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Messages - dale "dalewj" ofj

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16
Talks and Yaks / Re: What are you guys currently playing?
« on: February 20, 2015, 12:32:18 pm »
No RCEs out there.  Repopulation is $20 to play and that's about it.  no cash shop or anything.  There probably will be some type of cash type when it goes live but they are not going to make pay to win.  All the devs are x gamers and a lot of players are from SWG.

Good alpha, has its problems with crashes and such, but every moth the update is 4-5 pages of fixes and changes so its highly dev'd

17
Official news / Re: No future for AfterWorld - RIP
« on: February 18, 2015, 08:43:36 pm »
Yep im at

https://www.facebook.com/dalewj

who would have guessed that address...

18
Official news / Re: I have to say goodbye...
« on: February 17, 2015, 02:46:09 pm »
Sadly its layered as I see it ....

The torque engine just isn't what it should be.
The game is over ambitious for what the engine should do if it was at 100%
Bank being one of the only good programmers on that engine can't fix the problems.
Nobody is going to fix this engine and game in the near future
No company would ever buy anything on this engine.  The IP is worth nothing if not used (Anyone can use it if AW doesn't)
open source is a great idea when u started from scratch going there.  Porting a game like this to open source is more then a good deal of work.
whos gonna know and fix torque besides bank?   Truthfully read their forums some time and see how many torque devs there are, not many
some poor guy spends all his side time for the next 10 years trying to make this work.. nothing comes out of it.


Sure old torque engine was stable and better then new one.  Old alpha was always better and more stable then this one.

Answer.  Find that backup that vik has in his bedroom draw.  vik, you love this game it was yours and banks.   vik take alpha on your side time and port it to open source.    find the gothcas that keep it from running currently (Old engine, nobody backed it up....).

In open source you have to (Get this ) ask for help.  well all this time we all were begging to help so here is your chance to get the remainder of whats left of us to help.    The old engine was a great beginner engine and would be great for teaching new devs how gaming works and you could get some good basic level devs to push it forward.

Moral:  When the shit hits the fan often enough, turn off the fan.   AWS is deader then a cow in Popp's yard.    AWA never died and is still as shiney as a Madd shoe sitting on tape somewhere.   Bring back what never died and let death remove what is no longer.   

Open source AWA is the only chance for anything here to move on....   If by chance those there are no backups of it then well that's the end of all that isn't it. 

19
Official news / Re: I have to say goodbye...
« on: February 16, 2015, 04:51:11 pm »
Bank hasn't tweeted for a long while but he's at @just_bank

20
Talks and Yaks / Re: What are you guys currently playing?
« on: February 15, 2015, 09:24:34 pm »
the repopulation. its alpha, the devs are very into fixing bugs and are easy to talk to.  10 person dev team.  massive land mass, a crafting system 10 times more advanced then AW.

After playing about 10 games since AWS I have to say this one has the best chance of being a top 10 game in them marketplace. 

im on the east coast server if you want to hook up.  Im in a crafting nation if you want to craft they will walk u thru the whole process.  I don't craft I (get this) mine. 

21
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 14, 2015, 03:32:27 pm »
well 100K ruble is only $1500 Us.  so I expect your talking US$.

and $100 barely gets u 3 people for a year.  2 more like it.

22
Market Network / Re: Is anyone buying or selling anything?
« on: February 11, 2015, 01:26:31 pm »
ya how much u want to pay for a uber miner account with all the perk equipment

23
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 09, 2015, 04:38:25 pm »
and I will say,  bring back the alpha game where, get this, everything worked.  There was nothing wrong with that game, the code was decently tight and we all loved it.  Sure the graphics were old but we didn't care. 

25
Official news / Re: Answer about our team, who are working on the project
« on: January 21, 2015, 06:59:34 pm »
so anti you want to tell everyone who Dr butler really is?   or is that something they have to figure out themselves :) 

26
Gameplay Discussions / Re: Fresh critical bugs
« on: January 18, 2015, 11:15:28 pm »
no chance to play for the moment ! :'( :'( :'(
ticket sent too

get off my sky!

27
Gameplay Discussions / Re: Fresh critical bugs
« on: January 16, 2015, 12:44:33 am »
Yes its an IO buffer (we now call it cache).  the secret of having a crashing system is to expand the buffer and capture it during a crash.  therefore you can see what a person was doing when they crashed. 


Thou I don't think this is being done on purpose I think the problem has to do with the same Maria problems that popped up about 2 years ago and mostly caused this whole rebuild from hell in the first place.   Problem is we seem to have back coded back into the problems, and or made the same mistakes again.

A database is a great thing until you have to over buffer to read and write to it. 

28
new city outside west gate NU or only some ghost buggy buildings? ::)

somehow the game has reverted back to all the old graphics and bugs of 2 years ago.  That town was removed spring 2013

29
Talks and Yaks / Re: My First Sci-Fi book is out: Outside Protocols
« on: December 24, 2014, 05:20:27 pm »
whoops thanks Naro, had a new website between the OP and now.  All fixed!

30
Gameplay Discussions / Re: Is the game dead?
« on: December 15, 2014, 02:15:43 am »
gasping for breathe  I would consider it at Popps stage .   LOVE U POPPS!  Snort

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