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Tech Forum / Re: Maintenance shutdown 2012-12-22 @ 4am GMT / 8am AW-time
« on: December 21, 2012, 07:56:18 pm »that maintenance will come with an update or just server specifics?No update yet, only server-side.
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 121
Tech Forum / Re: Maintenance shutdown 2012-12-22 @ 4am GMT / 8am AW-time« on: December 21, 2012, 07:56:18 pm »that maintenance will come with an update or just server specifics?No update yet, only server-side. 122
Tech Forum / Re: Maintenance shutdown 2012-12-22 @ 4am GMT / 8am AW-time« on: December 21, 2012, 04:27:46 pm »
Oh, sorry.. December 22, not 13. Updated first post
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Tech Forum / Maintenance shutdown 2012-12-22 @ 4am GMT / 8am AW-time« on: December 21, 2012, 04:09:16 pm »
The AfterWorld: Survival servers will be shut down for the maintenance on December 22, 2012 at 4am GMT (8am AW-time).
We expect to finish all work within an hour. This forum will also be affected, but the total downtime for forum will be very little. Sorry for inconvenience. 124
Tech Forum / Server problems [2012-12-21]« on: December 20, 2012, 10:14:43 pm »
Hello all.
Looks like we have some problems with our database server, so the game server crashes a lot because of that. We are really sorry for inconvenience that caused, and working on resolving it asap. P.S. During next few hours you may still experience problems, as we trying to set up the database server properly, so it works as we want. 125
Tech Forum / Re: Slow loading of Storages« on: December 20, 2012, 10:37:35 am »
The main "problem" with loading storage is network.
All items should be loaded on server first (takes about few seconds depending on the amount of items in storage), and than its being transmitted to the game client over the network. That's the slowest part. The more items in storage, more time it takes before everything gets transmitted. Changing the way it works will take significant amount of work and time, and it doesn't mean it will be better than it is now. Re: containers Atm server loads everything at once, including attachments (like ammo or scope on a weapon) and stuff inside containers (which treated same way as attachments btw). By taking off loading containers' content will give lots of problems, as no attachments will be loaded too, and you will not know if the gun has ammo on it without "preloading" data in it. The inventory works the same way as storage, so... If you have containers with you, after relogging the weight will not be counted until you load the contents. Imagine running with a few boxes (tons of stuff inside) without being overloaded, just because after re-login your weight is small. Load containers and you are now limited by weight carried. Re: weight calculation Weight calculated at the background and doesn't affect the loading speed at all. We can remove the "weight" label from the storages (incl calculation of the weight) and it will not give any gain, just the missing label. P.S. The issue is logged anyway, and we will think what is possible, but we don't give any time-frame on when (or at all) any work will be done on this topic. 126
Official news / Re: Survival -- download links and information« on: December 19, 2012, 04:31:56 pm »I ran the test posted in Dr. Butler's link and it says words to the effect of ... You cannot run Crysis - Minimum system requirement is Windows Vista. (!)Windows XP is okay and should be fine to run Survival. However, it is requirement to have installed Service Pack 3 on your Windows XP. The SP3 includes some critical fixes to the Windows memory manager, without SP3 installed we can't provide any guarantee that Survival will work at all. 127
Tech Forum / Re: Consistent CTD @ pool near New Urengoy [Q], Lat: 58.91°N, Lon: 94.87°E« on: December 19, 2012, 12:29:42 pm »I constantly and consistently Crash To Desktop anytime I attempt to enter the fenced in area near the empty pools at New Urengoy [Q], Lat: 58.91°N, Lon: 94.87°EDoh! Have fixed it on our internal "Game Editor". The issue resolved, an update to the engine will be kicked off very soon. 128
Official news / Re: Survival -- download links and information« on: December 19, 2012, 12:26:30 pm »
@All:
We are working on improving the engine, and every single update we release includes something that brings more FPS and more stability. Its not like having 20fps and after update it jumps to 50, but even 1% of performance increase takes a lot of programming and time and requires a lot of work. Btw, for those who are getting crashes with new Survival and have never experienced problems with Alpha.. We had a long (and very productive) discussion with one of our players who was experiencing crashes after login (other games was crashing too sometimes) and, after couple of days, we have resolved that the problem was with Power Supply Unit (PSU). Alpha was working fine, because it doesn't require powerful computer, but Survival, like any other modern engine, utilizes most of the available resources on your PC, so it kicks off heavily on hardware. The GFX (video adapter) is the most "expensive" thing in computer regarding "eating power", so if you have an old or not powerful-enough PSU, consider a small upgrade. Depending on your hardware, you should select proper PSU, like, if you have something like Radeon HD5870 or GeForce GTX 550 Ti, you should have at least 500W modern PSU. Having latest GFX adapters (like GeForce 650+ or Radeon HD7700+ series) requires you to have at least 600W PSU. Running games on monsters like Radeon HD6970/HD7970 or GeForce GTX 680 give own requirements. The easest way to check if your computers have powerfull-enough PSU is to download the 3dMark 11 demo and run tests at max quality a couple of times in a row. If it crashes or your computer reboots - check your Power Supply unit. 129
