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Messages - Cho "Thor_Force" Wolf

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1
Official news / Re: AfterWorld Rebirth C301 Release Notes [2014-10-03]
« on: October 06, 2014, 05:01:35 pm »
The game is much better now!

Things are moving! Devs are making a great work to make the necessary changes to make this game a true RCE Game!

If you have nothing constructive to say "Azzu" please keep silent!
Decs and people that are reading this thread have nothing to do with your messages!

We are walking to a better game, walk with us and encourage the people that lead the way or stay behind in past, kep silent and be fogotten!

I prefer to see bug than seeing no updates!

2
Official news / Re: Craft items (ingredients) reset is coming soon
« on: April 12, 2014, 09:54:43 am »
And if devs offers special clothes in <<compensation>>? (more as a gift for players that looses a lot of loots!)

This special clothes aren't really usefull but it won't influence the economy and it will compensate the lost items!

It could be a nice way to give a gift of <<first players that survived the big cataclysm that have destroyed the loots>>!

No influence on economy, a reward for players, and everything is fine! :)

3
Official news / Re: Craft items (ingredients) reset is coming soon
« on: April 11, 2014, 07:03:49 pm »
You are the boss Anti!
AWS is YOUR universe, you (Devs team) are the boss in it!

If you want to delete something, the community has nothing to say against it!

You can give us gift as you can remove anything we have!

All I have to say is that devs team are the boss here! If you decide to delete something, that will be sad be we have to deal with it! If you decide to give us something (like Pnotes), then all I have to say is Thank you, this is very kind!

Everyone that would complain about a gift is really really...*censored*  ;)

4
Official news / Re: Craft items (ingredients) reset is coming soon
« on: April 09, 2014, 11:07:32 am »
ha ha ha! All that people that are getting mad at you Anti made me laugh!

Seriously men! You should be totaly happy about that news!
Yes we will lose a LOT of things (and for a lot of people it must be close of giant amount!) but this is the first news that really show that this game is going to be RCE in the future!!

Just think about that: During 8years we played and gather huge amount of loots. But nothing was really balanced and now we have full storage of loot!

If devs put the game into RCE what would happend to the world? It will crash because the economy is already ruined by giant amount of loots!

Erasing all the loots is the first step to lead this world into RCE mode!
You already have a giant advantage on future players: you have the skills! (so your ammo, bullets, etc aren't wasted!)

For me this is a very good step done by Anti: we need to erase a few to get a <<life-able>> RCE game!
So don't cry you still have thousands skill points in advance!!

I just want to know something Anti (and I ask it like a promise):
Will skill be erase or can you assure us that they will never be erased?
For me you can erase all my loots, crafted items and even Pnotes if I can be assured that I will keep my skills (just give me the time to implement my SNI's! :D)

Thanks Anti you gave me the first real reason to believe in a RCE Afterworld! :)

5
Official news / Re: Skills trading denial (important)
« on: March 21, 2014, 02:45:42 pm »
I must admit that when Anti first join the dev team i was like:<< well another one but nothing is going to move>> But I must admit that everyday I am more and more stupefied of your ideas and how the game progresses!

Thank you for your very good work Anti, You gave me hope for Afterworld again! Thanks to the devs for their new motivation too! It's really great to see things moving!

I like the news ideas and I hope you will manage to do a real great RCE that will be even more popular than... the other one...

Ho and Anti I just have a little question: If possible could you optimize the game (when all the big giant huge work on the game will be done?) because it seems that the game makes computer heating a lot more than usual. (This is just a question because my older computer burn cause of that and my new one seems to have difficulties with the game even if it is much more powerfull than needed to run the game)

6
Official news / Re: Mobs and their drop: rebalancing
« on: March 16, 2014, 08:59:19 am »
I would like to fill this poll!

But I have never seen some mobs of this list and a lot of them (all the drones, the high level mobs) kill me on less than 2 hits...

For a medium level character (level 20 on three basics avoidances, skilling on grom hunter, with a A5) I can kill all the little maturity mobs that were close to QA1 zone and on the way to saransk (in Alpha)

The higher maturity (the third maturity of each mob and higher maturity) became impossible to kill!

So I can kill some beginner's mobs!
At a medium level I can survive but I can't kill strong or rare mobs! Rudoed level 2 are my best without armor!

Raiders newbie would be very very appreciated to skill rare avoidances :)

7
Official news / Re: Skills trading denial (important)
« on: March 12, 2014, 04:38:06 pm »
I have a question Anti:

I have a lot of bought SNI's and I don't want (and I can't) chip them in for now! How long could I keep them stored before they are going to be disabled?

Do I have to chip them in now?

Anyway, thanks for the communication and the lot of changes that occurs last month! great job :)

8
Life in the AfterWorld / Re: medical plant in loot
« on: August 27, 2013, 01:13:22 pm »
So anybody is interested by some unrefined med plants?

