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Topics - Bold "Bertram" Blanshard
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« on: March 06, 2014, 09:41:15 am »
This happened 48 hours ago, and I logged a Helpdesk Call Was in NU, died, got clone, opened NU Storage, game crashed. Relogged, was bot with no scenery, repeated twice. On third relog I pressed ctrl-D. I was now at Mugen Storage. My number of clones had reset to before I had used the one at NU. I have attempted to run north from Mugen, but cannot get past mobs. Please move my avatar back to NU urgently. I appreciate the Devs are not fully active at the moment, but it seems no-one is reading the Helpdesk Calls, so I have now sent a PM as well.
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« on: May 15, 2013, 10:46:32 am »
New citizens will need to acquire either a Dagger Pugio, or a B&V Sieger and ammo, and hunt Slugroaches until they can use larger weapons, and have gained some Avoidance Skills. Note that it costs approximately twice as much to kill using a Rifle as using Melee, but it is necessary to skill both in order to kill certain types of mob later. After that, there are currently a mixture of mobs in NU which can be killed, namely Wolves, Slugots, Elslugs, Molesaurs. Avoid anything else, like Bears. You will need a Healkit. The lowest level of Slugot and Elslug, the Dweebs behave differently in Survival from Alpha; they do not attack, you have to chase them; and they are not resistant to the types of attack listed in Wiki, i.e they can be killed with any type of weapon, though a rifle is easier than melee. Oddly, the Molesaur Dweebs behaviour has not changed, they still attack, and they are still resistant to Acid. Wolves should not be attacked with Ammo-PC. When pack behaviour is implemented, any nearby Wolves will also attack. Slugot Weaks must be attacked with Melee or Ammo-E (if available) Elslug Weaks must be attacked with Melee Molesaurs should not be attacked with Ammo-PA Now that Slugroach Corpses can no longer be exchanged for PNotes, if Ammo-E is priced at the same value as other ammo types, this implies a value for Slugroaches of 0.35 AWD per 100 if rocks are 2 AWD per ton, or just 0.20 AWD per 100 if rocks are 4 AWD per ton. You might want to pick rocks up to just below your weight limit before starting hunting, in case you die, to pay for the cost of the clone. Take care when hunting Molesaurs if you have been to Turukhansk; you may revive there if you die. Do not go to Norilsk.
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« on: April 03, 2013, 09:46:14 am »
I've submitted this Helpdesk Call, as I'm confident I've measured enough UG Mining skill gains. I have been checking the skills gained through UG Mining for Minerals. I notice that Mineral Science and Mineralogy no longer appear, as it is documented that they did in Alpha. This presumably has the effect that the skills gained for UG mining Metal are identical to those gained for Mineral. Is this change from Alpha intended, or is it a bug? If it is a bug, will you be splitting the Profession Natural Resources Hunter into seperate Professions for Metal and Mineral, as this appears to have been a bug in Alpha. The Refining Professions are split, so why not the UG Mining? Do the missing skills mean that I am getting fewer skill gains, or am I getting more of the other skills? If this is intended, it would have the side-effect of reducing the skill overlap between Refining and Mining, making it more expensive to gain mining skills by refining.
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« on: January 13, 2013, 07:50:15 am »
At the moment it seems chat messages are seen only within radar distance. In Alpha, messages could be seen in the whole of QA. (Wiki still says this, but I tested it yesterday, and they aren't). I think it is essential for new players to be able to trade their rocks, buy steel picks, and generally listen to advice from other players. They can't do any of this at the moment if they are actually picking rocks or shooting slugroaches. Why should they have to stand about in NU, just waiting? To give a satisfactory experience to new players, and indeed players who are trying to trade with them, the chat in NU needs to cover the whole zone. I'm beginning to see more and more green dots, but there is utter silence, no communication whatever. There is no feeling that this is a multi-player game.
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« on: January 11, 2013, 07:31:51 am »
I've just killed 3 mobs in NU, and no loot window or messages.
Edited: 2 hours later, the loot works again.
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« on: January 06, 2013, 03:55:42 pm »
My Strength just reached 9.96, so I thought I would transfer it out to increase my skill gain when picking rocks.
I was expecting to have to unlock level 10, but I tried the transfer before doing that, and it worked. I transferred out 2434 points onto an SNI.
I have no skill unlocked at level 10, so this must be a bug, as Wiki says I should have activated at least one skill at level 10.
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