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Messages - Mr. "Snuffy" Snuffleupagus
1
« on: April 13, 2014, 03:46:37 am »
So I try to keep my comments to a minimum until I have something valuable or at least in my little mind valuable to say. First off my apologies if this should be posted somewhere else and also if it creates a whole mess of off topic chatter! But I think it's time someone say's something. Our grandkids (and we have 9 of them) don't complain as much as some of the players in this game. To the Players of Survival,
I have tested games and other software that was/are in alpha and beta stages and to be honest this would be the first game ever that I have been in that would let players keep skills and items etc. Usually this all gets wiped when the game goes live. Which by the way this game isn't, it's still in alpha or early beta but not live! Not even close to that. A lot of times those game developers would award players who tested their product with maybe a special weapon or something but not keeping skills. I am currently testing a major game (which I cannot disclose the title) and I will tell you that no one keeps their skills or loot when it goes live. It resets every day. Even when a game goes live, most of the time there are things in the game that was removed and added that testers don’t know about. This is done for a simple reason……BALANCE!! That way no one has the upper hand in a game. So honestly the only way to balance this game and with RCE in mind would be to wipe everything once Survival decides it can move out of Beta. Otherwise all you have are a bunch of people that broke the game before it got started. Let's face it old devs made promises and I do believe those were made to keep people here. But to develop this game into a game that can stand on its own will need to have a wipe. Yes people are going to cry "boo hoo! I've been playing for years and invested all kinds of money!!" That's your fault for not wanting to see a game develop, but instead playing for your own greedy purposes. Some people used bugs for own personal gain and macro's and what have you. So they should get to benefit from that? Also we have gone years playing with not much from the devs and we players basically ruled the game. Every once in a while an update would happen that knocked the game even more out of balance than before. So now it has to be fixed, due to inexperienced developers. So now people cry about it because there are now people putting forth major effort to get this game developed and players don’t like not ruling the game anymore. They are afraid or think they deserve some kind of special treatment. Let’s face it, if, as it should be, a wipe hits Survival when it leaves beta than those who are playing now will still have a hand up on new people. We have knowledge of what needs to be done to get back to where we were. And that people, is the only way to rebalance the game. You all can cry, pout and throw out all the idea’s you want; but the only thing that will work is a wipe whether you want to believe it or not.
There isn't a contract that states that Developers can't do what needs to be done to make this game succeed. All I hear any more is whining about how "we were promised this or promised that." Who cares!! I don't personally care and in all honesty neither should the developers. Who made those promises? Did you sign a legal binding contract that say’s they can’t do this or that? No! Besides, how many of the original developers are still around? People will come and people will go. People will flock to the game when it leaves Beta whether you are here or not with your “You owe me” attitudes! And before anyone says “You don’t understand or you don’t have anything invested in this game like we do!” Actually I do. I have spent hundreds of dollars and have skills that let me compete with the best of the players in AW. But I still believe the only proper way to rebalance the game is a total wipe when Survival leaves Beta. Anti, In my personal opinion, just say the Hell with it and wipe everything when Survival is ready to leave Beta. After all, those who have played for years will already know what they need to do to get ahead. They will just have to compete with the rest of the world now on a level playing field. This is about a game; not players who feel like they are entitled to something. If they don't like it, then they could always go play some Facebook games. I support many a software/ game. I don't expect them to shower me in glory and gifts. I do it because I believe in the product and I look forward to playing/ using said product. I can see where you’re getting frustrated with players (at least it would appear so). Personally, I wouldn't bother with them anymore. We finally got someone to talk to us about what is going on with the game after all these years and what happens? Crying!! Sorry for the rant Anti, but let's get this game developed and let's do what it takes to make this game succeed!! This game is long overdue and there are people finally with the means to get this done. Okay I'm done! Let the flaming begin!! -Snuffy P.S. May I suggest giving all the players who have played for a long time a golden slugroach corpse for playing AW. Can you make me Uber when Survival leaves Beta?
