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Messages - Jarod "Brickwit" McBrickerton

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16
UE4 is no longer the only choice with both Unity and CryENGINE making themselves free or very near to it, and soon Source 2 will be added to the pile. It's a great time to be developing a game and looking for a powerful, capable, easy-to-learn-and-use game engine that is extremely affordable!

17
Tech Forum / Re: Afterworld is dead! Long live Afterworld!
« on: March 07, 2015, 03:48:19 am »
Life makes many good points. Even with bugs in the game, if you give people more things to tinker with and skill on they will keep playing and buying AWD.

It's massively unfortunate that we're at this stage when it was probably easily avoidable by introducing new MFPs and ASPs, even if they don't require rare resources to craft. But the truth is that now there is nobody to create those new items and the game is in such a large crisis that starting all over from scratch is a serious idea.

18
There are (at least) two important questions here that will decide which way to go. Is sounds as though a new team is required no matter what, so let's assume that from the start.

1. Is it cheaper and faster to restart from scratch on a new engine with wider use and better community support, or to fix what's broken in the current game with the current engine when a new team is more difficult to obtain?
2. Is it possible to determine a rough answer to question 1, then determine how much money will be needed to make it happen?

If those two questions can be answered well enough with current resources (essentially just Anti and us in the community), we will then know how much of a funding goal would be needed. In the mean time, the community can have contests creating crowd funding campaign assets (a professional-level write up that includes an FAQ, a representation video, pledge awards, etc) where we can all vote for the best we can produce. And during all of this Anti can start recruiting experienced, talented coders (which we can also help with by forwarding any leads we have) that are willing to wait until the end of the funding project to work on the game.

Without good answers to these questions we're still stuck at nothing happening and the game just disappearing.

19
Tech Forum / Re: Afterworld is dead! Long live Afterworld!
« on: March 03, 2015, 12:02:13 am »
While I don't know if your efforts are futile or not, I can at least applaud your determination to help ensure AW's survival!


thumbs up animated GIF

20
Gameplay Discussions / Re: Later everyone... this is it.
« on: March 02, 2015, 11:47:48 pm »
Good point, you can also use https://www.facebook.com/AfterWorld.ru.

21
Tech Forum / Re: AWS bug Tracking
« on: March 02, 2015, 11:46:30 pm »
1) No pickable above ground sar stones
Comment: May not be a bug, but since we haven't heard otherwise it should be categorized as one.
Replication steps: Travel the landscape and you'll see that there are no pickable rocks outside of the immediate area around NU's force fields.

2) In the immediate center of NU around the point storage are no pickable above ground ores
Comment: This probably is not a bug since there were never pickable rocks in the immediate area of either NU or QA1, though you didn't have to run so far in QA1.
Replication steps: Travel the landscape immediately around NU's buildings and see that there are no pickable rocks for around 500m (give or take 250m) in any direction.

3) No choppable trees in game
Comment: This is a game engine limitation that the devs were working on, but at least have added random log types and amounts to creature loot to help compensate. The same is true for flowers/herbs.
Replication steps: Try to use an axe on any tree and see that nothing at all happens. Hunt enough mobs to see that logs drop in loot.

4) Transport between NU/Sar/Thuransk unavailable
Replication steps: Try to use the teleporter from a (any?) town other than NU to any other town and see that you are returned to the starting location.

5) when reviving private chat and in game chat doesn't function.
Replication steps: Try to send a message in either chat system and see that nothing happens. (Haven't verified this myself, but I assume this is what happens.)

6) Extractors disappearing when UG mining (thought to be fixed?)
Replication steps: Use a scanner to find an underground metal or mineral resource, locate and claim the resource, place an extractor on the claim, and watch as both the claim and the extractor disappear in under five minutes.

7) not all mobs give loot (possibly a feature?)
Comment: Anti did post that it's expected that not all mobs will give loot, however it seems like a bug that deminers and rudoeds (and possibly other specific mobs) drop loot far less often and have other issues with aggro anyway.
Replication steps: Hunt enough mobs to see that nearly all mobs will sometimes not drop any loot but will aggro normally. Hunt a few deminers and rudoeds near NU and see that they often do not attack if you shoot them, but will attack if you get within their normal aggro range and if you don't kill them before they hit you 22 times, they will move away whether you've damaged them or not; also see that when these mobs have this attack problem the system does not give the "You killed a deminer/rudoed Level 1!" message when killed, do not give any loot, and do not disappear when walked through.

22
Gameplay Discussions / Re: Later everyone... this is it.
« on: March 01, 2015, 12:14:41 am »
Sorry to hear about this and to admit that this might be the last chance to post here. With that being the case, you can find me under some variation of Brickwit in other games too.

I still hope that AW will be revived in some other form, but the truth must be admitted; this might never happen. I also hope to see many of you in other games too and that you all find as much fun from other sources!

23
Life in the AfterWorld / Re: the list for...u know
« on: February 26, 2015, 05:41:58 am »
I think it's a possibility only at this point, there hasn't been anything officially announced yet.

24
That was my original take too Jane, but I realized later that he's referring to that small minority of players that expects to receive everything they want without putting anything in but their own play time (which of course is all benefit to them anyway). The Internet has given us all so many completely free resources and games that many people are becoming awfully demanding, and I think Zen is just suggesting that they pipe down with demands and desires if they aren't willing to show their support with even a few dollars.

25
In other words, no money no voice? Or are you referring to those naysayers who always thought the game was bad, no fun, unfair, etc., etc., etc., and was doomed to fail?

26
Ideas and suggestions / Re: Why not restart?
« on: February 19, 2015, 09:17:01 pm »
That makes sense. I'm guessing most or all of Vik's work still belongs to him and he's not willing to relinquish those rights easily.

About sticking with Torque 3D, as we discussed above it takes a lot more work to move to an entirely different engine when there are so many customizations built into the game. And even without those, it's no small task to re-code probably every part of the game, which likely has six or seven figures of lines of code.

27
Apparently you're right: https://my.afterworld.deelogic.net/survival/official-news/possible-future-of-afterworld/msg14296/#msg14296


Just from the votes collected so far, using the very bottom number from each range, the devs could be collecting $467 per month from just 12 people. If you use the middle number instead you get $775 per month.

28
Market Network / Re: Is anyone buying or selling anything?
« on: February 19, 2015, 09:12:04 pm »
I didn't see this thread until after posting elsewhere, but also check out this post on how to get to Saransk.

29
Market Network / Re: Selling Uber Items Cheap!!!
« on: February 19, 2015, 09:09:40 pm »
Sorry to tell you this, but the only thing all that close to uber in your screenshot is your B&V Ripper. And there are a number of people in-game who can craft that without any problem. The biggest value items you have are your RICs, your Scout Cheques, and any PANEs you might have, but the value of everything is probably rock bottom at this point.

30
Crowd sourcing probably would be a much better way to get AW back up to snuff and would require a lot less resources than a whole team of paid programmers. The work might even get done a lot faster and cleaner, depending on the skills of the community.

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