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Messages - Caliopus "Calio" Jones
16
« on: December 24, 2014, 02:26:43 pm »
304 is downloading for me right now. Anti, can we please get some patch notes, so we know exactly what's changed? edit: I'm still missing all my refined minerals in NU. missing items storage terminal in NU is empty
17
« on: December 12, 2014, 01:42:40 pm »
Thanks a lot Anti for the useful information. It is much appreciated.
18
« on: December 08, 2014, 09:46:18 pm »
I certainly do not remember seeing that.
Maybe it is trying to tell you that the nearest outpost does not have your DNA registered and it is transferring you to the nearest one that has your DNA. In which case the message would be better to have said "DNA not registered at nearest outpost:<name of nearest outpost to position>. Transferring you to nearest DNA registered outpost: <nearest DNA outpost name>".
No. It happened to me last week when I died by the NU south gate and got sent to Turukhansk instead of NU revive
19
« on: November 30, 2014, 02:44:29 am »
Are you sure you did not mix up the pictures? This is strange.
No. when you lose skills, it's back to the last time you logged in. The work around that seems to work for me is when you get to the area you want to hunt/pick at relog (to get rid of the bugs you picked up traveling there - see below). Then relog every 30 minutes or so (because you'll sometimes lose them on a crash also) and one final time before you leave the area (cause you will lose them if you cross zone boundaries into a bugged zone). My best guess as to what's going on here is that objects and skills are kept in different kinds of databases. Objects (and modifications to objects such as decay) become permanent as soon as they are spawned. Skills, ranks, and such are in a temporary database that is constantly updating until you log out, at which point it becomes permanent. If you crash before logging out, or cross into, out of, or through a bugged zone before logging out they are wiped. That may not be precisely what's going on, but it fits my experience pretty well. So, think of relogging as the equivalent of saving the game in a single player game. And, save early and often
20
« on: November 19, 2014, 02:24:47 pm »
At the next update (today, actually) there are more fixes to the loot: quantities were serioously raised (actually, tripled) while cost of those items have been decreased (also by x3). This is not the last tweak though, and maybe later those amounts will be changed again.
As of this past weekend in Turukhansk (at a time when it was not bugged in terms of damage and healing), Mrazoid Bugors were dropping well under 100 gms per kill (largest was 75 gm of med plants. average was closer to 50gms). Apprentices were dropping about 10 gms. As of this past weekend in the swamp near the BU south gate (also at a time when it wasn't bugged), Bolotoid apprentices were dropping about 4 gms if a single drop (x3 for triple drops). Spiders may have been dropping slightly more, but not by much. The game is still running at a major loot deficit.
21
« on: November 19, 2014, 01:43:11 pm »
Running from sar west , west and then north to nu so far no mobs at all. they are probably updating something soon.
They disappeared last night (about 12 hours ago) and they're still not back. Nothing. Not even slugroaches in the NU corn fields.
22
« on: November 09, 2014, 04:25:31 pm »
just crashed outside of NU south gate and reclogged as a travel bot (wasn't fighting at the time, so didn't die). Didn't lose skills that time, so just logging in as a travel bot doesn't automatically mean you've lost skills. I'm thinking the problem is traveling to or from certain zones (like Turuk).
23
« on: November 09, 2014, 04:02:56 pm »
I agree about the devs' likely priorities, but there are other posts about people relogging as travel bots and I suspect that the same rollbacks are happening to them and they're just not aware of it (yet). So this is as much for their benefit as mine.