2
« on: March 21, 2014, 02:38:17 pm »
Since we are discussing the mob balancing, Is the avoidance strike through also to be re- balanced? As it stands what is the point of having avoidance skills and armor if the mob is going to hit you with an avoidance strike through 90% of the time anyways.
3
« on: March 21, 2014, 12:19:40 am »
and they are gone!! this really needs to be resolved. Honestly the game is getting boring as it is and now mobs keep disappearing and not coming back. Sorry but going to be hard to keep people interested in a game when the mobs aren't even interested in it.
4
« on: March 19, 2014, 01:22:36 am »
Now some of us that has played in alpha remember LoD (Labyrinth of Death) but for those that didn't play alpha let me describe what LoD was. When a newcomer became citizen they translucated into a noobot. at which point a global message went out telling all the players that a newcomer became citizen. They then had to go into LoD to get to Sar. Upon entering LoD another message went out telling everyone so and so enter LoD and countdown had stated. You had 30 minutes to get to one of the pads at the end of the labyrinth full of mobs and twist and turns or you exploded. Now you could travel this as a noobot but what usually happened is the new citizen had been set up to meet another player in LoD that was called a courier. They would pick up the noobot and try to deliver the noobot to the pad and if suceeded they would global and get a scout check. Naturally LoD was PvP and when the global went out that a noobot was about; Couriers raced to LoD. Battles ensued teams where made. There was adrenaline, excitement, death, team work feeling of accomplishment. and at the end of the run people said congrats even hunted together after they had just tried killing each other. Now not all the time there was some bad blood between some players. But LoD gave players the added excitement that was lacking in the rest of the game. I think this should be brought back in Survival. It sure couldn't hurt it. Survival needs some excitement in a very bad way. I don't recall seeing anything about LoD from the devs in survival but I could be wrong. Just saying would be nice to have some fun like this again. My pugio is getting rusty from lack of use
5
« on: March 14, 2014, 02:20:43 pm »
Working on it now
6
« on: March 14, 2014, 01:45:46 pm »
Yup thanks Anti for the feed back. Good to hear that your willing to keep something alive just like AW. Looking forward to see how it progress obviously this would probably require additional funding. unless a programmer is giving his/ her time for free. Will this cost be included in any kick starter program or kept seperate as it is basically development of 2 different things? one being AW and one being Torque. Naturally AW won't survive unless Torque is maintained so I can see where this can be an added cost to produce the game but already in the budget. Of course it could be none of my business lol  But thanks for the feed back none the less it has been nice having someone keeping us informed. Thanks
7
« on: March 13, 2014, 11:08:21 pm »
Lol Sometimes I wonder if there is a difference.
8
« on: March 13, 2014, 11:06:26 pm »
Honestly I myself don't care what game engine is used. As long as I am having fun playing. I still like playing atari. I have to agree Brickwit that at a business stand point I think they will have to switch. They may be stuck with Torque unless they get a backer that has the money to back them and support their business plan and idea. At that case or if they exceed their Kickstarter progam they may want to change ahead of time. Obviously with a company and people and funding things can move at a faster pace. Which makes transistion a little bit easier and not so much of a step backwards. In that case I would say most would accept that and go with it knowing that things will be moving at a faster rate than they ever have since 2006. Yes there are a huge amount of MMO's out there that don't use Unity. But the top MMO's don't use Torque either. Not saying that Afterworld couldn't be the first it possibly could be. But then again.......................................................... ...sorry my open source typing software is out of date and I had to do some programing work on it so i can finish my sentence. The open source community is almost dead on my typing software.  (just a dramatisation)
9
« on: March 13, 2014, 10:19:25 pm »
I would like to share with everyone a little hobby I enjoy doing. That would be making animations. Now I am no Disney or Pixar by any means just a hobbyist. https://www.youtube.com/user/alf4942Yes I shamelessly plugged my youtube page lol.  But what I really wanted to do was share with anyone interested in creating your own animations check out http://www.muvizu.com/There is a free version as well as a pro version, and a great community to help you out and to collaborate with. You will be amazed. Hope to see your animated films soon
10
« on: March 13, 2014, 09:23:33 pm »