Official news / Re: Survival -- download links and information« on: December 17, 2012, 09:00:31 pm »Same exact problem as C209 for me... downloaded and installed C210 installer, opened it up, the updater. Checked integrity, (10 of 10), then started updating. At 'updating to version C201' (8%) it freezes. when i select to close it down it tells me that Client had stopped working.If you have installed the full C210 installer it shouldn't try to update itself.. Looks like you have some updated stored "as pending" on your computer. The updates are stored in C:\Users\user name\AppData\Local\Dedicated Logic\AfterWorld Survival\Update Cache If you open the C:\Users\user name\ folder and don't see AppData there, click on an address bar and at the end of current location type "\AppData\" and press enter, it will open the hidden folder. Than you should be able to locate the full path. Remove everything from the Update Cache folder and re-install C210 full installer. 130
Official news / Re: Development status update 2012-12-16« on: December 17, 2012, 11:55:44 am »Hi there,I've contacted you via PM. 131
Tech Forum / Re: Access to soc storage« on: December 16, 2012, 11:04:34 pm »
Fixed.
If you are in game now, you need to re-login before you can access the rented storages. 132
Official news / Development status update [2012-12-16]« on: December 16, 2012, 07:45:22 pm »
One week ago, we have released C210 to the public. All that time since the launch we was working on fixing major bugs.
Finally, we have located the bug which was preventing AfterWorld Survival client to startup on some computers (laptops and desktops with dual-core processors mostly). An update was released (5MB) in order to fix that issue (no version change) together with some performance and stability improvements. A new C210 installer (full game client) has been uploaded and link updated in download section. If you had problems installing AfterWorld Survival previously, try the new installer. We recommend you to disable "web filter" or "web protection" feature in your antivirus/firewall (if exists), as those are known to damage big-size downloads. Or use download accelerator. (this could help if you are getting NSIS errors or the installer can't validate itself) What else?
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Ideas and suggestions / Ideas, suggestions and your opinion...« on: December 16, 2012, 02:59:57 pm »
Everything matters!
If you feel you have a great idea for this game, post it here, discuss others' suggestions, comment on current discussions. Everything is monitored by developers and may be your idea will be picked up for implementation in a future! Liked tutorial? Share your experience! Have something to share about what can be improved? Feel free to submit it for open discussion. 134
Official news / Re: Christmas and New Year bonuses!« on: December 14, 2012, 07:27:26 pm »
Do not think we have forgot about Alpha.
Previously (actually many times) we have said that there will be reward to those who helped the project. This still applies, we confirm it, and there will be reward. Not everything at once. Let us fix the bugs and bring the basic functionality (from Alpha, like UG mining) back in game first. 135
Official news / Christmas and New Year bonuses!« on: December 14, 2012, 02:29:10 pm »
The Christmas and New Year is very close and, unfortunately, we will not have "Christmas tree" in game...
But there is something else, and even better! For one months period (starting today and until Jan 15th, 2013 23:59 UTC) we will change the rules for donations. Added on Jan 14, 2013: In a last couple of days we have received a lot of requests from players... Asking about the possibility to have the promotion extended... And we, in DL, agreed with that move! First, we will not count the fees, which PayPal takes for the transaction. So, for every donated USD you will get exactly 10 x AWD. Second, and most important, we will give out bonuses for every donation:
$100 USD will turn into 1000+150 = 1150 AWD. $500 USD will give you 5000+1000 = 6000 AWD. $1000 USD becomes 10000+5000 = 15000 AWD. Donations less than $10 USD will be processed at 1x10 rate. And there is more than that! All donations will be summed up during this period and, on January 16th, 2013, we will give out presents, depending on the total donated amount per avatar: ![]()
Every single item is unique and labeled with a special "Alpha" tag + avatar's name. All items does not affects avatar's skills or attributes. Everything works at maximum effectiveness level and doesn't give any SAU/skills. Of course all that time, we will continue working on fixing bugs, improving the game and adding new features. We are very limited by human resources so the progress can be slow at some things. We can't do a lot of different things at the same time, but will try to bring the Survival to higher quality level. Expect updates to be pushed on a more regular basis. Have a good time! |