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Market Network / Is anyone buying or selling anything?
« on: February 06, 2015, 06:12:25 am »
just wondering, PM me if buying or selling anything specific that you think i might have or i might want
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Market Network / Is anyone buying or selling anything?« on: February 06, 2015, 06:12:25 am »
just wondering, PM me if buying or selling anything specific that you think i might have or i might want
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Newcomers corner / hiya« on: October 26, 2014, 06:04:28 am »
hey everyone
i have played little to none at all for about a year now, just letting ya'll know i'm in process of downloading and you will see me in game regularly again ![]() feel free to message me on forum or chat me in game 3
Ideas and suggestions / Two Currency'z« on: May 30, 2014, 05:41:01 am »
The Dev Team has already said there will be Pnote economy.
This gives us two currency. 1. AWD 2. Pnote ============ 1. AWD will be able to be withdrawn from game as money 2. Pnotes will not ============ So. It Doesn't matter how much Pnotes are out there to the Dev, it matters how much AWD is out there. What I am trying to say, and what i am asking, is this. Dev Team say, make game not Pay to Win. Well, i am asking then to make that possible. Make Pnotes able to do things in game, like terminal costs. Make Pnotes easy to earn and easy to spend. Make some things, for example, the bonus buffs the Dev talk about, make things like that only be able to be bought with AWD. In other words, everything that is Needed to be able to play the game, make it able to be bought with Pnote. Make it Able to earn Pnotes in many ways. Make AWD only able to do certain things that everyone would Want to do, but not Need to do, if that makes sense. For example the buffs. Maybe other things. Of Course many people will only sell for AWD, but there will be many who will not care and sell for Pnote, because is also a currency. This will make it very easy for people to play for free, and we ALL know that when a game is made easy to play for free and it is enjoyable and a large playerbase, very often those players end up spending money too! It's a Win Win for Everybody, i think. thoughts? 4
Ideas and suggestions / Chat Time Stamps« on: March 14, 2014, 08:47:11 pm »
In all chats, i would like to see a very simple, for example :
[L][18:24:56] Allfather (New Urengoy [Q]}: Hello! [L][18:25:14] Allfather (New Urengoy [Q]}: Anyone here? [L][18:27:23] Allfather (New Urengoy [Q]}: Buying blah blah [L][18:27:48] Allfather (New Urengoy [Q]}: Selling blah blah I would like to know when what was said, i think it would be useful. Local, Soc, Corp, chat message, any/all of these would be nice. I know its a little more room thats taking up chat but i think it would be nice 5
Ideas and suggestions / Kill Cam« on: February 05, 2014, 08:55:13 pm »
Gonna say right away: this idea is not important so don't even consider to work on it please until like 2015 ^^
Can we have a kill camera, so ie. when either you kill a mob, or you get killed (by a mob, or by a player, or by whatever (electric fence)), you get to watch it for like 5 seconds in slow motion like a little movie from some angle? It would be very entertaining i think (could even make a whole youtube video in the future, like "1000 ways to die" or something you know. For those who do not want their time wasted with such a thing, have an option to turn it off. thoughts? 6
Ideas and suggestions / Vicinity push to talk mic option« on: February 03, 2014, 03:22:47 am »
This idea i am putting forward directly from my experience with the game Dayz. In that game you can push CAPS to talk into your mic, or CAPS twice to leave the mic on. You then can broadcast a range of roughly 100-300m, not exactly sure of the distance but the farther you are the quieter it is. This is very handy and can be very entertaining as well.
Any thoughts on this? 7
Life in the AfterWorld / Z.A.V.'s "How to" Video Series« on: December 26, 2013, 10:31:30 pm »
Hello and welcome to my stream! I am prepping this topic for when i start to create the video's, which will be uploaded to youtube and linked into here in a nice layout. Sometime after i am "back from the holidays" after jan. 6th, i will start to create a series of youtube videos, sort of as tutorials and explanations of things and so on, im hoping that they will be useful and enjoyable enough for specifically either new players or players who simply just haven't learned everything yet. (Not that i claim to know everything).
If anyone has any requests on content you want me to cover, please pm me about it ![]() 8
Ideas and suggestions / Make craftable shoes« on: December 20, 2013, 06:37:50 am »
The only boots (like clothing) that are in game are the ones from newcomers joining the game, you can craft them
please create shoes/boots/sandals/giant rubber boots and other random stuff that we can wear that is craftable ![]() 9
Ideas and suggestions / Create skill: Jump« on: December 20, 2013, 06:26:40 am »
I mentioned this in one of my former topics - https://my.afterworld.deelogic.net/survival/ideas-and-features-discussion/suggestion-stamina-use/msg5135/#msg5135
but i thought it deserves its own topic. You might not think it is useful but it wouldn't hurt would it? (Those who think outside the box would be able to find use for it) Simple. the higher your jump skill the higher you can jump. But something within something realistic ofc, we don't want 2m tall people jumping 10m. unless they r at an insane skill level like 200 idk (which will never happen) One of my favorite things to do in the Bethesda series was to jump around. please add this skill 10
Ideas and suggestions / New Elements for UG« on: November 12, 2013, 11:40:21 pm »
I want Uranium.