So would you say that the current game engine with finished game be able to stay competitive with others like UDK or Unity? Especially as an open source engine. which worse case scenario would be that the devs. would have to get the code for Torque and do basically dev work on the game engine also, if interest in keeping it up to date starts to fall. Which in turn can take away from the development of the game. Not saying that is going to happen but can as a lot of open source projects do. People get busy with life or have new ideas and project that takes up their time. On the other hand they could end up making Torque a better game engine as they go along. Then as I said there is the security concerns especially when a source code is out. I am no hacker so I may be way off base on that assumption as far as online game goes. But concerns none the less. I am not pushing for a game engine switch by no means but it was done once and can be done again. Would be nice to have an idea about their thoughts on this. Maybe Torque is the best way to go over the others. I know UDK has a lot of legal stuff developers have to go thru to use that engine. And Lawyers aren't cheap that's for sure. Just making conversation. Yes people don't want to start all over again like we are doing now. I understand that but with that aside what are you thoughts? Kick starter campaign I forgot about. But even then if it's in the kick starter plan to switch engines it can be done and if people want that they will contribute. Just saying. Yes it would take some work and that is why the question was would it be better now than later after game is finished. I am just taking the devil advocates side for conversation purposes only. Can dedicated logic afford it or have the man power or what have you ? Well I have no idea I don't even have a clue but on the other hand sometimes extremes have to be done to bring in more money. As I think we have seen being done as of late to keep a dream alive.
11
« on: March 13, 2014, 11:58:24 am »
I agree Dale to a point. If done right it could be done. But done the way it went from alpha to survival..no. But it still has to be thought about as far as the future of AW where they want to go with it. They may be happy with Torque and ride that boat.
12
« on: March 13, 2014, 11:53:10 am »
I always get a little leery when a software goes from being a product to open source. As we have seen many a game has fallen to the open source category just to stay alive. This sometimes is a good thing, but open source usually can't keep up with main stream software. There are exceptions look at Blender for example.
But I don't know if Torque can be as succesfull; and can a game that wants to be as profitable as Devs (I am sure want AW to be) hope it will be, rely on an open source program? Seems to me this can cause a bit of a security issue as well.
13
« on: March 13, 2014, 11:24:21 am »
Since I am talking about the future of AW I guess this would be the place to post this question.
We all know that game was started with the Torque game engine. Then devs decided to go and upgrade if you will to Torque 3D (which was almost in a state of not being in existence anymore). Sometime in the future the game will have to be updated to a better game engine especially if they are wanting to be a mainstream game attracting millions of people. As I don't think Torque will honestly be able to hang on.
My question is if the devs have thought about changing game engines to UDK or Unity or some other engine and if so would it be better to make that move lets say in the near future than later after you get to the point where you think the game is ready for the whole world? Or just ride the Torque engine until it cant be ridden no more?
I think it is a very honest question to ask as the future of indie game engines are jumping by leaps and bounds compared to the Torque engine. So it would only be feesable to be thinking of the move and the impact it would have on the development of the game as we seen going from Alpha to Survival. with such moves naturally comes the learning curve of a new engine, coding problems, transfering of data, bugs and of course the main one COST of using a different game engine.
Thoughts?
14
« on: March 12, 2014, 01:42:10 am »
My thoughts are as follows if I may. 1. I don't mind going back to skilling like before sni's but will the SAU gain be adjusted to meet This change since Skilling is very expensive to unblock. 2. Will mob maturity be evened out so ppl can skill the correct way. There isn't enough lower mobs in game for new ppl to skill on or upwards. 3. There is talk of land grabs and all that and pvp but there are no mobs in game to skill pvp skills on. So a new person can never ever run to sar due to they can never as of now skill burn frag or penn avoids. running to sar was an example. So if they have to hire a body gaurd it will have to be one of us old players that have these skills that new players can't get. I think these have to be addressed when talking about people skilling. We done it before sni's were implemented. I liked the feeling of satifaction when I finally killed my first bear through skilling and playing the game. Anywho just my thoughts on a few things.
