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Messages - Otlep "irrep" Pelto

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first: to sell such a big project - any investor will ask at first: is there a team, which is capable to handle the support and any future development of it? without it - any project doesn't cost anything (sorry)
second: aw as open source project.. afaik aw have a lot of packs built-in (AFX at least), which can't be shared in opensource game, and i'm not sure it can be easily ported/converted (and think about database, loot rules, etc!).. i can only think that it will require A LOT of time even for an original team to do such task (think about months if not a year), but for any new (small) team it will be almost impossible task.
imho

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Knowledge Database / Re: "Disciplinary Camp"
« on: February 14, 2013, 08:54:38 am »
hmmm something doesn't seem right here...my oppinion is that the guy who was killed 5 times in a row by the same player should be sent there ( he needs correction to be more carefull or to just avoid pvp if he/she is not up to it :D ...you know, if you are low level/stupid/etc. just avoid pvp)) and go grind a little more or practise )


      Dodo
      The potential regular low level & stupid :D
ha-ha. what to do if someone with uber gear for hours doesn't let you go away from outpost and always kills you when you leave safe area?
to be sent to disciplinary camp simply for trying to escape?
back in alpha, when pvp implemented i remember there was a lot of "war" all around when some "stuck" at revives and was killed all the time.. all they can do - leave the game.. some of them i haven't seen in game after that, so they left the game..

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Official news / Re: Development status update [2013-01-30]
« on: February 02, 2013, 12:28:13 am »
i cant find devs mentioning about pvp l8 to be implement atm at all. and yeah, it was about three different areas (quarantines?) to be split by high-lvl pvp.. and i think devs are smart enough not to make pvp as a key point of the game its just a time to make it in, though i dont think its a right time! i cant find any big problems with dat at all atm, too excited to try true pvp in aw!

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Official news / Re: Development status update [2013-01-30]
« on: February 01, 2013, 12:53:45 am »
but it is a pvp everywhere already! ofc not the cities itself, but you can kill anyone at swamp now, or at the road between towns! as i can see - the only difference will be in swamp where you can lose only "obligatory bills" (whatever it is) as the rest always in wallets, and the area at bottom/left part after the river (mugen). there are nothing really interesting atm anyway! i believe when world will grow we will have more pvp level 3 areas than higher ones. what if they make high pvp only to split the world (see the map) in two parts (left and right) so we need to move resources through the world via high-lvl pvp zones? my 2 cents

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