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Messages - Anti "Ether" Danilevski

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16
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 10, 2015, 08:59:57 am »
But when you say AWR is being frozen, does that only mean no further development, bug fixing, and such will happen? If so, will we still be able to log in and advance our avatars and have at least basic support for when we get stuck?
Game will still operate, but we can't promise anything. Releasing stuck people - yes, I'm pretty sure it will happen.

Is this because the bugs are taking too long to resolve or because the bugs themselves are preventing development progress?

Both, unfortunately. We can't move forward until those bugs are fixed, and we can't fix them quick enough while there are just two coders are working on the project.

So DotAW will be kind of like the Tech Demo, except that it will be fully playable? If so, I think it will be a fun distraction and could be a very good way of getting your (and AW's) name out to more gamers than just us. I've still got more avatar development that I want to do though, so I don't know how much I'll be able to really play it, just as I don't play other games right now except for a smartphone app.



Yes, very much like so. We'll release new gameplay that we wanted to release in AWR and test/tune it on DotAW; We'll release smarter AI and build foundation for future corporation wars, and we'll release new avatars, with new animations. All those features, if everything will go well, will be then integrated into AWR. If/when we'll raise funds on Steam or Kickstarter, we'll also be able to hire more ciders and finish bugfixing, to make AWR stable.

It's good to hear that you have investment funds for SOMEthing, but will it be released only through Steam and not directly like AWR?



Pretty sure we'll make both ways to play the game.

As I read from the top I had hoped you would end with this, but what kind of time frame are you expecting until such features will be available in AWR? And what kind of time frame until all features are fully merged from DotAW to AWR? Do you think that there will be some new DotAW features that won't make sense to bring into AWR or are all DotAW features being planned for both games?


I've no idea. And of course many things (like simplified skill system) won't be merged to AWR. Only those features that are useful for AWR and makes sense will be used.

17
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 10, 2015, 08:49:13 am »
Will you make this game playable first (bug fixes, ug mining, ...) or will it be abandond ?
I (and others) prefer to play this game and not the spinnoff.
So can we play and donate in this game the next year ?


Perhaps I wasn't clear in the first post.

We can't bring you stable and interesting game (that also would bring us any money and allow us to continue development) in nearly future. It would require one more year of investments, and we don't have them (thanks to the crisis). And players can't play in AWR with current level of (low) stability and those frequent crashes.

This game will stay live and perhaps features from DotAW will be implemented to AWR, but we won't spend time on bugfixing until DotAW is finished.

18
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 10, 2015, 08:45:25 am »
What does this mean for bugfixes? Are you going to completely suspend addressing bugs while you are working on the new game? Why can't you get a kickstarter for Afterworld Survival as is?

Yeah,, I cant understand that aswell why they just dont go on Kickstarter...... is it a corporate greed to get more cash once game done... but once game done u dont need kickstarter,,,,,

well thats just my thoughts....


Because we a) game as it is won't rais enough funds (if collect anything at all), and b) we can't bring backers to the game in such condition, nor we have guarantee to finish it in time. Currently, Kickstarter is not an option, or we would go that way.

19
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 10, 2015, 08:42:06 am »
My question is why are you trying to change the game so much from what it starten out as? I think i speak for most people here when i say, i would put money into alpha with no improvements for 1,5 years. And i Will put 0 dollars in for the game your making, wich is so far away from the original game.


Becuase there are just few jedi's like you are in the world, and we are in debt for several hundred dollars that we have to return. On alpha gameplay we won't be able to make it - and previous profits (tiny, even in the best time of alpha) woldn't be enough. We either have to close the company and declare bankruptcy, or do something modern and actual for majority of the players in the world. If you believe it's an easy decision, you are wrong - easy would be close development right now and say bye-bye to your and our dreams.

20
Official news / Re: Brace yourself. Bad news and good news - there we go.
« on: February 09, 2015, 05:21:45 pm »
I don't think bringing alpha back is possible technically. Consider this new spin-off game as a prototype for future AfterWorld gameplay, because we'll eventually blend both games into one big (and working, and stable) world. Though spin-off will stay as an independent game, most of tehnologies will be used in AfterWorld. So, we are still developing AfterWorld, though from the other end.

21
Official news / Brace yourself. Bad news and good news - there we go.
« on: February 09, 2015, 03:38:07 pm »
Well. Looks like I'll be the messenger that brings the bad news. Hope I'll live, though, because I have an exciting good news too.

First, BAD news. I'm sure everyone noticed that our battle with bugs after server-side update is being lost. We f*d up, in other words, and failed you - our players. What is much worse, by our estimation, with the team like ours (2 programmers) bugfixing will take 6+ months more. Then, we'll have to implement promised functionality (6+ months too) and then fix it again (about same +six months). What we have? We'll have to work for 1,5 years to make the game that we have envisioned. But due to serious crisis in Russia (in short, our programmers are earning twice less money than one month ago) we can't allow us such costy, but long development. And we have no way to hire more people, too (thanks, crisis). So, AfterWorld as it is now is getting frozen. Ooops.

But there is a GOOD news too. We have a plan, and our plan is below.

