a lot of fun for everyone.

PS: I don't reply to the blue-colored text, so changed yours to black. I'm using blue one so no one would miss my answers, so please don't confuse them.




What about the rest of us who have never left this game and kept on supporting it ?


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Offline dale "dalewj" ofj

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Re: Today's progress (Jule 2014)
« Reply #8 on: July 22, 2014, 01:30:56 pm »
Axle....


Very likely that we would create some kind of rewards for those who played all that time .

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Offline Anti "Ether" Danilevski

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Re: Today's progress (Jule 2014)
« Reply #9 on: July 22, 2014, 01:31:59 pm »
And, should everything go smooth, in September we are going to begin brining old players back.

What does this mean ?

Cheers

Axle


This means that we will begin sending information to the players who played AW before and who has left, tired of lack of development. Also, we will ask everyone to contact with the players who played before and invite them back. Very likely that we would create some kind of rewards for those who played all that time and rewards for those who would return. I believe it may be a good number of players and a lot of fun for everyone.

PS: I don't reply to the blue-colored text, so changed yours to black. I'm using blue one so no one would miss my answers, so please don't confuse them.




What about the rest of us who have never left this game and kept on supporting it ?


Axle


What about reading thoroughly? "...we would create some kind of rewards for those who played all that time...". I'm perfectly aware of the contribution of the current playerbase.
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Offline Axle "Axle" Platinum

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Re: Today's progress (Jule 2014)
« Reply #10 on: July 22, 2014, 01:35:01 pm »
Axle....


Very likely that we would create some kind of rewards for those who played all that time .

`




yes thanks Dale I just  needed that to be clear to ALL


Cheers


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Re: Today's progress (Jule 2014)
« Reply #11 on: July 22, 2014, 01:37:29 pm »

Very likely that we would create some kind of rewards for those who played all that time
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Offline kusky "JBK" Alexander

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Re: Today's progress (Jule 2014)
« Reply #12 on: July 22, 2014, 02:04:21 pm »
nice news.. 8)


we w8 about pet traning and tamming skils up again ;)



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Offline Hugo "Lossehelin" Santos

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Re: Today's progress (Jule 2014)
« Reply #13 on: July 22, 2014, 02:14:37 pm »
I want the update now!!!!!! Lol
now seriously, thank you anti for the update looking forward the next week to try the new newcomer zone and new cities :)
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Offline dale "dalewj" ofj

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Re: Today's progress (Jule 2014)
« Reply #14 on: July 22, 2014, 02:16:29 pm »
oh ya u said 3 cities anti.  We know about NU and turk.. whats the third?  surgot?

And anti a question about twitch streaming.   Will we be allowed to stream on day one or will you be trying to hide stuff for the month?  If good I will be streaming on the first day for my society and friends in EU.
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