1 - Very likely. I'll be looking at skills and it's balance a bit later, when FPS gameplay is finished. Then skills would require rebalance; 2 - Of course. We are working on three big areas now. Then we would fill them and surroundings with the mobs for lowbies and 'midbies'; 3 - PvP skills shouldn't go up in PvE.
SNIs became something that almost replaced the whole idea of trading, logistics, adventures. This system turned the game into 'train skill - chip - sell' and nothing else. Playerbase got used to it, it brought game into a quite opposite of what we are working on - FME (RCE).
I am going off of AW alpha and to get PVP skills we had to skill on bots and raiders. Since different type of ammo does different type of damage like penetration and frag and to skill penetration avoids you had to skill on Raiders until they was taken out of game then it was E95's for the penetration avoids. So we had to skill pvp skills in PVE. Now those skills cannot be gained in game. So a new player or a player that has been playing in survival can't get the necassesary skills to defend themselves. Unless you are hinting that pvp skills are going to change either way these avoids should have been implemented when most of the zones in game became pvp in some fashion or another. This is just an example of creating a lopsided game which has been something this game seems to do a lot of. Seems to me that when taking something away one would add something to make up for the change instead of creating a more lopsided game. Now these are just my thoughts to some of the skill problems in this game. Which started back in Alpha. Who likes grinding? I sure don't but I did enjoy the thrill of victory when killing a high mob with out dying for the first time. or having those shoot outs in LoD and having the skills to be able to live with out dying with one shot. Grinding is part of the game but in order to grind, the skills have to be in game to let people grind to achieve the level they want. The biggest problem with taking away chipping is getting the sau to unblock your skills and since mobs maturities are lopsided a player cannot effectivily skill avoids to get the maximum sau rate they need to unblock the next level. so people buy Sau to be able to unblock. Again I am all for not having SNI's I spent many an hour getting to where I am to be able to help others or survive that one mob finally that was always killing me. It brings me a feeling of accomplishment. Some people; maybe don't want that feeling thats fine. But like others I never started playing this game with RCE ideas. I play it for the shear joy of seeing soc mates and having a good hunt with friends (which also needs fixing) But even now the game is stale it's the same thing over and over. Sure you can say " look this is what we are going to do!" but it's another to actually put something in the game that is new. Nothing is new in game. Compared to alpha it's honestly a step backwards. Sure pretty graphics but even that is outdated now. But it still the same thing. Either hunt, pick, craft, mine, or skill an avoid time after time after time. every time you log in it is the same choices same thing. so basically its the same thing as "Train skill- chip- and sell-and nothing else." just some of us don't do it with SNI's the point being rather its for chipping out skills or anything else in game it has become redundant. To make a big change by taking away something and not adding nothing gets fustrating i think to people. There is no doubt that the player base you have here have the same goal as the devs. To succeed. I think frustration just gets the better of people at times for a want of something great. just my thoughts from a noob
15
« on: March 11, 2014, 05:06:30 pm »
My thoughts are as follows if I may. 1. I don't mind going back to skilling like before sni's but will the SAU gain be adjusted to meet This change since Skilling is very expensive to unblock. 2. Will mob maturity be evened out so ppl can skill the correct way. There isn't enough lower mobs in game for new ppl to skill on or upwards. 3. There is talk of land grabs and all that and pvp but there are no mobs in game to skill pvp skills on. So a new person can never ever run to sar due to they can never as of now skill burn frag or penn avoids. running to sar was an example. So if they have to hire a body gaurd it will have to be one of us old players that have these skills that new players can't get. I think these have to be addressed when talking about people skilling. We done it before sni's were implemented. I liked the feeling of satifaction when I finally killed my first bear through skilling and playing the game. Anywho just my thoughts on a few things.
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