In AfterWorld, we wanted to a) implement First-Person Shooter gameplay and b)implement new characters (that we have, with tonns of weapons and really, really cool animations). But current bugs didn't allow us to work on those features. So, we are beginning work on a spin-off game 'Defense of the AfterWorld'.
In this small game that our team can handle, we are going to release those two features: new characters, FPS gameplay and few levels to run around and shoot each other, shoot creeps and destroy/defend bases. Should be fun, to have a First-Person Shooter with dota-like strategy gameplay in AfterWorld universe, with AfterWorld story.

I know what you are going to say: 'They are making YET ANOTHER GAME! Fininsh something first11!!!'. So, why we are going this way? Because we are facing three choices:

1. To close development of AfterWorld due to lack of resources (crisis, remember?);
2. To develop AfterWorld for 1,5 years more, to achieve basic game as a result that we'll have to develop until final version for yet +1,5 years - and we can't allow us to work this way anymore;
3. To make something small, but playable and fun, earn some money and return to AfterWorld MMO development.

We managed to get investments for option 3, and then we'll have to go for a Steam and Kickstarter, where we'll raise funds to continue development of both games. And this will be done simply because if we won't success, we'll have to return investments to our investor. Those are big money. And we have only 6 months to release basic version of DotAW and launch it in Steam Greenlight. But we are going all-in, to keep AfterWorld alive.

As a side effect, perhaps we'll be able to implement features from DotAW into AfterWorld (such as new characters or FPS gameplay). Also, Dale is getting a good reason to write another book.

Now, you can shoot the messenger. But I'd prefer if you wouldn't do it.

22
Official news / Re: AfterWorld - New Age is Coming Soon!
« on: February 07, 2015, 09:21:41 pm »
Both... you'd better brace really really good.

23
Official news / Re: AfterWorld - New Age is Coming Soon!
« on: February 07, 2015, 07:00:02 pm »
At the next week we'll post quite... surprising update.

24
Tech Forum / Re: Are you still missing something?
« on: January 26, 2015, 10:05:54 am »
Tell a lie.


I did not realise there is a seperate storage in NU for the missing items. Checked this storage and looks like everything I was missing is in there :)


Good! Thank you.

25
Tech Forum / Re: Are you still missing something?
« on: January 23, 2015, 08:59:55 am »
Extractors - will be looking into it later, not right now. Tickets known, they are in bugfix list.

26
Tech Forum / Re: Are you still missing something?
« on: January 23, 2015, 08:58:29 am »
so i had like 160 pnotes in old system...
now i have like 71k new pnotes in wallet but i guess they come from  SAU?
so i am missing 160 old =??? new pnotes? whats rate?

any idea where they could be, do i overlook sth? am i wrong?


They were summed with your SAU. Your current pnotes = SAU + old mpnotes converted. Not a bug.

27
Tech Forum / Re: Are you still missing something?
« on: January 23, 2015, 08:57:17 am »
hey anti, all seems ok on my end. Bongwater referred to me  10 mins ago that he still had pm notes with him. Also i went to the charger terminal to check batterie charging price for my already fully charged battery, and then i clicked cancel. My battery went missing. I check sar storage to find one of the same there but i cannot remember if i had it there or not. So one battery went to the void potentially....
And my driller went to the void too. lol just a minute ago when i activated it for drilling....


Please create a ticket, we didn't know about this bug yet. Will be fixed soon.

28
Tech Forum / Are you still missing something?
« on: January 22, 2015, 02:45:37 pm »
Well, we fixed A LOT of bugs and returned tonns of items. But there is a possibility that we missed something. So, if you have chacked storages in Saransk/NU and still can't find your goods, pleas report it here.

Also please keep in mind that micropnotes were converted to pnotes and micro pnotes were removed from the game. Every non-refined loot that you didn't sell got wiped, so it's normal not to find it. But if you miss something else (containers, for instance) - this is a good reason to let us know about it.

29
Official news / Answer about our team, who are working on the project
« on: January 21, 2015, 09:31:46 am »
Hello everyone!

Seems there is a misunderstanding about how many people are working on the project and why it takes so long to fix bugs after our new server-side revamping. It appears that players are thinking we are 20+ people here. But unfortunately, it's not correct.

We are only four people working on the project at the moment: Bank (Fyodor), Aneroun (Serge), new game/level designer Jury and myself. We have funds to maintain a small team, but nothing else - until project begins to earn money.

By our estimation, we can bring old players back and/or bring new players into the game when there are no critical bugs remains and when basic functionality works (mining, tree cutting, hunting). We believe that wit the current speed of development, it's possible to achieve July/August 2015.

Same goes for Kickstarter/Steam campaigns: it's not reasonable to launch campaigns to raise funds while game isn't stable. Though successful campaign on Kickstarter would surely improve speed of development, allowing us to hire additional programmers. Perhaps we'll launch campaign on Kickstarter earlier, with a relatively small goal ($30-50k) that would allow us to finish basic functionality quicker and move toward more advanced and interesting features (like clans and clan wars, vehicles and other sweet stuff).

That's it. If you have questions, you are welcome.

30
Gameplay Discussions / Re: Fresh critical bugs
« on: January 21, 2015, 09:23:05 am »
Patch will be released today (it's in process). Please keep us informed if those freezes/chashes would remain after that.

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