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Topics - Windslow "Windslow" Warrior

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1
Ideas and suggestions / Missing Mob Information From Data Logs
« on: July 15, 2014, 06:46:03 am »
I’ve been trying to construct a set of data collection tools for the new changes that will exist after the update comes. In doing I have found that there’s a valuable piece of data that’s missing from the game’s action log’s for hunting. The problem is that none of the logs record the name and maturity of the mob that’s been hunted. You only find out the creature info currently if it kills you.

A possible solution would be to display a message in the global chat log that displays this information when the creature agro’s the player. Another possibility may be to use the global message already in place and make it so that instead of displaying what mob has killed you, have the same message display with what you killed.

Not sure if this has been raised in the past but hope this can be easily implemented  as currently a player has to manually mark down the time and creature then enter that data manually which causes more inaccuracy.

2
Knowledge Database / Evaluation Of Player's Dedication To Afterworld (poll)
« on: November 01, 2013, 02:37:25 am »
Needed to create new poll as other had locked so couldn't reset it.

I'm interested in seeing the results of this poll now after the recent good news provided by Anti.

Vote to continue showing your feelings feelings towards Afterworld and its development.

This are user generated figures that are "Unofficial"

Please use this poll and its results as a personal guide.

Regards,
Windslow Warrior

3
Ideas and suggestions / afterworld.ru - Information update required
« on: November 01, 2013, 01:46:34 am »
As many changes for Afterworld are being spoken about, one that hasn't been brought up for a while is the outdated information present on Afterworlds homepage.

This is often the first place potential new members look for information regarding the game and seeing as many changes have been made including patch versions, it will help the overall image of the game and show it's progress toward development.

This really shouldn't take too much time to do and will definately improve the presentaion of the game and show it still is moving into the future.

4
Market Network / Marketplace - In Game
« on: August 31, 2013, 10:40:28 am »
I've been awaiting the right timing and as we're now a closed community I figure it may be a good time to announce my intentions at beginning a Marketplace day.

The basic idea is that once a week a player can go to a particular location and trade in game with other players in an open environment aka Supply/Demand.

The positives behind this can be very rewarding so I would like to know if they're are players who are interested in assisting with this project. Just a quick post saying your interested is fine as I need to calculate potential numbers.

Once I receive enough feedback and have a few more questions answered, I'll begin releasing details of the events.

5
Ideas and suggestions / A players perspective on Afterworlds development
« on: August 28, 2013, 02:36:55 pm »
To put this patch into perspective for players, I'll highlight some points I have from personal experience in coding and business and how I've personally seen Afterworld develop.
  • When coding a game, you not only need to learn the coding language but adjust your mind's logic to the way it operates. So for the average computer user learning any form of code can be daunting and take years to master. Think of the changes you've seen from Alpha to Survival and realise those transfers were not simple cut and paste.
  • Dedicated Logic underwent a MASSIVE project in transferring Alpha into Survival. The changes that were required involved the team having to re-learn and adapt the different languages, engine logic and mathematical formula's and on top of this they were required to remove zoning which in a would have enabled them to keep coding at a far more simple level as it was zone restricted.
  • The team also had to upgrade the hardware to accommodate the size of the land and new resolutions resulting in larger file transfers on their server. Therefore they were required to also learn new technologies to implement these changes.
  • As with any business a cash flow is required and unfortunately we have seen how volatile the cash flow can be for DL. The business actually rely's on a financial model that asks you to pay for what you think the game is worth to you. As a bonus your given awdd to improve your gaming experience. This can be interpreted differently however that is the basic form of a donation. With this in my mind I see the community has a lot of opinions to share but are not willing to pay for the experience that Afterworld provides or for it's future.
  • As this is not a commercial game, people must understand anything here requires time. How much is dependent on the task at hand. In trying to isolate how long it has been since Afterworld last had work done on the code, I have found that I believe the work has never stopped, but rather slow down. This is quite simply due to the available hours to work on the project. At no point has Afterworld Survival closed down which in the face of a crisis shows exemplary Survival skills.
  • New registrations have closed therefore we have become a community whether we get along or not. To keep this community alive players really need to start to provide ways for others players to have some fun with. Alpha created a lot of divisions amongst players however Survival has taken us to the other end of the scale where we can work together to improve the game for eachother. This is actually the first time players have truly had a closed test in Survival. When Alpha was running and Survival was in test phase there was no point in testing when your time spent there was going to be lost. Therefore I feel like we're now part of Afterworld Survivals future success in a small way.
I could continue this list and may do so in the future but my point here is for players to understand things can't go back to the way they were, as all of this work would then have been a waste of time for Dedicated Logic. We may have seen the end altogether in trying to transition it back so thankfully Survival has survived. Accept what we have available to us for entertainment and help support Dedicated Logic and it's development of Afterworld by donating what you think of the entertainment value you receive whether it be good or bad, it's all entertainment in some degree.

There's other games to try make money off, this may be one in the future but right now Dedicated Logic need financial support for the development of Survival and until they get the business side of things sorted which we believe is in good hands, it's up to us as the community of Afterworld to contribute to it's future, even if it is small.

Feel free to disagree but I've simply highlighted the logic as it stands for me and hope this changes some negative opinions around.

6
Vote to continue showing your feelings feelings towards Afterworld: Survival and its development.

This are user generated figures that are "Unofficial"

Please use this poll and its results as a personal guide.

Regards,
Windslow Warrior

7
This is a simple query for my curiosity and possibly other players.
I'm seeking to equate the numbers of dedicated players left in AW
Options should be self explanatory.
Results will show after you vote.
(Please show your support and vote)  :-\


8
Tech Forum / Med Plants & UG Mining
« on: February 12, 2013, 04:45:50 am »
I'd like to express my opinion that I'm extremely happy that we no longer need to go through Afterworld to gather medical plants or perform underground mining. All that players have to focus on now is picking rocks for p-notes and PVP. Makes for a very simple grinding exercise although one day I guess players may realise that Afterworld is unsustainable without these. But at least everyone has their priorities right.

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