16
Knowledge Database / Re: UG mapping Zero to Hero (step by step guide)
« on: July 20, 2014, 03:55:51 pm »
Fantastic work Lonliness, great effort!
Zen
Zen
|
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 16
Knowledge Database / Re: UG mapping Zero to Hero (step by step guide)« on: July 20, 2014, 03:55:51 pm »
Fantastic work Lonliness, great effort!
Zen
17
Gameplay Discussions / Re: Without SAU - how will we able to tell if we are skilling on the wrong mob« on: July 16, 2014, 02:16:29 am »Thing is its not that hard to stand with a mob and take hits and see if your getting the avoids it should be giving regularly... if it seems a bit slow the avoids gain then stay with the same mob but move up a maturity and see if they are coming faster ... I agree with Cuey, it's most definitely not rocket science. How easy does the game need to be made, I am pretty surprised that people feel the need to have written information in game to know which mobs to skill on, I thought part of the fun of a game like this is figuring this out for yourself or with your friends. Making it easier for people to understand how crafting works to some degree might be useful for newcomers, as it can be daunting at first, but figuring out if a mob is good for skilling, surely that's a basic of MMOs, or do we want dialogue to tell us where to go, what to kill, what to craft, where to mine and so on and so on. Figuring out skilling is basic, and there needs to be some basic challenges left. Zen 18
Gameplay Discussions / Re: armor cdd« on: June 26, 2014, 06:49:49 am »Didnt know it ment that .. loll.. ahh well ... where i am from it means move along.My wife and her sister learned the expression "fuck you" when they were 15. They didn't have a clue what it means but it sounded cool so they used it as "Super!" LOL! Classic
19
Ideas and suggestions / Re: Player Incentives« on: June 14, 2014, 05:05:58 pm »
Jane, the example is in my post, if you don't understand it just don't reply.
Please stop trying to take ownership of every thread, it would be nice to express an opinion or a concept without an attack by yourself. Thank Zen 20
Ideas and suggestions / Re: Player Incentives« on: June 14, 2014, 08:46:37 am »
Jane, being insulting does nothing for how people see you, it doesn't help me, it doesn't help Survival, it only feeds your ego.
I was putting forward that what Fifth said is correct, A zero sum game is most definitely a situation in which one person’s gain is equivalent to another’s loss, so the net change in wealth or benefit is zero. Dispute that if you wish, that is your choice, but you would be wrong. Fifth qualified his/her statement by stating 'minus fees'. Fees is the worth of expenses and profits. I agreed that Fifth's qualified statement is workable, and is correct, and is a variation on RCE, and a variation on ZSG, as he/she qualified in his/her post. Jane, it would help if you could consider that others may have differing views and concepts, and being insulting is simply not nice. Zen 21
Ideas and suggestions / Re: Player Incentives« on: June 14, 2014, 02:58:27 am »
Fifth is correct in that RCE can be, if implemented correctly, a zero sum game minus DL costs and profits.
ZSG is simply that what player A takes out is provided by player B. Its not complex, its just another concept. Whether Survival uses this model is unknown. Zen 22
Ideas and suggestions / Re: RCE discussion« on: June 02, 2014, 11:43:17 am »
With RCE withdrawal is a must, under any scheme.
Micro-transactions has zero appeal for me, and I see no correlation between the two. The threads of late on these topics have been all over the place and more about the individuals and less about RCE and its concepts. It is sort of pointless also because unless you conform to a certain individuals rigid concept you are told you are wrong. There can be many concepts of RCE, and to state that all are wrong except one is naïve and self indulgent. And this is of course proven by the fact that Anti is creating a unique concept of RCE, therefore clarifying that there can be many and various. Zen 23
Ideas and suggestions / Re: A players perspective on Afterworlds development« on: May 23, 2014, 03:19:44 pm »
Yes, the useage of FPS is unclear to me also.
I know what it used to mean, I am not sure in which context Anti uses it in. It traditionally means you see the game through the eyes of the avatar, I am not sure why this is a significant change and why you would make it solely a first person perspective, what does it matter and how does that seriously effect the game. Fist person, not first person, why change it? Zen 24
Official news / Re: Changes that are coming in July/August« on: May 23, 2014, 02:35:29 am »
I am sure you will get better reply than this but I seem to recall that SAU will be converted to Pnotes.
Also, 3. New pnotes economy. Items would be sold to the game for pnotes, and skills are trained for pnotes. Zen 25
Ideas and suggestions / Re: A players perspective on Afterworlds development« on: May 22, 2014, 06:09:35 pm »
I've given up caring a lot what happens now, we have no say or effect, so why worry.
That said, I would like to comment that when people say this had to be done or needs to be done etc, such as loot 'needed' to be wiped, or sau or sni had to go, these statements are said as facts, when really they are just opinions. The way DL and Anti have dealt with the economy, are just one of many ways it could have been dealt with. Is one way better than another, well, that's just opinion, no one has a crystal ball and can see where all pathways lead in the future. It just seems a bit sycophantish for people to keep saying this needed to be done, or had to be done, or there was no other choice. Of course there is always choices, and the pathway Anti takes to change the economy and head to RCE , is his choice. Others could have different approaches and still potentially be successful. So, these are choices that may or may not be best, or even successful, only time will tell, and lets hope all goes well, for DL and for us. Zen 26
AfterWiki discussion / Re: The wiki is down (and it's not just me)« on: April 24, 2014, 02:04:20 am »
Site available and working.
Zen 27
Gameplay Discussions / Re: Are skills going to be wiped?« on: April 18, 2014, 03:32:10 am »Will skill be erase or can you assure us that they will never be erased? Zen 28
Gameplay Discussions / Re: Bolotoid boss question« on: April 15, 2014, 04:55:06 pm »i like the idea of having mobs that it takes a group of people to get past, or a really uber uber. gives us something to think about instead of just running around. both bugors and the queen are good for this right now. some bots later on. Not all MMO players are seeking group play, its a bit of a sad day when an MMO has a mandatory requirement to have to be in a Society or needs to group up to travel a map. Imo, there are two aspects for a successful MMO that appeals to a diverse audience:1/ you shouldn't be forced to participate in PvP to progress in the game, whether it be skilling or crafting or hunting etc. 2/You shouldn't be forced to have to group up to do the majority of actions, such as skilling, or crafting or hunting, although if it was to be advantageous it would be with hunting. The Bolotoid Bugor up near Chemy was ok for solo players, you could travel around it if you were careful, and had one eye permanently on the radar.So you had to get past it but you could still travel around the map and through to new zones, just took a bit of work, Zen 29
Official news / Re: Craft items (ingredients) reset is coming soon« on: April 12, 2014, 02:53:56 am »I know you said no list.. But will AL Rivets and Flock (not looted, by product of refine) be wiped? Would like to know as these seem to be high value loots, so cant see anyone with huge hoards.. Ill use all mine up if they are. Aren't Al Rivets required to make mining equipment? How can they be removed if they are needed to craft equipment? Zen 30
Tech Forum / Re: Forum icons not updating properly« on: March 16, 2014, 02:23:43 pm »
I must be super lucky that Chrome and IE both cause no problems
![]() Zen |