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Messages - Paul "Cuey" Darkmane
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16
« on: December 14, 2014, 10:08:19 am »
I must accept the horrible truth: a lot of batteries were totally removed form the drop and they weren't dropping at all. We have found them, rebalanced their drop rates and they are going to drop again after the next update. Sorry guys, I was wrong about that latest fix!
Are the repairs on the batteries also fixed as any i have looted in drops lately only have 0/1% on them ... cheers
17
« on: December 10, 2014, 07:13:41 pm »
They are old,they were removed ages ago and reappeared with the vu ...they are floating and graphic bugged always been like that when they were in game last time... you should find a little wooden village round there as well that's reappeared also.
18
« on: November 24, 2014, 11:46:59 pm »
Simple fix bring back the 5 boxes of batteries I charged before the 'update'. I have enough for most of us to last a year and 1000 awd invested in them.
A few of us have done the exact same thing Dale and hope for them and many other items to be returned ,i mentioned the batteries and their names so that Anti can do a check and see why they are not dropping
19
« on: November 24, 2014, 02:15:43 pm »
I have only ever looted SimEng WX (Fat white batteries) for lower yellow scanners @ 1% since the loot reset but not had any of the others En-Cel RB A needed for yellow extractors ...SimEng WXL and En-Cel RB B needed for green finders and green extractors... SimEng CZ and En-Cel RB C needed for red finders and red extractors.
Until these batteries drop all the community can do is bomb with yellow finders but not extract anything at all ... those of the community who are higher skilled at UG mining cant atm.
20
« on: November 19, 2014, 07:44:15 pm »
Yeah but a main ingredient used in hk ingredients "water" i have not seen any drop,so people cant make hk's if they don't have any water dropping... and while were at it batteries for scanner,iv only seen 1% batteries drop that cant be right ?!?!?
21
« on: November 09, 2014, 03:17:38 pm »
I agree also,the global chat should be brought back for the time being.. gl
22
« on: November 08, 2014, 05:17:40 pm »
23
« on: November 06, 2014, 07:07:53 pm »
My question is whether getting no loot at all is intended or a bug.
This post answers your query ... Anti,is the "No loots" on mobs a bug or is it an intended feature? should we be getting some "no loots" from mobs?.. gl
P.S Not seen a Walrusek since AWA years ago ^_^
At the moment, mobs without loot is okay. Later perhaps there won't be 'no loot mobs', if I'll see it's better to fit the game balance. We are starting with the lowest amounts possible to see how it goes and how many resources are being harvested and, depends on results, some items may be tewaked (for instance, it's quite obvious that animal blood should be set to a higher amounts). But right now I need more data to do the tweaks.
GL
24
« on: October 28, 2014, 05:37:40 pm »
It has just happened a couple minutes ago ... the mobs vanished for about 10 seconds here are the exact co-ords and the server time so it can be checked ...
Server time 2070 October 28 17:33:28
Current location: Lat: 50.99°N, Lon: 98.04°E, Altitude: 300 m
I hope this helps narrow the bug down for you ...gl -------------- Again :
Server time: 2070 October 28 17:42:29
Current location: Lat: 50.88°N, Lon: 98.17°E, Altitude: 307 m -------------- Again :
Server time: 2070 October 28 17:58:37
Current location: Lat: 50.65°N, Lon: 98.04°E, Altitude: 284 m
25
« on: October 28, 2014, 02:08:42 pm »
2 evenings ago was the last time it happened to me.
26
« on: October 28, 2014, 02:05:45 pm »
Anti,is the "No loots" on mobs a bug or is it an intended feature? should we be getting some "no loots" from mobs?.. gl
P.S Not seen a Walrusek since AWA years ago ^_^
27
« on: October 27, 2014, 11:24:07 pm »
If the first part isn't working/tweaked right then the trading the loot for pnotes shouldn't be ingame yet ... it kinda frustrating because were asked to test the loot drops and ammounts but in order to do that some things need to be fixed in order...
1) make the mobs stable and not vanishing. 2)Make the hk's and weapons work properly and not at reduced capacity at times. 3)Make the noobots revival system work properly. Then we can hunt on each mob and note the drops and ammounts so they can be tweaked and if needed fixed,then when they know thats the right ammounts and items from the right maturity etc then we should be able to trade items for pnotes imo
28
« on: October 27, 2014, 02:55:26 pm »
Not resolved for me neither,had it happen a couple of times yesterday when i was out hunting and had to relog for them to come back ... gl
29
« on: October 24, 2014, 12:53:12 pm »
More fixes are going to be deployed tomorrow (many serious errors were found and fixed). Should be much more stable after that update.
Has this been implemented yet ?
30
« on: October 22, 2014, 06:15:46 pm »
I was out hunting Stingers SE of Saransk main town ... the mobs kept vanishing after a couple of minutes,if i relogged they came back again.. so every few minutes i had to relog for them to come back again,V annoying
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