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Messages - Universal "Forgo" Forager

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Official news / Re: AW virtual world in the future
« on: August 05, 2013, 02:13:07 pm »
Ill just throw out a couple things, and a little criticism:

The appeal for most of us here was the similarity of EU,or specifically, the possible withdrawl option later.

You state that EU is a casino, Ive been to the casino, I have lost alot, and sometimes I win.

EU I win every month, without effort. Please find me a slot machine that pays every time.

You guys play EVE too awesome, I have a very hard time understanding how that model could ever possible be remotely similar to AW.  I have many many billions, so I play there too, and I just don't see anything here substantial enough to even try to compare to EVE yet either. I doubt you have the slightest idea how they even structure the economy, and balance it.  They have an entire team dedicated to just balance, you have 3? people dedicated to just trying to get paid.

Am I to assume that you guys cant even figure out how to play EU or any RCE correctly, let alone realize what RCE is? And that you are going to provide us with a new working RCE model?

The pvp centric focus just wont work, people have battlefield and call of duty or even EVE for adrenaline pvp, with better graphics and more competition.

Go back to your logs, and look at the first time you had globals active. They were going almost non stop,
....coincidentally, that was the most people I had ever seen online regularly. The survival test had some pvp in it when it came out, and there were alot less people that came online.

You want to make a game that is different from other games, and yet you mention other games as your primary reasons for making this one, and you never bothered to master them as far as I can tell.

I play games for a living, and AW has potential, but it is a fixer-upper. Really should have a few things re-hauled and some major coding optimiations. But only if they plan on implementing RCE, because without that possibility, This is just a completely crap game, with an interesting crafting system.

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Looking forward to any RIC news available.

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Nice overview, I certainly think you guys have done very well with the resources and team.

Unlike many others it seems, I had no illusion of return on donation, I saw a cool project by some ambitious people and wanted to be a part of it. I have no regrets and love some of the complexities of the game, one of the most compelling I have ever played.

You guys also gave me the initial motivation to get into making my own games, which brings what you do and the things involved into an even more respectable light.

Keep up the good work, and don't let the naysayers undermine your successes.
Thanks for sharing


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