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Messages - The "Fifth" Entity

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16
Gameplay Discussions / Re: General gripe about changes to SNI system
« on: August 21, 2014, 09:43:05 am »
Yes, a handful of ubers (say, 10 most skilled) would rule the PvP zones forever. IF the game mechanics will not change.
Each of those avatars would cost a fortune.

Well, if it seems too good to be true, it probably isn't...

17
Life in the AfterWorld / Re: Need help on knowledge from awa
« on: August 20, 2014, 07:28:06 am »
Talking about offensive capabilities in AWA, numbers definitely did NOT matter. Not as in none, nada, nothing.

I know the common sense seems to suggest very large society should have at least some advantage in PvP, even if very small.
Well, I have been in a big soc with many low skilled people. In battle that useless herd was blocking the target from those few who actually could make damage and their own capability to make any damage on high skilled well equipped enemy was absolute zero.
As in battle u don't have time for the lenghty explanations i usually shot any noobs blocking the targets myself, no matter which soc they belong.

That's why 2 person soc is rightfully on this list, and i have the feeling that's also one of the reasons why PvP in AW will undergo some fundamental changes in the close future.

FireFly's list is funny thou. Offensive capabilities of Equilibrium Keepers? Misfits? Misfits could at least try this, E.K. never would hurt a fly. Just like Genesis that never ever attacks anyone, only returns fire if attacked...
O well, ppl can dream ofc, and have their own opinions.

18
Life in the AfterWorld / Re: Need help on knowledge from awa
« on: August 14, 2014, 06:08:05 am »
and another question:

at the end of AWA with skill and everything.

what were the 5-8 top socs with the best ability to make an offensive attack?
I would say Alpha, Pleasure and Power, Highlanders, Shadow Corpse, Irken Invaders, N.A.P.

Two remarks:
1. This list is based on experience with the real PvP. With the ability to buy skills there could be (and most likely there was at least one) more but they never participated in any battles (known to me) and thus remain unknown.
2. The offensive power was based solely on high-skilled avatars. If even one of those left the game or became inactive it usually meant this list changed.

19
Tech Forum / Re: Stuck in Blue Sky
« on: August 04, 2014, 07:11:52 am »

Close the game, find game .cahce files in your My Documents folder, delete them, start the game again.


If this doesn't help, change resolution before login, starting with medium settings, then try to go above medium, then below medium. Each time also delete the cache files.


The problem seems to be your videocard. Installing the latest drivers might be a good idea. If all fails, make a post in the support section with the exact model your videocard, the version of the driver and Windows version.

20
Ideas and suggestions / Re: PDA features
« on: August 01, 2014, 09:58:29 am »
AW has always been pretty far ahead in it's PDA-related features. The ability to make your own map markers itself is cool stuff.
If u add an ability to write your in-game knowledge (mob spawns or mining areas) to a CD and give it (or sell it!) to the other players, that's an amazing feature!


Once the devs get some more time for nitpicking on small details and developing new features, Mining would definitely become much more interesting if there was more different log and map related features for the miners.
Hunting gets pretty complex too on the higher levels (if u want to do it "right"), i believe hunters would be happy as well if they could analyze their data about different mob(spawn)s and link it to the in-game map.
It's nice if community develops it's own 3rd party tools for the game but it would be even better if the most basic tools would be available directly from the game (PDA).

Last but not least, i believe the AW world will grow much bigger in the future. The vastness of the territory will change the way we play and think drastically. I would imagine the maps and recorded data won't be just a convenience but a must-have in this new world.

21
Tech Forum / Re: Stuck in Blue Sky
« on: July 29, 2014, 11:15:34 am »
double

22
Tech Forum / Re: Stuck in Blue Sky
« on: July 29, 2014, 09:37:58 am »
If you are at Mugen, and aren't a big hunter, then just becoming an avatar again won't help you. I had this bug a few months ago, and the mobs around Mugen are too big to escape.
So you need to PM Anti anyway to get moved back to NU, so do that now.
Uh, well... I think it heavily depends on the person, and not so much avatar skills.