I want to blow things up.
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Ideas and suggestions / Suggestion for Tele Stor« on: November 06, 2013, 08:58:44 pm »
Every once in a while i take a tele trip, and as you know when you do that all your items stay in the tele storage. If you have a lot of items, lets say hunting loot plus items like weaps, hks, armor, whatever else you have on you, sometimes there's a lot. and its really a pain to drag and drop everything back to its rightful place (one thing at a time) when you return.
Can the teleport storage 1. move all your items off of your inventory and place them in exactly the same locations? (top section, slots, so on), and 2. when you return can you press a "transfer" button that will move all the storage items (slot a,b so on and top section) back into your inventory? 12
Ideas and suggestions / Stimpack« on: November 03, 2013, 04:33:20 am »
I have an idea to create a new item(s) that are consumables, that have a time duration effect. Craftable items. (similar to that of "redbull"). A stimulant that for example, for 2 hours, enchances your physical attributes by 10% and increases your skill and sau drops by 20%, increases the chance of a global by 5%. Of course, this stimulant should be fairly expensive to craft, so that it isn't used freely but rather at a calculated risk so that depending on what you're doing maybe it would be worth it.
(If there will be a rep system, then there could be a legal consumable (for a lower effect/cheaper), and an illegal consumable (for a higher effect/more spendy). Thoughts on these type of "items"? I have no specifics in mind, just the general idea. 13
Ideas and suggestions / Request: Reputation« on: November 01, 2013, 11:37:48 pm »
Reputation is either 0, a negative number, or a positive number. Every player starts with 0 reputation.
Different actions can effect your reputation in different ways. There could be perks or consequences to different reputations. (Maybe even titles). An example of how this can be used - if someone decided to be a "bad" person. (outlaw, so to say). Then for example, killing other players would give them negative rep. Lets say for example, that at -500 rep you are no longer allowed to use Town storage, and that at -2000 rep, the city turrets will shoot at you if you come into range. (just some extreme examples) But the idea is that rep can give players and option to be "good" or to be "bad". Both positive values could have things that they "unlock" at certain values, and same thing with negative values, so both sides of the spectrum would have incentive to go that path. Careful consideration would need to be made before implementing to prevent exploit of the system. 14
Ideas and suggestions / Request: Factions« on: November 01, 2013, 11:32:03 pm »
As there are going to be 3 Qa areas, and to get from one Qa to another you have to travel through high pvp area, the addition of 3 Factions would be convenient and i think awesome.
My idea of a Faction - Each Faction has a number of ranks you can achieve. Could be any amount. Lets say for example 13 ranks in each faction. To gain rank in the faction, you complete missions for AI at those areas. You can only be in One faction. Gaining rank is a curve, just like skilling. The factions have their own bonuses or "perks" to membership. Example: Faction A- slightly better weapons. Faction B- slightly better equipment and mining gear, Faction C- idk. health kits and armor? (just examples). As you gain rank, you "unlock" being able to purchase faction equipment/gear. Only those with the required rank can use it. Societies and Corporations can choose to be "aligned" with a Faction, (and recieve some sort of small perk), (in which case their members would have to be in no faction, or that faction) OR they could be aligned "neutral" so their members could be in any of the 3 factions or no faction. This can introduce limitless ideas and possibilities for the future, as well as lots of Storyline to the game. There could even be "Faction Wars" in the future. 15
Ideas and suggestions / Controls and movement gameplay discussion« on: October 31, 2013, 07:31:54 am »
"Together with that, we will fix controls, moving toward more realistic FPS view. "
If i could please request to have the option to: Change position from standing, to crouch, to prone. (perhaps "c" to crouch, "x" for prone, "c" or "x" a second time to stand up again) And- to be able to peak left and peak right in crouch mode. ("q" and "e") *******ADD option to use mouse + keyboard movement - (wasd + mouse to aim) And- to roll left or right in prone position. (q and e in prone position) (This is my request from a pvp point of view.) If objects like trees, rocks, buildings, or other terrain are "solid" (can't be shot through) then aiming and ambushing and using the terrain has more importance. |