9
Life in the AfterWorld / Re: medical plant in loot
« on: August 26, 2013, 06:31:53 pm »
Yeah man! I can send you in other dimension mate!

But don't tell the cops :X

10
Life in the AfterWorld / Re: medical plant in loot
« on: August 26, 2013, 02:13:56 pm »
I have 125 kg of med plants to sell if you want!

It is unrefined!

What are your offers for it?

Give me your price per kg or for the global offer :)

11
I think Darkmoumoutte just use an online traductor!

Darkmoumoutte you'r french, aren't you?

the "ca" in the middle of the sentence shows it has been traducted from french!

12
Or perhaps the game is dieing!

Evangelist told us he had a meeting and now? No news about it since 2 weeks! Writting one little word take 1 minutes! He didn't have to read the forum!
No news= the game is going to be closed!

I have no more hope for this game ( like 90% or 95% of players!)
This lose of hope is the only fault of devs! Thanks to the dev team!

13
Official news / Re: AW virtual world in the future
« on: August 01, 2013, 06:51:38 am »
Hey guys!

Just think about it:
There's a lot of very skilled players that don't want to fight!
If they don't want to fight, even if they are in high PvP area, there will be no war!

If someone wants to try PvP looting he has to be very very very stronger than others ( and I don't think that one or two looters can be stronger than the power of a society)

PvP will create indirectly societies of looters and protecting societies!
Looters will have to buy thousands of SP to stay stronger than other players and same for guardians!

High armor, strong weapons, tons of components! This will help a lot the economy of the game!
Sorry if you don't like PvP but this is a great way to create new jobs, to give some society a goal, etc....

And little players don't need the very very high and rare components to make money: little components and stones will be really needed a lot, so they can survive!

Don't forget that PvP is shooting at a person so:
Big waste of ammo
Big decay on weapons and armor
High possibility to loot little value things!

All the miss when shooting will be a DL pure gain!
Even if PvP isn't really what you like this will make the game a stronger economy and gameplay!

(The goal of this game is to be realistic and in reality there would be a lot of looters if there was an apocalypse!)

Oh and one more thing: All the games are elitist! Even if there is no PvP, you really think that a low skilled player can kill a FR12?
Skilled player will be the only ones that kill the big heavy mobs that gives rare loots!

Adding a PvP area will only add a little thing more and will give some goals for societies! :)

Cheers  all ;)

14
Official news / Re: AW virtual world in the future
« on: July 31, 2013, 08:51:50 am »
I don't think they are troll!
Just remember that in more than 7 years, we got a little few bit news! So, even if their speach may seems rude, it reveal that DL lost a lot of player due to the lack of communication!

It seems that with Homo Ludens, we got the first thing the community was asking for: communication!

Don't be to bad about rude people cause we all know that there are some reason for their anger!
The only sad thing is that their comment aren't usefull! But try to understand their deceiption and their anger!
Even if it didn't help, it shows that DL still have a lot to do to make a great game!

In my opinion, DL have made the first step to make AWS life possible! Now I'm waiting to see how and when they are going to do the next steps!
You'r on the good game devs! I see a little glittering light of hope! :)

15
Official news / Re: AW virtual world in the future
« on: July 27, 2013, 09:49:57 pm »
I just have a little suggestion about PvP:

You want your game to be as real as possible?
So put only PvP area ( no level only some PvP area) and when a player get killed in that area the player who killed him has the <respawn>> time to seek in the dead inventory to take what he wants!
Let's make an exemple:

Me (Cho) a little new player, go in a PvP area, I get killed by the big evil and mean Jun ( my soc leader who is actually very nice! :D )
When I'm dead there is a few time before the robot come to send me to a revival area. During this time, Jun will have the opportunity to come near my dead body and seek in my inventory to take whatever he wants in it! But Jun must be fast cause when the robot is here the <<looting window>> will close and I will be sent to a revival area!

The thing is, as in real life, we cn hide our stuff in our bag, pockets or things like that! So the robber must go very fast to check our inventory ( and the different slot (A,B,C,D and E) to take the most valuable or interesting things!)

That could be a nice way to include <<close to real life PvP>> (possibility for player to hide some things)
For exemple someone could take ten or more containers to lead the robber to a false way!

And if you really want Level on PvP Area just change the time for looting: Level 1: 5 seconds
Level 2: 10 seconds
Level 3 15 sec
Level 4: 20 sec
Level 5: 30 sec
Level 6: 45 sec
Level 7: 60 sec
Level 8: 80 sec
Level 9: 120 sec

So being a robber in a PvP level 1 would be useless!

This is just a little idea to make PvP looting more <<real>> or exciting for players!

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