There's a video (link below) where i leave Mugen Village and not even leave the road. As u can see I meet only one Wasper (red dot was visible from far away but i was too lazy to go around it), and the next mob i encounter is a Wolf (Mature?) near the Surgut river. I can't believe it's some terrible feat to repeat that journey...
https://www.youtube.com/watch?v=jni8eNqwa3M&list=PL7C8A906B2EA0206E


It is much harder to leave Surgut Outpost thou. Meaning, it will take more time to figure out the safe route.
Direct Surgut - New Urengoy route will kill you most likely.
Better idea might be going West instead, and then follow the railroad up North. Will be a pretty big round trip.
Or u could go from Muggen Village to directly to Saransk West, and from there Saransk or New Urengoy (Quarantine).

23
Knowledge Database / Re: Jane's AfterWorld Log Extract Tool
« on: July 29, 2014, 05:18:14 am »
I used it against my logs and got 49907 claims and 500472 points of damage
Did u survive?  :o

24
Knowledge Database / Re: Jane's AfterWorld Log Extract Tool
« on: July 28, 2014, 06:35:28 am »
Ow, that looks interesting. Can be used for any logs, not just mining. I will love this tool, i  think...

25
Talks and Yaks / Re: Things you find in the Wiki Attic
« on: July 24, 2014, 08:15:23 am »
... oh and that's not fifth ...
See, told u itwasntme! :P


I was still in EU when i 1st saw that video. Graphics like that was super cool for a MMO back then. The world itself and what you could do there was all that mattered to us...

26
Official news / Re: Today's progress (Jule 2014)
« on: July 23, 2014, 06:59:07 am »
3 new cities ... so we'll have at least 3 new revive points.
Don't be so sure. Maybe in the future something we call "a city" will be at least a small town and those solitary revival/storage building in the middle of nowhere we'll call something else... "outpost" maybe?


Speaking of cities, i have an idea!


The new cities could use some statues here and there. Those statues should be real players, ppl who kept playing no matter what. "Until they shut the server down", like Madseend once said (not sure about the exact wording but u get the idea). So, Madseend should have one of those statues. Standing in the small park staring right into uncertain future without even flinching. Hultaan's should be on the busy street crossing, looking attentively at ppl who're passing by trying to figure out the next ingenious business deal. Dale would be the only one who won't have a statue in town. i mean this is not realistic, dale is never in town. His statue should be out on the fields, with a heavy backpack standing on the mining claim like a pedestal.

27
Knowledge Database / Re: UG mapping Zero to Hero (step by step guide)
« on: July 22, 2014, 10:54:38 am »
... and in other news today - underground scanning shows large quantities of a certain metal in the swamp area.
Scientists are still trying to find out if there's any regularities or patterns in the placement of the ore veins.
Stay tuned.

28
Knowledge Database / Re: UG mapping Zero to Hero (step by step guide)
« on: July 21, 2014, 06:41:41 am »
Positive side:
Lot of options, can easily switch layers of data on and off "on the fly". Would be pretty hard to achieve the same level of functionality without ArcGIS(-like specialized map software).


Negative side:
Haven't tested it but if i would run both the game and ArcGIS + converter + OpenOffice in the background, i'm afraid i would feel a little difference in performance. All the similar tools i've tried in the past had that effect, so i dumped them instantly. I always run the game with max settings, with all the "bells and whistles" on. But i know, that's just me, not everyone cares how the game world actually looks and feels like.
Anyway, look at it this way - what's the bare minimum we need? Just one properly formatted excel sheet (with the map as a background) + log-converter running in the background (reads logs and adds the points to the excel file). This setup would take much less resources and run smoothly even on pretty old PC's. Plus, no need to torrent, install and crack ArcGIS.


Maybe dale and Jane could team up and make a simple version of the logging tool that even ppl who have no idea about IT could easily set up?
And then Lonewolf version with ArcGIS would serve as kinda advanced version for those who need more functionality?




It's easy for me to talk, i wouldn't have to do anything... :P

29

I vote for the Xen/Cuey side too. The other side i call Gimme-More-WoW-side.
I don't want my screen filled with colorful bars and tickers and numbers. That's WoW, and i hate WoW.


Too easy = Boring
Exploring the world n figuring out it's secrets = Fun







... like was in the old QA, when alarm warned us Fifth jumped the fence and killed someone.
itwasntme!  :)
https://www.youtube.com/watch?v=2g5Hz17C4is

30
Weapons will have a new stat, maybe 'Learning effectiveness', maybe something similar. Mobs will have similar stats when you examine them. Those stats will show you how good you can skill on them: good, bad, awful or optimal. We don't want to show exact numbers or % to make it slightly more realistic (really, you don't know things like that in real life).
Super, thanx!

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