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Messages - Event "Janе" Horizon

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16
basically what you are referring is a total restart. something that i have talked about but it seemed not to reach any positive thoughts. although it should still go that direction, in terms of engine change at least.
My personal opinion is that starting with a game engine that has a high population of developers would make finding the 'right' people to produce good quality code that meets the games requirements a lot easier.
It would make the cost of employing developers less as well.

17
Hello all. Alas, allow is not an option, it can't be revived. There are only one chance for AW to survive - finalizing current stage (bugfixing). Our idea with spin-off didn't work and caused community to revolt and team scattered, lacking support.

So, either it is new investments (not from us anymore, though), either crowdfunding. But we have no resources to prepare crowdfunding campaign, not team to work on current AW
.
If you are trying to do this all by yourself - you are missing the point of Crowd Funding.
Crowd Funding is all about engaging with people.
You have a fair number of people in this forum that are already keen to help.

We want to help.

Let us help.

You are not alone.

18
Tech Forum / Re: Afterworld is dead! Long live Afterworld!
« on: March 02, 2015, 07:16:20 pm »
In all test runs there is a decision point where the testing become unproductive.
As a profession tester, I can say that continuing testing on software that the Development team has already admitted is seriously flawed and needs to be rewritten is not something I recommend.

19
Tech Forum / Re: AWS bug Tracking
« on: March 02, 2015, 06:53:52 pm »
This type of  thread has been attempted before.
It fails due to the fact that a Forum thread is not designed for Bug tracking.
In addition, Players cannot prioritize bug fixes and Dedicated Logic have their own Bug tracking software that they use internally.


However, best of luck.

20
Hi Jarod, just suggesting that when people offer to put up their hard earned then people with contrary thoughts might be best keeping them to themselves, its not really their time to speak , so to speak.

I'm always interested in your thoughts Jarrod :)

Zen
So more money you shove into the wallet of others - the more say you have in how things are run.
Sounds cool - like real life.
Though, taken to the extreme - you could postulate that those give less money should keep their thoughts to themselves and bow to the will of the richest depositor.
Which may have already happened.

21
Ideas and suggestions / Re: Why not restart?
« on: February 19, 2015, 07:01:29 pm »
The only thing stopping DL from dumping the source and assets into public domain is probably that some of the assets may still belong to certain members of the original DL team ... e.g. the creature models.

22
Official news / Re: No future for AfterWorld - RIP
« on: February 19, 2015, 06:57:12 pm »
Actually, there is a way to save AfterWorld.

I've got private message from one of the members of community to fund servers hosting every month. If we'll raise this sum up to $600-700 per month, perhaps we'll have one of our coders working on part-time to turn code opensource, so Torque community would be able to contribute in development (or we'll be able to hire freelancers from time to time). Also, I'm sure we'll be able to raise small money on Kickstarter, like $5-10k per campaign, to hire outsourcers to complete defferent tasks. But it will be able only if we'll turn code opensource - in other words, if community would go for such a risk.

I can't promise success, or clean dates when something will be done. But I'm ready to fight for AfterWorld, while there is a chance to revive it. If there are just few more people in community like myself and player that offered his help (I'll ask him if he want to be known), there are good chances that AfterWorld won't be closed.
Regarding "...in other words, if community would go for such a risk...".
I would not take too much notice of the communities acceptance of risk ... there are too many conflicting opinions on what individual members want.
Instead, I would suggest that Dedicated Logic place a 'restrictions of use' clause on the source. This would allow Dedicated Logic to have some form of control on the usage of the source ... which may alleviate some on the communities concerns.
The term for this is more like "Crowd Sourcing" than "Open Sourcing" ... it allows an organisation to retain control while getting free work done (wikipedia is a good example of "Crowd Sourcing").
Note: Crowd Sourcing does not mean you cannot reward people for their work ... it just means you can set an expectation of no reward and surprise people ;)

23
Ideas and suggestions / Re: Why not restart?
« on: February 19, 2015, 06:10:32 am »
Right, but these tasks would need to be undertaken to make the game open source as well since the Torque engine is not open source itself.
Torque engine 3D is open source ... been that way for some years.

24
Life in the AfterWorld / Re: ?! what's next goal in line !?
« on: February 19, 2015, 02:44:09 am »
Darn, and I thought being a few months away from having a Razor Queen pet was hard work.
Hultaan's skill level is insane.

25
Official news / Re: No future for AfterWorld - RIP
« on: February 18, 2015, 11:15:47 pm »
Anti - Many thanks for all your efforts to keep AfterWorld alive.
I do hope you are able to find buyers for the game assets.
If not, I hope something can be done to allow AfterWorld fanatics to continue the dream by themselves (e.g. GIT the server code, client code, documents and associated assets ... then let people help themselves).

26
Ideas and suggestions / Re: Why not restart?
« on: February 18, 2015, 08:00:33 am »
If Anti believes it would take around $10,000 to make AW an open source game, I don't know why it would take much more than that to move it to another engine, except of course for the additional engine licensing fees.
Because Torque and other game engines use totally different techniques.
Converting the game client 1000's of functions and 100's of object classes is a huge undertaking (not to mention that the assets are unlikely to work in other games without rework) ... and then you still have to convert / refactor the server code and that will be even more complex.

27
Ideas and suggestions / Re: Why not restart?
« on: February 18, 2015, 02:45:05 am »
My humble opinion is that the Torgue engine has too few professional developers to be a viable code base for a commercial product.


I suspect the DL have known for many years that they would need to port their game to a commercial platform at some stage in the future. Torque was meant to be a stepping stone.


I also suspect that the lack of experienced developers in Torque has been one of the reasons for many of the issues over the last few years.

28
I foresee a conflict here ... 100 players wanting different 'deals' for their 'donations'  :-X
Then there is the trust and control conflicts  ::)

29
Official news / Re: Possible future of AfterWorld
« on: February 17, 2015, 07:47:28 pm »
Thank you for being open and transparent about the possible future of AfterWorld.

30
Official news / Re: I have to say goodbye...
« on: February 17, 2015, 04:47:10 am »
Both ...
The game is being put on hold (money issues).
A new shoot-em up game is to be built to try to get money.
Banks cannot see this new game helping resolve issues and is leaving (straw-camel-back-breaks?).

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