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Topics - Leopold "Shaqan" Mutter

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1
Tech Forum / Black map and no apparent fix.
« on: January 27, 2014, 12:16:37 pm »
Yesterday I decided to "go Travelbot" and explore rest of the map, especially South side.

When I got  done, I came back to NU via teleport and got my normal body back.

Then, back in normal body I noticed that map is no longer defogging.

1.Several relogs, no change.

2.Erased that cache.local.sdb file - and everything in map window became just pure black (except for added location markers). Lost also already opened areas I was at least able to see before erasure. Even if I could'nt defog new regions.

3.Uninstalled game, erased Dedicated Logic folder under AppData/Local, erased Afterworld Survival folder under Documents. Started JetClean and went trough full system cleanup. Reinstalled game from scratch - After logging in, still black window with markers, no actual map.

4.Formatted drive, installed new windows, installed new game, from Full Installer - Still that black window and no map.

5.Repeated step 3. Reinstalled game from "Lite-Installer". - Still that black window and no map.

During relogs I watched that cache.local.sdb. It appeared the second I entered login data and from that moment, did not change. (compared file hashes)

6. Disconnected hardware firewall. Plugged WAN cable directly behind gaming PC, repeated Step 3. Installed game from Full Installer. - Still black area instead of map.


Does anyone has some additional advice to offer? I am clueless as to what else I could try. :-\

Above mentioned "black map" looks like this


2
Ideas and suggestions / Graphics engine
« on: December 19, 2013, 08:57:43 pm »
I am interested if anyone knows what the devs plan on doing about improving the Survival graphics. Compared to what is there of it now, and what has been planned to be added (in the limits of what Torque3D is able to support). Like shaders, PhysX, lightning models, textures..

Most players judge games like they would judge people in real life. By first glance impressions, if it's being found lacking, they move on. Simple as that. And graphics can get outdated rather fast with proprietary engines (with huge sums supporting the development) pushing the limits each year..

So, I think that success of the AW:S will be affected a lot by how appeasing it looks. Not just by interesting gameplay but how the game itself looks for newcomer on first glance.

Engine itself seems quite capable (PhysX demo)
Torque 3D Pacific Physics (PhysX) Demo Video

Sahara tech extension which would help a lot..
http://www.bitgap.com/products/12/sahara.html

I am curious is there a willingness among devs to spend time on improving the "looks department" next to dedicating time for adding to gameplay?

3
Knowledge Database / Stones/Ores
« on: August 29, 2012, 10:08:29 am »
Are there any pickable rocks in AWS yet? If yes, then around where? I have tried banging the rocks with pick axe but to no avail.. axe and trees work splendidly but rocks seem to be mystery

4
Talks and Yaks / Small program for AW server status checking.
« on: August 26, 2012, 12:59:58 pm »
Got bored. Result


I do not post ready executable for obvious reasons. But you can get source from http://www.hot.ee/kami002//AW_Status.au3

How to compile:

Download AutoIT3 http://www.autoitscript.com/site/autoit/downloads/
Download Scite4AutoIT3 http://www.autoitscript.com/site/autoit-script-editor/downloads/
Install both

Start Scite (Start menu - All Programs - AutoIT v3 - Scite - Scite.exe)
Open the souce code in it.
go to Tools - Compile


"Target" means target executable to be created. Easiest is to choose Desktop and type in any name you like. If you use 64bit windows, feel free to choose 64bit output.
 You can also compile both simultaneously if you wish. Makes no difference.


All the activity this "thingy" does is downloading roughly 450byte file in every other minute from my.afterworld.ru, saving it as txt-file in user's Temp folder and parsing it using regular expression function. Result is visible when hovering the mouse over the icon on tray. Right-click opens a menu where you can choose "Exit". That's pretty much all.
Compiled executable is self-contained and roughly 860kb in size (most of it being AutoIT3 "engine" itself)

5
Tech Forum / Weird events related to the outposts.
« on: August 25, 2012, 08:00:39 am »
I got off Mugen few times.. Hunted in Surgut a bit and ran into pack of wolves and Defender Level 9..
revived in Mugen (???).. Ran off Mugen again, railroad bridge was on the screen visible when I met two Wolf Leaders and died.. I was still on the side of Mugen.. and revived in Surgut.. Then I decided not to take risk of being revived in Mugen again and ran towards North, shooting Steppe Spiders on the way and made it near forcefield towers (quite far North from Surgut).. and electricity failed..

Later, when the power came back, again I logged in.. before screen cleared I had text in chat telling me I got 2,5 points Dark Matter damage followed by 150.1 points of Impact damage to the feet..bang, dead. Apparently I fall down from somewhere pretty high.. And revived in Mugen AGAIN..

This pattern of events does not look logical at all.. Does anyone has some sort of explanation to offer?

Another weird issue with Steppe Spiders. They do not damage me. Wondered about it yesterday, figured maybe I was bugged somehow and next time I log in they "work" as usual. Today, still.. Could have half a dozen around me from smallest to the meanest and they do not hit, just stay in circle and let them be killed.

6
Tech Forum / Forum and game security discussion
« on: August 19, 2012, 06:11:24 pm »
fully integrated portal, wow this is cool stuff!  8)
_____________________
I am happy that I could finally change my password easily (one sent by AW Staff  ages a go contained "@" which could not be entered into AW login prompt without copy-paste) but I have smallish concern with overall security..

Some security flaw in BBoard forum software could put players in game at serious risk..altered passwords and stolen accounts..  It would be somewhat safer if forum software would be developed by AW devs themselves, perhaps not so feature rich but it would make harder for script kiddies to exploit latest code flaws which happened to become public

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