24
« on: November 09, 2014, 04:46:11 am »
It's happened to me a few more times since my original post and I'm beginning to see parts of a pattern, though I haven't gotten it all figured out yet. Here's what I've got so far. 1) If I log out after playing and log back in as a noobot, I lose the skills that I accumulated since either the last time I logged in or the last time I got a clone after dying (I'm not sure which, though I don't think I've ever lost any skills that I got before logging in for the current playing session). 2) If I travel to or from Turukhansk to or from NU or Sar and log out, I then will log in as a noobot (and skills are gone). If I travel to Turukhansk and enter OP before logging out and then try to leave the outpost my inventory goes to cloning room storage and I get the same message I get if I tried to leave the outpost as a noobot. In order to be able to leave the outpost with my clothes, weapons, etc., I have to relog. When I relog I enter the game as a noobot and I need to get a clone (and skills are rolled back). It's almost as if in traveling to or from Turukhansk, at some point the game decides I am dead (even though I didn't die) and therefore any skills since the last time logged in need to be erased and they are erased as soon as I relog and the game makes me into a noobot. 3) If I open my outpost storage at my destination (it's happened at least once at NU, Sar, and Turuk) while in this zombie (living dead) form it duplicates that storage unit (and removes the dups when I relog, scrambling the order of the stored items when doing so). What I don't yet know: 1) Is it just traveling to or from Turukhansk that's causing the problem or is it crossing into or out of any revive zone that has the reduced damage/heal bug. I do know it's not just a product of long runs. Just before posting this I ran from Sar to NU and didn't relog as a noobot. I'll add more as I find out more. In the meantime I suggest people make a note about the current level of a skill you know you added to since the last relog and if you log in as a noobot, check to see if it's been rolled back. If they have been rolled back, any information you can remember about what you were doing before you logged out would be useful to me (and perhaps others) for figuring out a workaround (like relogging early and often) until this is fixed.
25
« on: November 05, 2014, 04:59:04 pm »
happened to me. somehow your gameclient gets disconnected from the server but still thinks it is connected, although you can still chat, when you logout it is like your play never happened.
But, if everything was happening while I was disconnected, why do I have the loot and decay resulting from my playing time. If it was a product of a disconnect then it would be a complete rollback in all things, not just skills, no?
26
« on: November 05, 2014, 03:03:30 pm »
About 24 hours ago I logged in for a little combat skilling to finish leveled one of my skills at the NU south gate. After getting the congratulations message saying that I had finished leveling it, I logged out by the gate.
When I logged back in about 8 hours later I was a noobot and had to return to NU OP to get a clone. After getting a new clone, I checked storage to unload loot and saw everything was duplicated.
I decided to deal with the mess in storage later and went out to the south gate to skill some more. After 20 minutes of skilling I got the message that I had (once again) leveled the same skill as I had leveled the previous playing session. After a while I returned to the OP and logged for the night after checking the status of my melee skills.
When I logged in this morning inside the OP, I was a noobot again. Remembering the events of yesterday, I checked storage and found that the duplicate items had been removed. When I checked my skills, I found that the skill that I had already leveled twice was back to being 2 ticks from the next level, which was back where it was before I started 24 hours ago. Other skills were also rolled back to that time.
It's like the past 24 hours never happened as far as skills go, even though I still have the loot and my weapons/tools have all decayed.
Anyone else experience this? If so, is it just an NU event, or wider ranging issue?
27
« on: October 09, 2014, 10:21:58 pm »
28
« on: September 18, 2014, 10:56:08 pm »
Am i able to play on XP ? I am not able to get in,
Client.exe-Entry Point Not Found The Procedure entry ort K32GetProcessMemoryInfo could not be located in the dynamic link library KERNEL32.dll
And I updated DirectX and it still said i needed too
Any one able to help ?
I'm having the same problem
29
« on: September 18, 2014, 10:53:32 pm »
Downloaded the installer and installed it, but when I try to run it and get in the game I get Client.exe _ Entry point Not Found The procedure entry point K32GetProcessMemoryinfo could not be located in the dynamic link library KERNEL32.dll I've unistalled and reinstalled several times but the same problem persists. Anyone have any suggestions?
30
« on: September 17, 2014, 02:04:22 pm »
its on right now!
How so? I can log in with the old client and there were no updates to it.
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