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Official news / Re: AW virtual world in the future
« on: July 27, 2013, 01:16:09 pm »
I agree with what others said!
Serenity's list of <<what to do things>> is very nice ( I think she summarized some of the most important things to do!)
In my post about RCE I was explaining what Zwarky mentioned: I don't want an EU model! I just want an opportunity of withdrawing!
And I would like to add a little few thing: If you could had cars!
Your idea of giving car after an instance in a raider area could be funny too but you can make the possibility for players to craft it ( lot of money for you and lot of fun for us
)
This isn't that hard to code (you already put car in afterworld a long long time ago!), just bring some types of vehicles (even truck for people who wants to become transport pro!, cars for players to get throug these endless area!)
Approximatly ten types of cars/trucks could be enough for players to play hundreds of hours ( time to get the craft plans, to get the items needed to craft the cars and finally craft and use/sell it!)
Cars aren't a priority but it remains a good way of launching again the player interest for game!
You could fix it like an moderate priority
What do you think about it community?
(sorry for my english! I hope everybody understand my ideas!)
Serenity's list of <<what to do things>> is very nice ( I think she summarized some of the most important things to do!)
In my post about RCE I was explaining what Zwarky mentioned: I don't want an EU model! I just want an opportunity of withdrawing!
And I would like to add a little few thing: If you could had cars!
Your idea of giving car after an instance in a raider area could be funny too but you can make the possibility for players to craft it ( lot of money for you and lot of fun for us
)This isn't that hard to code (you already put car in afterworld a long long time ago!), just bring some types of vehicles (even truck for people who wants to become transport pro!, cars for players to get throug these endless area!)
Approximatly ten types of cars/trucks could be enough for players to play hundreds of hours ( time to get the craft plans, to get the items needed to craft the cars and finally craft and use/sell it!)
Cars aren't a priority but it remains a good way of launching again the player interest for game!
You could fix it like an moderate priority

What do you think about it community?

(sorry for my english! I hope everybody understand my ideas!)
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)