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Messages - Anti "Ether" Danilevski
1
« on: April 21, 2015, 09:05:44 am »
Well, folks, it's over. Servers are sent to cancellation at 27 April 2015.
You have one week to exchange contacts and say farewells to each other. I tried to save this project, but it didn't work. Alas.
P.S. I'll look for someone who would buy source codes/art and revive it, but I wouldn't expect miracles.
2
« on: March 06, 2015, 08:13:32 am »
I'm here, too, looking for a way to save AW. We are in touch with Richard, working on it together. So, at least you have one developer (unfortunately not a coder, or I would coder it myself in my free time) who is fighting for AW's life.
3
« on: March 06, 2015, 08:07:16 am »
Hello all. Alas, allow is not an option, it can't be revived. There are only one chance for AW to survive - finalizing current stage (bugfixing). Our idea with spin-off didn't work and caused community to revolt and team scattered, lacking support.
So, either it is new investments (not from us anymore, though), either crowdfunding. But we have no resources to prepare crowdfunding campaign, not team to work on current AW.
4
« on: February 19, 2015, 12:35:26 pm »
Anti, what is required to work on the game? Knowledge of the Torque engine? I'm sure many people will teach themselves just so they can contribute to this amazing project
If we'll get enough support - yes, this and a burning desire to make AfterWorld working.
5
« on: February 19, 2015, 09:38:42 am »
Actually, there is a way to save AfterWorld.
I've got private message from one of the members of community to fund servers hosting every month. If we'll raise this sum up to $600-700 per month, perhaps we'll have one of our coders working on part-time to turn code opensource, so Torque community would be able to contribute in development (or we'll be able to hire freelancers from time to time). Also, I'm sure we'll be able to raise small money on Kickstarter, like $5-10k per campaign, to hire outsourcers to complete defferent tasks. But it will be able only if we'll turn code opensource - in other words, if community would go for such a risk.
I can't promise success, or clean dates when something will be done. But I'm ready to fight for AfterWorld, while there is a chance to revive it. If there are just few more people in community like myself and player that offered his help (I'll ask him if he want to be known), there are good chances that AfterWorld won't be closed.
6
« on: February 18, 2015, 07:28:05 pm »
Unfortunately, no luck - nobody want to bother with such a difficult task. So, at 1st March or so servers will go down. You have two weeks to say goodbye to each other and perhaps exchange contacts, because I believe forum will be closed too (nobody to maintenance it).
7
« on: February 17, 2015, 11:25:12 am »
Hello everyone.
As you have noticed, we facing a difficult situation (second time in AfterWorld's life programmers are leaving to earn money somewhere else). But this time I don't think another miracle will happen and anyone will want to return them. So, AfterWorld have no developers team anymore, even though I managed to provide payment to develop FPS prototype (DotAW that got so blamed by commuinity that ourcoders decided not to develop it). When we heard about Bank's decision to go, we discussed different ways to keep AfterWorld alive. Unfortunately, we couldn't come to any agreement, Bank don't want to have anything common with his unborn baby called AfterWorld anymore. So, investments were cancelled (and this is totally fair).
Now, I see only two possible variants of AfterWorld's future: 1. AfterWorld is being closed, because we have no investments to pay for servers; 2. AfterWorld is going open-source and perhaps someone will finish what Bank couldn't (stability).
Second option requires money that we din't have, and time which we don't have too. There is a possibility to raise funds on Kickstarter and hire someone who may go through process of turning game open-source - I believe it would require from 2 to 3 months of full-time job and then part-time job to work as a master-merger. By my estimation, it would require no more than $10k all total (2-3 months of making AW opensource, payment for servers, part-time job payment afterwards).
I don't know if we'll go this route - I have to talk with our second coder, if he want to try it. I'll have answer this evening, and as soon as I know it, I'll share with the community.
8
« on: February 17, 2015, 10:39:16 am »
No, not worked. Alas.
9
« on: February 17, 2015, 10:38:41 am »
No, not coming anymore. Locked.
10
« on: February 17, 2015, 08:35:31 am »
Tomorrow I'll share if the game we'll be dead, or if we'll have someone to keep it breathing.
11
« on: February 13, 2015, 01:44:14 pm »
There are no one guilty amongst players in the situation. Developers are mature people who can make thier own decisions. So don't blame SFF, blame only us if you want to do so.
12
« on: February 11, 2015, 04:35:15 pm »
So Anti, my next question is how confident are you in your team's ability to stand up a new game based on the existing assets and systems in a relatively quick time? You're obviously confident enough to try it rather than closing the doors completely on AW, but do you sure that you can release this new game within the six month deadline?
I don't know. But I believe in AfterWorld and our developers. Also I believe and AfterWorld won't just disappear - fate of this game is different.
13
« on: February 11, 2015, 04:19:37 pm »
That being said of course it takes many people depositing $200 to $300 to potentially turn things around. However, I think you'd probably be surprised at the number of people in game that could put in that sort of investment. Although that is of course unlikely still to be enough to help. Without knowledge of the underlying costs involved we'll never truly know.
[size=0px]I'm sure that Anti is fully aware of what the team's capabilities are and how quickly they can make progress, so I believe the time frames he's given for getting AWR up to par are pretty accurate.[/size] It may sound harsh and a bit of a bashing but the reality is facts speak louder than anything and there's nothing that's happened in the past couple of years that suggests this statement to be true.
Anyways the point i'm making is the dev team is still the same and is committing to yet another game that would have be developed and released with no guarantee of a higher take up than the current one. Yet the current one could be driven forward by the current player base at no cost to dedicated logic with right program manager and tools in place to do so.
This is absolutely correct, and this is why option "ask players for donation and continue development of AWR" isn't acceptable. We won't go for such commitments, knowing our unability to provide guaranteed development milestones, especially if players will donate money and expect our developers to do it in time.
14
« on: February 11, 2015, 04:08:56 pm »
Thanks for your replies Anti, you have given us a lot more information and what I believe is strong enough reasoning to go the route you've "chosen" (which actually seems to be a course you're being forced into.)
...we are in debt for several hundred {thousand?} dollars that we have to return. On alpha gameplay we won't be able to make it - and previous profits (tiny, even in the best time of alpha) woldn't be enough. I've added the part in curly braces {} because I'm sure that a matter of several hundred dollars would not cause such drastic changes in their plans. This is a huge point that I didn't know about and I think many people did not pay enough attention to.
My bad. If course thousands, and it's not tens of thousands, more. I'll reply in details to other posts (some are really really good and touching) tomorrow.
15
« on: February 10, 2015, 09:05:44 am »
-if , today I ask a neutral company to deliver me in 4 months (start of June) a Torque3D bug fix cluster balanced platform, from what we have now, is possible to be achieved for the sum of 100k US?....I m asking this seriously as a business man, cause sometimes is better to supervise something u buy than work on it for a long time, because the final goal was to provide something not to get a broken neck. ( maybe I m wrong here not my area, just fishing ) 100k US would give us time to finish bugfixing in next 6 months (not less), but there won't be any new content/features. Just stable AWR, without crashes/charaters stucking and with polished loot balance. So everything you wrote below 'what would I do...' isn't fitting into those 6 months and $100k, or we would go that route.
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