Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rebel Leader "Madseend" Troubles

Pages: 1 ... 5 6 7 [8] 9 10 11 ... 17
106
Life in the AfterWorld / Re: I Am NOOB
« on: January 25, 2014, 12:50:12 pm »
Hi liniuta welcome ingame.

107
Tech Forum / Re: Map not defogging
« on: January 20, 2014, 08:32:28 pm »
i have the same isue, not defogging

108
Official news / Re: AfterWorld - New Age is Coming Soon!
« on: January 20, 2014, 08:27:33 am »
this is verry good new guys thx for the heads up and keep up the good work.

109
Life in the AfterWorld / Re: Help! - Stuck in Mugen Village
« on: January 17, 2014, 09:36:04 pm »
Hi Stefan wb ingame.
As Jane said it is not lickly to encounter another player there so you can try to get out yourself.
Also there is a gentlemen's agreement not to kill each other untill game is finished, the few people out there who have enough skils to kill some one will not do so.

But if you dont want that and want an escort i can come to mugen and get you out safe please let me know.

110
Market Network / Re: BIG SNI Sell
« on: January 16, 2014, 04:16:53 pm »
is this still sni sale or complete other topic :-P

111
Ideas and suggestions / Re: Day or Night ?
« on: January 16, 2014, 04:15:58 pm »
problem for me was not realy that is was darker but also that graphics where not as sharp as they supossed to be.
soc mates who was standign next to me did not had same problem normaly i could see stones and buildings from far off now they only became vissable if i came close.


112
Ideas and suggestions / Re: Day or Night ?
« on: January 16, 2014, 09:14:16 am »
hmmm i had the same problem drives me crazy.
I even reinstalled aw but that did not help.




113
AfterWiki discussion / Re: Mob damage data needed!
« on: January 15, 2014, 01:12:55 pm »
I'm wondering now about the reliability of ST damage after all now that I think about Madseend's point. There's some evidence (from the experiences of players who inserted a bunch of avoidance SNIs) that one or more of the non-avoidance skills may also have some impact on what damage a mob does even with an ST hit.
hehehe you call them non-avoidance skills i call them secondary avoidance skills.


@Z.A.V., I thought about the lower amount too but I've seen rare occasions where hard-hitting mobs get an ST with little or no damage done even without armor. This tells me that there's a possibility that all mobs could have an ST of 5 damage or less, though the odds of this happening are extremely small compared to the typical damage. If true, there's no real point in keeping track since this would mean that the lower limit of all STs is close to 0 damage.

I'm wondering now about the reliability of ST damage after all now that I think about Madseend's point. There's some evidence (from the experiences of players who inserted a bunch of avoidance SNIs) that one or more of the non-avoidance skills may also have some impact on what damage a mob does even with an ST hit.

I'd love it if two people would be willing to stand next to each other trying to find the highest ST of a particular mob of a particular maturity. If the highest numbers closely match after 60 STs I think it's safe to say that STs truly strike through all skills. But if there's a significant difference we may have to figure out a different way to determine the true max damage of each mob.


my vieuw is that secondary avoids help to lower the average dmg off the ST's if  the 2 stand next to each other with same lvl off avoids but difference in other skills and both get 60 ST the one with higher secondary avoidance skills will have way lower average dmg on ST's and on normal hits also offcourse.

114
AfterWiki discussion / Re: Mob damage data needed!
« on: January 14, 2014, 06:03:12 pm »
I had a recent thought that although the low number of the range isn't that important, it's still nice to know for kicks and giggles so perhaps send in 2 numbers, example, low:34.6 high 44.7 just a thought


hmmm that is way harder because then avoids and other skills really do count so what maybe 10 for someone maybe 0.5 or 1 for another
or am i wrong here?

115

not that i have better figures but i was scrolling down the list thinking some off these nrs are way off, well it was werewolf witch i knew right away that was way off.
I've allmost only been skilling avoids for the last few years and finding the right avoid lvl is important but most important from my point off vieuw is to find the right lvl of the  mental and physical skills you get from the avoids and  to balance those so you get them fast and with good sau.



i will start testing and try to help update wiki

116
AfterWiki discussion / Re: Mob damage data needed!
« on: January 14, 2014, 10:06:13 am »
this is good initiative i will do my best to go out and test some mobs out here


started with elslug young


Mob : Elslug
Maturity: Young
Max Dmg 15.7


*note i tested on 2 youngs for about 10 minutes , i thought for about 7 or 8 minutes 15.6 was highest and then i got 15.7 so that makes me wonder what is the change off getting a max crit and how long should you test for a good riliable result?


Mob: Foulito Alba
Maturity: Aprentice
Max Dmg: 19.8


*note i tested this even longer with more mobs got the 19.8 only after long time


117
what i was trying to say is that the dmg on wiki is not correct for example a werewolf human hunter can hit you 168 @ least cause i got so much dmg off it this week i think a lot off other mobs dmg on wiki are still from awa and not correct i have no clue how to calculate this but try running out to some mobs and test the dmg you will see wiki is incorrect just by experience.

118

Speaking about skilling, well... it's not quite that easy as finding a mob with right damage type and convenient damage output.
Actually mobs and avatars have more in common than it might seem at the 1st sight. Among other things, both have "skill levels" (in absence of a better term).

Finding the right mob to skill avoids = finding the mob/maturity that matches best your current level (in that specific avoidance skill).

There, i published it. Once upon a time, the principle and collected data was considered a strategic advantage - therefore it was all strictly inside information not to be shared on any public site... ;)

There's a very simple method to test in practice if certain mob is right for u - keep your eye on the maximum sau gains. Anything above 4-5 is good.
Also keep in cosideration that there are more skills who count then just the avoids itself for example ath speed flex dex response coordination concentration luck change, just to name a few.
Also i think the amount off dmg is outdated and probably still from alpha and as it is now on wiki. But this will give us something more to test.

 
 

119
Life in the AfterWorld / Re: welcome 600 :)
« on: January 10, 2014, 01:20:49 pm »
Wow, is it only 600!? Well that's twice as many Spartans as in the movie so I guess we're doing okay! 8-D


yeah they all died lol

wel that is 600 clones then

120
Knowledge Database / Re: Which skills are needed for crafting?
« on: December 29, 2013, 09:54:39 pm »
not sure that is even true.  I think every person has a different list of basic skills they need top use.  I think this is a very random system.
yep i think this is correct :D

Pages: 1 ... 5 6 7 [8] 9 10 11 ... 17